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  1. #21

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    Quote Originally Posted by SilverBreeze View Post
    Can anyone recommend some good duo/trio spots for ~level 9-14 people?
    I dou'd Roselings/Moles/Dodos around Skull Valley at that level.

    Also I set Buffer Size to Double and turned of Depth off Field, and the textures look amazing now, even the far away objects look better. Before I had depth of field on because the background textures didn't look very nice at window buffer size but I think I'll just leave it off permanently now.

  2. #22
    Relic Horn
    Join Date
    Sep 2007
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    Maryland
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    Quote Originally Posted by SilverBreeze View Post
    Can anyone recommend some good duo/trio spots for ~level 9-14 people?
    Its probably packed now, but it wasn't when I was that level: try the big skull valley dodo/gnat camp northwest of the crystal.

    There's plenty of room to work, just don't get cocky and try to poke the birds at the northern end of the camp.

  3. #23

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    Still trying to find a Bronze Spear Clasp. It's the last thing I need to try and make my Harpoon.

  4. #24
    Rapture
    Join Date
    Mar 2007
    Location
    Vancouver, BC
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    37

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    ...I'm getting surplus botany skill points now just before I hit rank 16. It's not just DoW D:

  5. #25
    New Merits
    Join Date
    Apr 2006
    Location
    Sweden
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    Quote Originally Posted by Thulius View Post
    I tried a couple out last night, though I didn't do any serious testing. Miqo'bobs were +1 STR, mole meat was +2-3 VIT, don't remember exactly. I forgot to check whether they added directly to attack or defense, but they definitely raise base stats.
    Tried a Aldgoat Steak now. It gave me +2 STR but no other visible stat increase.

    However, after fighting atleast 20-30 monsters it seem as if my accuracy has increased. Perhaps it's just a fluke or me wanting to see things that don't actually exist though since I'm obviously not running a parser. They still evade now and then but I'm barely seeing a miss from my side which is definitely a plus being a Pugilist. Could someone else try it as well? They're not all that expensive from the cooking guild.

    edit: Funny thing I noticed is that my Food buff icon blinks as if it's about to wear off while it's actually the debuff I have on me which is disappearing.

  6. #26
    Relic Horn
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    Sep 2007
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    Maryland
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    Quote Originally Posted by Zubis View Post
    Tried a Aldgoat Steak now. It gave me +2 STR but no other visible stat increase.

    However, after fighting atleast 20-30 monsters it seem as if my accuracy has increased. Perhaps it's just a fluke or me wanting to see things that don't actually exist though since I'm obviously not running a parser. They still evade now and then but I'm barely seeing a miss from my side which is definitely a plus being a Pugilist. Could someone else try it as well? They're not all that expensive from the cooking guild.
    I kind of noticed that with the mithkabob. Either it was just a placebo effect, or I honestly started missing less. This was pre-feint, so I wasn't gleefully mashing my 4 key after every swing either.

  7. #27
    Relic Weapons
    Join Date
    Jul 2009
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    372

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    Quote Originally Posted by Zubis View Post
    edit: Funny thing I noticed is that my Food buff icon blinks as if it's about to wear off while it's actually the debuff I have on me which is disappearing.
    please report this as a bug on the beta forum!

  8. #28
    New Merits
    Join Date
    Apr 2006
    Location
    Sweden
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    235

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    Quote Originally Posted by Cooleko View Post
    please report this as a bug on the beta forum!
    I joined late in the alpha, I can't report bugs.

  9. #29
    Puppetmaster
    Join Date
    Jul 2008
    Posts
    72

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    How does one use the "Refill" ability on Archer? I have 10/99 arrows equipped but when I hit the command to use "Refill" it says my quiver is full or I don't have proper arrows. I know it's not full and I haven't seen any other arrows to purchase.

    I ran out of arrows earlier and ended up having to run away from a rat b/c my only other option to attack was throwing stones and I would rather not sit there for an hour skipping stones.

  10. #30

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    Refill doesn't create arrows out of thin air, it takes the arrows you have in your inventory and refills your current stack that you're using, so you don't run out mid battle.

    Arrows can be bought from the npc at Camp Bearded Rock relatively cheaply.

  11. #31
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,647

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    Quote Originally Posted by Soap View Post
    I dou'd Roselings/Moles/Dodos around Skull Valley at that level.

    Also I set Buffer Size to Double and turned of Depth off Field, and the textures look amazing now, even the far away objects look better. Before I had depth of field on because the background textures didn't look very nice at window buffer size but I think I'll just leave it off permanently now.
    I thought window sized buffer was highest setting... Double is? (r u playing full screen?)

  12. #32
    Relic Weapons
    Join Date
    May 2008
    Posts
    368

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    You can buy more arrows at hawkers lane
    and refill doesn't give you arrows it just takes arrows that you dont have equiped and adds them to your current stack of arrows you have equiped up to the max of 99
    SE supprised me by adding this though since I expected them to make me go through 100 clunky menus just to equip another stack of arrows

  13. #33
    Puppetmaster
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    Jul 2008
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    72

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    Well I have 10gil and even though I've done 3-4 quests I don't have the gil reward associated with them... So to do anymore quests for gil to buy arrows I'll need arrows to complete seeing as I probably can't complete any with pebbles haha

  14. #34

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    Quote Originally Posted by Katlan View Post
    I thought window sized buffer was highest setting... Double is? (r u playing full screen?)
    No Im playing in windowed mode. Double is the highest setting for me.

  15. #35

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    I'm finding the party mechanics really need a rework. Crazy annoying grind, at least being a conjurer and trying to duo. Can't find a decent challenge at 13, aside from the jellys in the hallow, which give the same xp as the easy ones right by bloodshore camp. And anything harder than DC I need a node to leech off of.

    For skill ups, they're incredibly slow compared to the GLD I'm duoing with. She's getting at least twice the amount of skill I'm getting per fight. I'm keeping stoneskin and spikes up, curing when needed, and spamming radience. I think they just need to give a passive mp regen. I really doubt it will break the game, it'll just be like melee. Stand there in passive mode regaining your mp until you have enough, then you can continue to grind without having to run to a crystal.

  16. #36
    Relic Horn
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    Sep 2007
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    Maryland
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    Hey, you know what would be nice? If we could talk at any point while interfacing with the menu, while gathering, or while crafting? People always message me with random questions/comments while crafting, and I have to wait until I'm finished with that craft, then exit out of the entire menu before I can reply. Most of the time they're gone at that point, pissed at thinking I ignored them.

    I can see if they don't want us to be distracted while crafting/gathering, but c'mon.

  17. #37
    Sea Torques
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    Apr 2010
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    Anywhere but here
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    723

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    The balance between party and solo exping needs some work.

    But, more info on STATs, and some info on cross class Cure/Sacrifice (the THM version of Cure). Both spells are learnt at level 4.

    Copy/Paste from beta forums (Same person as the other two sets of STAT info). Obviously the links to the other posts won't be able to be viewed unless you have access to the EU beta forums.

    I posted this earlier to do with Conjurers and INT/MND.

    Basically, the results where that the basic CON damage abilities aren't being adjusted for INT, and they should be according to the info SE has given us.

    VIT doesn't affect HP in any way, confirmed by Calistarius in this thread.

    Also, heals are affected by MND.

    After having looked into this, I was curious about Thaumaturge, and how it works, and how healing with both Thaum and PUGs second Wind is calculated, and conducted a couple of brief tests.

    Conclusions:

    * Thaumaturge Basic attack is also unaffected by INT. (I believe this to be a bug.)
    * Second Wind is unaffected by INT, MND or VIT.
    * Healing, both Cure and Sacrifice, are boosted by MND, at a rate of 2 MND = 1HP extra. (Actual formula may be more complicated, my testing is far from detailed.)

    Also, confirming something from the alpha still works:

    Cure equipped on Thaumaturge is a frontal cone spell. Sacrifice equipped on Conjurer is AoE centered on the target.

    Both spells equipped cross class suffer from a potency loss and an increased cooldown (7 seconds).

    Sacrifice equipped cross class has its regen reduced from 20 seconds to 10 seconds.

    ************************************************

    Here are the actual test results:

    (Conducted on my main, so melee stats already assigned, but largely irrelevant. Mobs were Sewer Moles, all conning blue to me)

    Level 4 Thaum, using the level 5 weapon (Bone Staff):

    Control Test

    INT 15
    MND 15
    VIT 40

    Phantom Dart Damage 20-24
    Cure - 70 HP
    Sacrifice - 86HP + 20 second regen
    Second Wind - 73HP


    MND Test

    INT 15
    MND 23
    VIT 40

    Phantom Dart Damage 20-24
    Cure - 74 HP
    Sacrifice - 90HP + 20 second regen
    Second Wind - 73HP


    INT Test

    INT 23
    MND 23
    VIT 40

    Phantom Dart Damage 20-24
    Cure - 74 HP
    Sacrifice - 90HP + 20 second regen
    Second Wind - 73HP


    VIT Test

    INT 23
    MND 23
    VIT 46

    Phantom Dart Damage 20-24
    Cure - 74 HP
    Sacrifice - 90HP + 20 second regen
    Second Wind - 73HP

    Note: Since I already had points assigned to VIT, its possible that Second Wind is affect by VIT in some kind of scaling tier, however I think that's unlikely. This may be proven wrong once someone does some more detailed testing.

  18. #38
    Chram
    Join Date
    Mar 2006
    Location
    New York
    Posts
    2,750

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    More notes from last testing session:

    -I'm unable to figure out what the deal is with AoE. With mobs right on top of eachother, sometimes Ill hit both targets.. others I won't. Only pattern I could come up with during leves is mod related. Plague rats I would hit both targets, Raging Rams would only hit the target I had selected.

    -Unable to figure out leve exchange, I dont think bonuses are in. The only difference I could get was with the Raging Ram leve... one time the reward was 80 gil + Hempen Hat, another time it was 50 something + Hempen Beret.

    -Retainers say the darnest things.. I trust something like this won't get me a frickin infraction?

    Mod edit: In-game pics are in-game pics, the NDA is pretty specific. We aren't mopping this shit up simply because we want to.

    Cel edit: Recreated the image using photoshop, Courier font, and no in-game footage.



    -At Physical 9/Thaum 4.. grinding is giving WAY more experience than the provided leves at the starter camp. Especially thaum points, talking about 15-16 on skillups and 40 on death vs 40+ on skillups and 200+ on death. Leves don't really give anything worth a damn xp wise, they seem to be just for money right now.

    -Healing is broken. You can't bring up the purple target cursor if you're targetting an enemy. You need to disengage, target yourself, and then you get the purple cursor and can move around. Annnnnnnnnnoying.

    -Servers are rock solid.

  19. #39
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    372

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    Quote Originally Posted by Lucavi View Post
    Hey, you know what would be nice? If we could talk at any point while interfacing with the menu, while gathering, or while crafting? People always message me with random questions/comments while crafting, and I have to wait until I'm finished with that craft, then exit out of the entire menu before I can reply. Most of the time they're gone at that point, pissed at thinking I ignored them.

    I can see if they don't want us to be distracted while crafting/gathering, but c'mon.
    Now I see why people are annoyed at your complaints. (they are old)
    While it is a problem, it has been discussed to death. The workaround is to use your mouse and click the text box for typing.

    Quote Originally Posted by Celeras View Post
    -Retainers say the darnest things.. I trust something like this won't get me a frickin infraction?
    Remove that ASAP, people stated getting infractions for having pictures of text in their sigs

  20. #40
    CoP Dynamis
    Join Date
    Dec 2005
    Location
    Newcastle, England
    Posts
    286

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    It's good to hear the servers are solid now. Hopefully they'll keep the servers up 24/7 in the next week or two and send more invites.

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