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  1. #221
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    You guys move to Emperor and I'll fix your shit for you.

  2. #222
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Destinye View Post
    Yeah..I didn't have to repair that quickly but it is good to have Blacksmith leveled as well as miner.
    Not just BS, need to have the right craft for the item.
    cloth = weaver
    wood weapons / items = carpenter
    ect...

  3. #223
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Double post? Sorry about that.

  4. #224
    Sea Torques
    Join Date
    Apr 2010
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    742
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    Phoenix

    @Lucavi:

    I'm certainly not suggesting we don't give feedback, or that its just happy free preview time. I've given feedback on everything SE asked, submited bugs, and will continue to do so, I was just in /rant mood over the idiot posts on the beta forums about "zomg, this game is going to be so bad because I crashed doing the tutorial leve!"

    Moment is over, carry on with the balance discussion

    The difference between beta 2 and 3 is vague at best. From what Tanaka said, this 24/7 phase is just extended playtime without changes to the client, then I guess maybe a wipe, add in the the missing classes, maybe let us see linkshells or companies or w/e they are calling them, auto translate. Who knows?

    EDIT: Case in point, this apparently passes for feedback:

    btw, times for some skill to be useable again and times that a skill is effective could also need some balancing as well yep.

  5. #225
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Kilrogg

    I strongly dislike how there are +1, +2, +3 materials. I understand they will be used for crafting, but it mainly just leads to increased inventory. And I don't know about other people, but needed to farm a dodo for a +3 skin because a regular skin isn't good enough sounds more tedious then it needs to be. I like +1,+2, +3 equipment idea's, but that type of system to gatherables / materials just creates too much inventory issues

  6. #226
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
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    Mug'thol

    I'm hoping that the +items only add extra durability or quality to the intial craft, making it easier to HQ your item. I'm not hoping that they wind up being REQUIRED for actual recipes. That's waaaaaaay too much rng and potential grinding.

  7. #227
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I'm hoping for fat chocobos to carry our stuff.

    They said they want to use them in a different way, and that is all I could think of..

  8. #228
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Katlan View Post
    I strongly dislike how there are +1, +2, +3 materials. I understand they will be used for crafting, but it mainly just leads to increased inventory. And I don't know about other people, but needed to farm a dodo for a +3 skin because a regular skin isn't good enough sounds more tedious then it needs to be. I like +1,+2, +3 equipment idea's, but that type of system to gatherables / materials just creates too much inventory issues
    Every "stack" should really be a "bag" such that you can carry any combination of +x of the same item to a maximum of 12 per stack, and you can open a stack and pick out the specific one you want. But that probably won't happen.

  9. #229
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Quote Originally Posted by Katlan View Post
    I strongly dislike how there are +1, +2, +3 materials. I understand they will be used for crafting, but it mainly just leads to increased inventory. And I don't know about other people, but needed to farm a dodo for a +3 skin because a regular skin isn't good enough sounds more tedious then it needs to be. I like +1,+2, +3 equipment idea's, but that type of system to gatherables / materials just creates too much inventory issues
    Same thinking here. I haven't tried crafting yet, but looking at my 62/80 inv all I see are mats with +1, +2, +3. I could understand like +1 or something to help make a quality item, and just make the +1's kinda rare, but having +2/+3 is kinda redundant.

    Kinda would like to see party members on the big map. Hate having to ask my duo partner "Where are you now?"; "I'm east of the cave that is south of the bloodshore camp". Oh, and how bout a Ctrl +R for messaging back tells.

  10. #230
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Have any invites been sent this week?

  11. #231
    Puppetmaster
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    Sep 2007
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    67
    BG Level
    2

    Just out of curiosity, how are people on Conjurer getting skillups from Cure? I've been getting pathetically low class exp from spamming spirit dart, and occasionally getting some from parrying, but I've never had any from cure.

  12. #232
    Relic Shield
    Join Date
    Oct 2006
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    1,588
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    6

    Quote Originally Posted by meonline View Post
    @Lucavi:

    I'm certainly not suggesting we don't give feedback, or that its just happy free preview time. I've given feedback on everything SE asked, submited bugs, and will continue to do so, I was just in /rant mood over the idiot posts on the beta forums about "zomg, this game is going to be so bad because I crashed doing the tutorial leve!"
    I wonder why people were suggesting the changes over here instead of copy-pasta into the feedback thread too >.>

    It is not the problem that the suggestion may have been mentioned before. But if the same issue is bringing up over and over again in the same thread, then they know there is some problem in design. If only one person mention it, then it maybe just personal preference.

  13. #233
    The Defense is ready, Your Honor
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    Sep 2007
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    Lord Longhaft
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    Gilgamesh
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    Quote Originally Posted by Hyan View Post
    I'm hoping for fat chocobos to carry our stuff.

    They said they want to use them in a different way, and that is all I could think of..
    This. I also want them to follow me around via a rope, with the sacks of loot getting fatter as I dump more and more into its inventory. I also want to name it, and for it to use PECK attack if something tries to attack it.

    Check out the pack mule system from Dungeon Siege II - not only does it seriously rock, its something that's pretty easily implementable into a MMO. I'm surprised more companies haven't tried something similar.

  14. #234
    Dammit Steve of the House of Weave
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    Quote Originally Posted by Dominious View Post
    Just out of curiosity, how are people on Conjurer getting skillups from Cure? I've been getting pathetically low class exp from spamming spirit dart, and occasionally getting some from parrying, but I've never had any from cure.
    When I first started using cure around rank 4, I was getting a good deal of them(200ish per cure on my gld partner). Since rank 10ish I haven't noticed myself getting any at all. Same with stoneskin and spikes; if I used them during battle I would get some points, but after getting past rank 10ish I'm not getting any at all. Kinda defeats the purpose of duo'ing and keeping stoneskin/spikes/curing when I could just solo and spam spirit dart/radiance for skill.

  15. #235
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    37,887
    BG Level
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    Quote Originally Posted by blythe View Post
    Have any invites been sent this week?
    Is this for real????

  16. #236
    Relic Weapons
    Join Date
    Oct 2009
    Posts
    323
    BG Level
    4
    FFXIV Character
    Boye Fran
    FFXIV Server
    Leviathan

    Wouldn't most of their updates be server side if it were fixing bugs such as solo/party exp, durability, and the like?

    Could be the reason why the update seems small.

  17. #237
    A. Body
    Join Date
    Jul 2008
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    7
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    Caitsith

    Quote Originally Posted by Chakra View Post
    Wouldn't most of their updates be server side if it were fixing bugs such as solo/party exp, durability, and the like?

    Could be the reason why the update seems small.
    Depends on what's being updated. Boot version = updater which are usually the smallest of all updates. Serverside stuff is things like stats and whatnot. Client side are things like terrain, models, dialogs and so forth.

  18. #238
    Ridill
    Join Date
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Chakra View Post
    Wouldn't most of their updates be server side if it were fixing bugs such as solo/party exp, durability, and the like?

    Could be the reason why the update seems small.
    i highly doubt will see any real changes until the next real "build." They have alrdy shown they dont roll out small patches, only thing they roll out are small server fixes and ground breaking issues.

  19. #239
    Cerberus
    Join Date
    May 2010
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    Quote Originally Posted by Ratatapa View Post
    Is this for real????
    Of course. Figured if they're going to 24 hours they'd start inviting people. And yes I'm too lazy to read

  20. #240
    Puppetmaster
    Join Date
    Apr 2010
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    60
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by blythe View Post
    Of course. Figured if they're going to 24 hours they'd start inviting people. And yes I'm too lazy to read
    They did this a few weeks ago with plans to go 24hr. I'm guessing the next invs will be beta phase 3.

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