1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 15 hours, 59 minutes ago / Next daily reset is in 8 hours, 0 minutes
    Last weekly reset was 5 days, 8 hours, 59 minutes ago / Next weekly reset is in 1 days, 1 hours, 0 minutes
Page 101 of 135 FirstFirst ... 51 91 99 100 101 102 103 111 ... LastLast
Results 2001 to 2020 of 2693
  1. #2001
    Ridill
    Join Date
    Jun 2007
    Posts
    12,743
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Ugh, this again? >.<

  2. #2002
    Smells like Onions
    Join Date
    Aug 2010
    Posts
    2
    BG Level
    0

    Quote Originally Posted by Gokulo View Post
    Ugh, this again? >.<
    Sry, did I miss something. New around here. Pls link if that's the case.

  3. #2003
    Kirb
    Guest

    Those classes are in the dats but there is nothing suggesting that they will be in the game for launch. It's been discussed ad nauseum in another thread regarding new classes.

  4. #2004
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Quote Originally Posted by isabo View Post
    Do you folks think that they will stay with this everyone-can-do-everything-model or do you think this is just low and mid level as we see it now?

    Don't know if it is confirmed, but I have read (ff14news.com) that the game will have 18 start/base classes at release. Are the rest (fencer, enforcer, musketeer, mystic, arcanist, shepard) advanced classes with more unique setup? What is your guess?

    There where even a couple more classes in a list somewhere around here, but I didn't find that one now.

    Disciples of War: 5

    Pugilist (Pgl) (Hand-to-Hand)
    Gladiator (Gla) (Sword, Great Sword, Shield, Two-Handed Shield)
    Marauder (Mrd) (Great Axe)
    Archer (Arc) (Great Bow, Bow, Arrow)
    Lancer (Lnc) (Polearm)

    +Fencer (Fnc) (Precious Sword, Rapier, Off-Hand Rapier)
    +Enforcer (Enf) (Club)
    +Musketeer (Msk) (Musket, Bullet)

    Disciples of Magic: 2

    Thaumaturge (Thm) (Scepter, Staff)
    Conjurer (Con) (Wand, Cane)

    +Mystic (Mys) (Rod, Crozier)
    +Arcanist (Acn) (Truncheon, Signum)


    Disciples of the Hand: 8

    Carpenter (Crp) (Carpenters' Tool)
    Blacksmith (Bsm) (Blacksmiths' Tool)
    Armorer (Arm) (Armorers' Tool)
    Goldsmith (Gld) (Goldsmiths' Tool)
    Tanner (Tan) (Tanners' Tool)
    Weaver (Wvr) (Weavers' Tool)
    Alchemist (Alc) (Alchemists' Tool)
    Culinarian (Cul) (Culinarians' Tool)


    Disciples of the Land: 3


    Miner (Min) (Mining Tool)
    Botanist (Btn) (Botanists' Tool)
    Fisher (Fsh) (Fishing Gear)

    +Shepherd (Shp) (Shepherding Equipment)

    /Isabo
    Not sure what you mean by everyone can do everything?
    As for the extra classes I imagine them to be stand-alones and not extensions of core classes. Also I'm still not sold on crafters being anything but Side-jobs (gracious term).

  5. #2005
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    16
    BG Level
    1
    FFXI Server
    Siren

    Quote Originally Posted by isabo View Post
    Sry, did I miss something. New around here. Pls link if that's the case.
    That stuff was discussed well over a month ago when those classes were all discovered. So look it up yourself, don't burden other people to go searching through the forums for dated information and discussions.

  6. #2006
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Calm down Flame Warriors.

  7. #2007
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Besides, it's just like XI and the whole Libra thing. Been in dats since 2003, didn't see the light of day till 2010 with a personality shift (Spell > Ability) >.>

    Besides not like there's much to talk about with beta down still.

  8. #2008
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    180
    BG Level
    3
    FFXI Server
    Asura

    I'm not in the beta and so I've only seen YouTube videos of character creation, but I'm curious about one part of it. Once you select your initial race/clan, you get presented with four different characters to choose from. What is the point of that? Is there a unique feature that is available to each model?

  9. #2009
    Smells like Onions
    Join Date
    Aug 2010
    Posts
    3
    BG Level
    0

    /equipaction (/eaction)
    Equip an action to a slot.
    If an action name is not entered, the action equipped to that slot will be unequipped. However, you cannot unequip class-specific actions.
    You can designate any slot from 1 to 30
    This is a piece out of the new manual info. I'm not 100% sure what they mean by "class-specific" but it sounds like you can't unequip abilities that belong to the the class you're using at the time. Now I was under the impression that all abilities required ability points to equip including abilities from your currently equipped class. This bolded point makes me think that's not the case. If you cant unequip them then why would they take up AP?

    What was the deal with AP in Phase 2? Sorry if this has been brought up already, I try to keep up with this thread as much as I can.

  10. #2010
    RIDE ARMOR
    Join Date
    Jul 2010
    Posts
    23
    BG Level
    1

    Quote Originally Posted by Hyan View Post
    I wonder what the "calibrate" options do in the gamepad settings? 0.0, 0.1, 0.2 etc.

    Good to see they made a better use of the emote list command... it's also used for "stacking battle commands" now. Sounds like a new feature.
    Calibration for gamepads makes me think of L- and R-stick sensitivity.

    Edit: Logitech Profiler allows me to set sensitivity 0-1.0, dead zone 0-1.0, and range 0-1.0, but games I've used it with that have built-in gamepad support normally just do sensitivity.

    Quote Originally Posted by BunkMonk View Post
    I'm not in the beta and so I've only seen YouTube videos of character creation, but I'm curious about one part of it. Once you select your initial race/clan, you get presented with four different characters to choose from. What is the point of that? Is there a unique feature that is available to each model?
    I was under the impression that they were four base models to start creating your character from, like pre-designed characters, for people that don't want to spend a lot of time customizing, but I have heard that there might be unique features that you only get from starting with a given base model...

  11. #2011
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Draconius View Post
    This is a piece out of the new manual info. I'm not 100% sure what they mean by "class-specific" but it sounds like you can't unequip abilities that belong to the the class you're using at the time. Now I was under the impression that all abilities required ability points to equip including abilities from your currently equipped class. This bolded point makes me think that's not the case. If you cant unequip them then why would they take up AP?

    What was the deal with AP in Phase 2? Sorry if this has been brought up already, I try to keep up with this thread as much as I can.
    I imagine you can't unequip basic attack commands such that you're never in a position where you can't deal damage because you accidentally unequipped your basic abilities and got attacked.

  12. #2012
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Debating whether to make my toon on Emperor or go to a hopefully more secluded server so I can test things easier alone...

  13. #2013
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Debating whether to make my toon on Emperor or go to a hopefully more secluded server so I can test things easier alone...
    ur logic makes absolutely no sense.

  14. #2014
    Dragoon Princess
    My Little Ixion

    Join Date
    Nov 2007
    Posts
    1,668
    BG Level
    6
    FFXIV Character
    Kaiyoko Star
    FFXIV Server
    Sargatanas
    FFXI Server
    Caitsith
    WoW Realm
    Destromath

    Quote Originally Posted by BunkMonk View Post
    I'm not in the beta and so I've only seen YouTube videos of character creation, but I'm curious about one part of it. Once you select your initial race/clan, you get presented with four different characters to choose from. What is the point of that? Is there a unique feature that is available to each model?
    It's just a base to start with. If there is one that is close to you want already it'll speed things up I guess instead of going through every single setting.

    Quote Originally Posted by Katlan View Post
    ur logic makes absolutely no sense.
    Of course it does! Less of people like that and more people that are willing to work together on Emp :D

  15. #2015
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Debating whether to make my toon on Emperor or go to a hopefully more secluded server so I can test things easier alone...
    You motherfucker, anyone who calls their char a toon should be shot on the spot. FFS

  16. #2016
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    Quote Originally Posted by Draconius View Post
    This is a piece out of the new manual info. I'm not 100% sure what they mean by "class-specific" but it sounds like you can't unequip abilities that belong to the the class you're using at the time. Now I was under the impression that all abilities required ability points to equip including abilities from your currently equipped class. This bolded point makes me think that's not the case. If you cant unequip them then why would they take up AP?

    What was the deal with AP in Phase 2? Sorry if this has been brought up already, I try to keep up with this thread as much as I can.
    Class specific actions means stuff like "throw rock" for gathering/crafting classes and light/heavy strike for pug, light/heavy thrust for lancer, etc. I think they just mean that if you write a macro that tries to put something in the slot of one of those abilities it will fail (because you're not allowed to move the ability from that spot while you're on that class.)

    You get more AP for equipping abilities as you level your class. You start with 6ish and you gain 1-2 more per class skill level. Each ability in addition to the ones you are forced to have on your bar cost 2-3AP. I don't recall seeing anything over 3AP.

    It's meant to limit your versatility but there was never a time when I really felt I had to make a tough choice in equipping abilities. Abilities from a different class are naturally weaker (less dmg or no AOE or longer recast) even if your stat distribution doesn't make them weaker.

  17. #2017
    Relic Weapons
    Join Date
    May 2010
    Posts
    386
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Anthonystar View Post
    It's just a base to start with. If there is one that is close to you want already it'll speed things up I guess instead of going through every single setting.



    Of course it does! Less of people like that and more people that are willing to work together on Emp :D
    Actually it's a different texture for the skin and it usually has different options for the charachteristics there may also be other differences but I'm only certain of the above

    Far as the new jobs, when they become available my guess is they will be new jobs literally

  18. #2018
    Dragoon Princess
    My Little Ixion

    Join Date
    Nov 2007
    Posts
    1,668
    BG Level
    6
    FFXIV Character
    Kaiyoko Star
    FFXIV Server
    Sargatanas
    FFXI Server
    Caitsith
    WoW Realm
    Destromath

    Quote Originally Posted by omegaB View Post
    Actually it's a different texture for the skin and it usually has different options for the charachteristics there may also be other differences but I'm only certain of the above

    Far as the new jobs, when they become available my guess is they will be new jobs literally
    If you're talking clans, yes, those are different for skin and characteristics, but we we're talking about the 4 sets that show up after you pick you clan.

  19. #2019
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by BlackheartX View Post
    I definitely can't wait to see how broken a combo I can come up with. I'm looking at punishing barbs intently. On second thought with everything working like a pseudo Blue-mage with action points it may not be terribly hard for them to balance. It won't be perfect but you probably won't see to many RDM/NIN esque combinations early on. Or maybe that's just wishful thinking on my part.
    Punishing barbs could very well be one of those abilities that nearly every job should use at some point. Until it's nerfed. I'm looking at tanking builds and while it's still way to early to start charting out a path, Conjurer (cure)---> Thurm (PB)--->Mar (Bloodbath, Defender)--->Pug---->(Second Wind)---->start Glad seems to make the most sense. At least to level 10.

  20. #2020
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    26
    BG Level
    1
    FFXI Server
    Shiva

    mouse control seems more smoother now yipee! but i still am going controller

Page 101 of 135 FirstFirst ... 51 91 99 100 101 102 103 111 ... LastLast