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  1. #21
    #Despair
    Join Date
    Apr 2008
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    3,573
    BG Level
    7
    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    Attohwa seems to be really devoid of mobs in most of the high traffic areas.

    Aggressor Antlion (checks Impossible to Gauge) found at (E-8 ). Immune to stun. Also had a bunch of Pit Ambush antlions nearby. (Not pictured: three more behind me)
    Spoiler: show




    Shnitter (Skeleton WARs), located at (F-7).
    Spoiler: show


    ??? requiring four key items (assuming Quest Boss or Zone boss) found at (F-7).
    Spoiler: show



    Inugami (Undead Hounds) and NM Gieremund (True-Hearing, Susceptible to Stun) also found at (F-7).
    Spoiler: show

  2. #22
    Salvage Bans
    Join Date
    Dec 2009
    Posts
    790
    BG Level
    5
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Edit: whooshed

  3. #23
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    4,985
    BG Level
    7

    Quote Originally Posted by Deathbringer View Post
    Do I......Do I see a fafnir/nighogg camp? Taking all bets someone WILL trigger spike flail
    I really hope this is a bad woosh attempt...

  4. #24

    Looks more like Hagun enm changes to me....

  5. #25
    #Despair
    Join Date
    Apr 2008
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    3,573
    BG Level
    7
    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    That's correct; I use Fafnir/Nidhogg for underground Antlions.

    Also, forgot to mention but the Aggressor Antlion does aggro to True-Hearing.

  6. #26
    Salvage Bans
    Join Date
    Dec 2009
    Posts
    790
    BG Level
    5
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Avarice View Post
    That's correct; I use Fafnir/Nidhogg for underground Antlions.

    Also, forgot to mention but the Aggressor Antlion does aggro to True-Hearing.
    Im sad

  7. #27
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    396
    BG Level
    4
    FFXI Server
    Ragnarok

    Tier II VNM here is an Euvhi as said before. Seems like a weaker JoF while closed, casts Stonega III, Break, Slowga and Stone IV. When it's open it changes to Wind based mode, Silencga, Graviga, Aeroga, Aero IV? cant remember if it used Aero IV or not. Spent majority of the fight in Stone mode as a nuke or two closes it. It absorbs spells of it's mode if you cast it. Uses normal Euvhi moves, bind is short duration as usual. Pretty straight forward fight, can kite easily around any of the 100 rocks. No drop/change. =/

    Spoiler: show

  8. #28
    New Spam Forum
    Join Date
    Aug 2007
    Posts
    172
    BG Level
    3
    FFXI Server
    Bismarck

    Just killed aggressor antlion as blm/whm(lol) very easy to deaggro and then nuke while kiting back and forth between gnats and scorps. Soloed most of it then RDM friend came to help. When he got TP he used a move called Quake Blast 9 or 10 times in a row (some hit, some were too far - deaggroing seemed to interrupt the TP move combo the second time he got TP) It does about 250 damage and full armor strip. Dropped Magnus Pole and Caller's Seal: Head (SMN af3)

  9. #29
    Smells like Onions
    Join Date
    Oct 2008
    Posts
    5
    BG Level
    0

    Conflux

    Does anyone know where Conflux 8 is? I have gone to H-8 where it is supposed to be and found nothing. Spent around 30+ mins looking for it. Any help is appreciated =).

  10. #30
    The Fucking Voice of Actually
    Join Date
    Nov 2007
    Posts
    5,475
    BG Level
    8
    FFXIV Character
    Cantih Hacos
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    Gilgamesh
    FFXI Server
    Bahamut
    Blog Entries
    6

    It's in the midmap tunnels, there's a camp up a ledge, a galka NPC will port you up.

    Brutus, Monberaux, and a quest involving turning in 3 amoeboid tentacles are there as well.

  11. #31
    Smells like Onions
    Join Date
    Oct 2008
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    5
    BG Level
    0

    wow omfg never talked to the galka x.x god damn it. Thanks though lol.

  12. #32

    Anyone that explored attowah that can tell me where the ghosts and doomed are at?

  13. #33
    Smells like Onions
    Join Date
    Sep 2010
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    1
    BG Level
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    FFXI Server
    Sylph

    Corse, undead and Tiamat are situated along left wall, on Eastside land mass at E/F 7- 8 -9

    Beware of poison plants and underground Ambusher Antilion. Use Snk to avoid these

    poping up and giving you a nasty bite In the land down under.

    TMC.

  14. #34
    The Fucking Voice of Actually
    Join Date
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    Quote Originally Posted by thetruepandagod View Post
    Anyone that explored attowah that can tell me where the ghosts and doomed are at?
    Ok, look at Wiki's Attohwa map. The tunnel/canyon system with the endpoints in F-7 and I-8, they're there.
    From West to East, the first section is Ghosts, second is Doomed, third is Hecteyes.
    Though maybe the doomed and ghosts are swapped, but w/e.

  15. #35
    The Spooniest of Bards
    Join Date
    Nov 2009
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    1,691
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    6
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    Lucian Esperance
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    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Acorn View Post
    Just killed aggressor antlion as blm/whm(lol) very easy to deaggro and then nuke while kiting back and forth between gnats and scorps. Soloed most of it then RDM friend came to help. When he got TP he used a move called Quake Blast 9 or 10 times in a row (some hit, some were too far - deaggroing seemed to interrupt the TP move combo the second time he got TP) It does about 250 damage and full armor strip. Dropped Magnus Pole and Caller's Seal: Head (SMN af3)
    Do you think this could be soloed by smn or cor? Really want that seal. @_@

  16. #36
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    4,945
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    7
    FFXIV Character
    Cair Bear
    FFXIV Server
    Hyperion
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    Fenrir

    Detailed map, including all pathways, but not NMs incoming soon. I'm saving NMs for after so I can move on to other zones.

    (Bare with me, Attohwa is 289 Screenshots of mess to transfer due to pathway nonsense.)

  17. #37
    Relic Horn
    Join Date
    Dec 2005
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    3,284
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    7
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Conflux map for the zone until Cairthenn finishes.


  18. #38
    The Fucking Voice of Actually
    Join Date
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    Quote Originally Posted by Cairthenn View Post
    Detailed map, including all pathways, but not NMs incoming soon. I'm saving NMs for after so I can move on to other zones.

    (Bare with me, Attohwa is 289 Screenshots of mess to transfer due to pathway nonsense.)
    ilu

    also, spotted this gem on BG wiki
    http://wiki.bluegartrls.com/bg/Miasm...eragent_recipe

  19. #39
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,568
    BG Level
    7
    FFXI Server
    Siren

    Just fore reference here's a list of the quests in this zone. This time there's only 9 instead of 10, not counting martello mini-quests, and Bastion Ops.

    Spoiler: show
    Abyssea Wayward Wares Client: Chapi Galepilai (Base Camp,
    Abyssea - Attohwa)
    Summary:
    A shipment of essential supplies
    intended for the Resistance outpost
    has been intercepted. Recover the
    scattered materials and deliver them
    to their intended destination.

    Abyssea +Looking for Lookouts Client: Colti (Field Encampment,
    Abyssea - Attohwa)
    Summary:
    A regiment of scouts has gone astray
    while on a mission to survey
    Parradamo Tor. Deliver linkpearls and
    emergency rations to the hapless crew
    and restore communication between
    them and their flustered commanding
    officer.

    Abyssea +Flown the Coop Client: Brutus (Field Encampment,
    Abyssea - Attohwa)
    Summary:
    One of the precious few chocobos
    who survived the flight from Jeuno
    has escaped from the stables. Track
    the bird, lure it out with gysahl
    greens, and capture it to return to
    safe captivity.

    Abyssea +Threadbare Tribulations Client: Ponono (Field Encampment,
    Abyssea - Attohwa)
    Summary:
    A tailor seeks to raise morale by
    mending the garments of the soldiers,
    but lacks for the thread she needs to
    perform the task. Bring her the three
    amoeban pseudopods that she insists
    will serve as an ideal substitute.

    Abyssea +An Offer You Can't Refuse Client: Garnev (Resistance Outpost,
    Abyssea - Attohwa)
    Summary:
    Your client has a deal for you:
    procure a piece of malachite from one
    of the sturdy pyxides, and he'll make
    it worth your while. What does he
    need it for? You're better off not
    knowing.

    Abyssea Something in the Air Client: Yoran-Oran (Base Camp,
    Abyssea - Attohwa)
    Summary:
    The Professor is concerned about
    the air quality, and has hypothesized
    that the source of the pollution
    lies to the west. Go investigate,
    and bring back the tangible evidence
    that your client needs to formulate a
    solution to the crisis.

    Abyssea +An Acrididaen Anodyne Client: Yoran-Oran (Base Camp,
    Abyssea - Attohwa)
    Summary:
    Yoran-Oran has figured out a method
    that will stop the gasponia from
    giving off its noxious fumes, but he
    requires an elusive insect known as a
    rockhopper to prepare the formula.

    Abyssea Hazy Prospects Client: Harith (Base Camp,
    Abyssea - Attohwa)
    Summary:
    An astute alchemist has concluded
    that the miasmas seeping up through
    fissures in the ground are contributing
    to the tainted air. Follow the recipe
    he entrusted to you to synthesize the
    counteragent, test it on a miasma,
    then report back with your findings.

    Abyssea For Want of a Pot Client: Naruru (Base Camp,
    Abyssea - Attohwa)
    Summary:
    You must retrieve Naruru's favorite
    stewpot from the airship wreckage so
    that she can cook up a batch of
    piping hot stew from...no, for
    her fellow survivors!

  20. #40
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Cair Bear
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Done with my preliminary copy of the map:

    Before you look at it..it is missing 1) NMs 2) VNMs 3) Martello #1 4) Some mob models (some are inaccurate) 5) Accurate fading Miasma information (I would really like some help with this..it confused the shit out of me when making paths and I'm too damn frustrated to find them myself).

    This zone was hell. Complete hell. >.> Others will be relatively easyyyy.

    Spoiler: show

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