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  1. #1021
    Chram
    Join Date
    Aug 2007
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    Nours Sruon
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    Moogle
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    Fenrir

    Quote Originally Posted by miokomioko View Post
    I asked whether or not death was commonplace enough in FFXIV (as it is right now) for Onion Helm to have significant usage. I think it's pretty obvious I'm not some beginner and am going to die frequently because I don't know how to play an RPG. I'm asking from the position of the general assumed skill level of the posters on BG forums.

    "yes, maybe no" isn't an answer.

    Since I wasn't chosen for the alpha/beta, I don't know if people dying is as it is in XI, or if it's as common and manageable as XII.
    Welp, the question is retarded because you may not die at all, or every 5 minutes.

    Mobs aren't as strong as in XI where you couldn't solo anything more than EP but can still be killed by the odd aggro (Remember Goblins? Well they're Puktraps now.) or the terrible level placing.

    Nothing set in stone etc. Get CE for Early access or artbooks, not for Helm imo. SE already said they were made for low levels, probably won't have much use past 20.

  2. #1022
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Quote Originally Posted by Lucavi View Post

    Everytime you touch a crystal, you set it as your homepoint, so the less crystals I can touch when going back and forth, the better. Its a poorly designed system if you're going to make the claim that everyone is just lazy and not wanting to walk.
    .
    You don't touch the crystal by tele'ing to it. only when you actually select it via the menu (but I get what you mean, ur forced to change ur HP when you select the initial crystal to tele from). But yes, the home point feature is pretty awful. there should be an option. Nothing like going to cassiopa hallow and dieing and realizing ur return is at LL because u never touched any other crystal lol

  3. #1023
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    33
    BG Level
    1

    Quote Originally Posted by miokomioko View Post
    I asked whether or not death was commonplace enough in FFXIV (as it is right now) for Onion Helm to have significant usage. I think it's pretty obvious I'm not some beginner and am going to die frequently because I don't know how to play an RPG. I'm asking from the position of the general assumed skill level of the posters on BG forums.

    "yes, maybe no" isn't an answer.

    Since I wasn't chosen for the alpha/beta, I don't know if people dying is as it is in XI, or if it's as common and manageable as XII.
    Since you're such a pro, then No. I don't suppose you'll die ever. Not like it's a new game, with new kinds of agro, or a conning system that's currently busted, or new skills you have to get used to, or anything like that. No matter who you are there's a learning curve. And the other guys answer was pretty much spot on. You either want all the extra stuff in the package, or you don't.

  4. #1024
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Katlan View Post
    yes you can free tele.. From any main aetherite you can tele to the aetherite cracks (or w/e they called) as long as you have visited it once. You can only visit the lesser nodes w/in the zone / area of main crystal. From bearded rock I can go to Cedarwood or Mor Bay (sp). Or from cedarwood / Bay I can go to bearded rock.
    From Bloodshore you can go to any of the aetherite cracks in that zone, and vice versa, ect..
    No, you can't. They take 1 anima each time. They don't tell you the cost until you don't have enough anima, then they tell you.

    Edit: And if you wanted to go to cedarwood via bearded rock, you'd have to TOUCH the crystal, hence saving you there.

  5. #1025
    Ridill
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    Quote Originally Posted by Lucavi View Post
    No, you can't. They take 1 anima each time. They don't tell you the cost until you don't have enough anima, then they tell you.
    oh wtf, i didnt realize those tele's cost anima since they don't mention any anima cost. ftl

  6. #1026
    The Defense is ready, Your Honor
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    I don't blame you; I blame SE for not making that shit clear to us before we blow all of our anima because we didn't know any better (what I did, unfortunately).

    Edit: It also sucks 1 anima from you when you die and return; the only difference there is that if you're all out of anima, they'll still allow you to return, as you'd have to lay there forever if they didn't. I'm not sure though, if it restarts your anima count back each time you go into the negatives like that.

  7. #1027
    F5 Like A Boss.
    Join Date
    Sep 2005
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    Kuroki Kaze
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    Yeah they caught me with that shit too lol. Was porting back and forth between CH and Bshore then "You dont have enough anima" = RAGED.

  8. #1028
    Relic Weapons
    Join Date
    Oct 2009
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    4
    FFXIV Character
    Boye Fran
    FFXIV Server
    Leviathan

    Quote Originally Posted by Lucavi View Post
    I don't blame you; I blame SE for not making that shit clear to us before we blow all of our anima because we didn't know any better (what I did, unfortunately).

    Edit: It also sucks 1 anima from you when you die and return; the only difference there is that if you're all out of anima, they'll still allow you to return, as you'd have to lay there forever if they didn't. I'm not sure though, if it restarts your anima count back each time you go into the negatives like that.
    I did not know this... I hope this is a bug or something because I thought it was meant to be free in the situation of you being KO'ed.

  9. #1029
    Ridill
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    Ramuh
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    Quote Originally Posted by Lucavi View Post
    Edit: It also sucks 1 anima from you when you die and return; the only difference there is that if you're all out of anima, they'll still allow you to return, as you'd have to lay there forever if they didn't. I'm not sure though, if it restarts your anima count back each time you go into the negatives like that.
    lol wtf.. it even says using 0/XX anima when you return from dieing. Yeah so i take back my argument of ppl being lazy for not wanting to run 5 minutes. Ur still using 1-2 anima then each time just to tele between diff nodes/crystals

  10. #1030
    The Defense is ready, Your Honor
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    Quote Originally Posted by Katlan View Post
    lol wtf.. it even says using 0/XX anima when you return from dieing.
    BUG. The only true free ports are ports from your friends and ports after a successful mission.

  11. #1031
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
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    682
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    5

    Golbez just went down. D'oh.

  12. #1032
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
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    Erosensei Gulkeeva
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    Magtheridon

    Quote Originally Posted by Rionel View Post
    Golbez just went down. D'oh.
    I think they are forcibly trying to slow down my exp grinding ;/

  13. #1033
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    Miya Kai
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    Excalibur

    Quote Originally Posted by sruon View Post
    Mobs aren't as strong as in XI where you couldn't solo anything more than EP but can still be killed by the odd aggro (Remember Goblins? Well they're Puktraps now.) or the terrible level placing.

    Nothing set in stone etc. Get CE for Early access or artbooks, not for Helm imo. SE already said they were made for low levels, probably won't have much use past 20.
    Thank you for the non-douchebag answer, unlike everyone else's.

  14. #1034
    Relic Weapons
    Join Date
    Oct 2009
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    4
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    Boye Fran
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    Leviathan

    Quote Originally Posted by Rionel View Post
    Golbez just went down. D'oh.

    lol and I was about to sign on.

  15. #1035
    Relic Horn
    Join Date
    Dec 2007
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    3,411
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    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Rionel View Post
    Golbez just went down. D'oh.
    Hope that resets the bugged logging/mining points on the server...

    Also, apparently the game tells you when the gathering traits kick in. I went to log a tree and it said "Stroke of Luck activated" and on the screen where you move the slider up/down, the bottom of the box under Grade:# said "Performing Stroke of Luck..." Success rate was definitely up and I was getting materials I haven't seen yet. Quite a few +# items too.

  16. #1036
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
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    4

    Quote Originally Posted by Katlan View Post
    yes you can free tele.. From any main aetherite you can tele to the aetherite cracks (or w/e they called) as long as you have visited it once. You can only visit the lesser nodes w/in the zone / area of main crystal. From bearded rock I can go to Cedarwood or Mor Bay (sp). Or from cedarwood / Bay I can go to bearded rock.
    From Bloodshore you can go to any of the aetherite cracks in that zone, and vice versa, ect..
    It's not free, it cost one Anima.

  17. #1037
    F5 Like A Boss.
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    Kuroki Kaze
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    If you're in and want to keep playing... don't log out. Lobby is either getting hammered or borked.

  18. #1038
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kurokikaze View Post
    If you're in and want to keep playing... don't log out. Lobby is either getting hammered or borked.
    Probably from Golbez trying to log back in.

  19. #1039
    Vacht
    Guest

    Quote Originally Posted by Lucavi View Post
    Broken legs = perma-gravity. Its funny watching an archer trying to hobble away.
    hahah wait, what?! you can break bones in this?

  20. #1040
    The Defense is ready, Your Honor
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    Quote Originally Posted by Vacht View Post
    hahah wait, what?! you can break bones in this?
    Yeah. My skewer II breaks humanoid legs, which inflicts a perma-gravity on them. Watch the archer hobble away in futility.

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