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  1. #41
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  2. #42
    Viq
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    Aris and Rip made that game look dope. Makes me happy to know the arcade near my dorms has 6 cabs coming when it drops, which should be fairly soon I hope.

  3. #43
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    Not really feeling that new "assist" style mechanic. Seems out of place.

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    I'm I the only one who liked Tekken 4's ground levels slope mechanics? Meh, don't see it ever coming back. Sure as hell was fun

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    http://kotaku.com/5824156/sneak-peek...-tekken-hybrid


    Sneak Peek at Tekken Tag Tournament 2 Comes To PS3 Early With Tekken Hybrid
    PlayStation 3 owners will get a taste of fighting game Tekken Tag Tournament 2 this fall. A "Prologue" version of the arcade game will be included in the upcoming Tekken Hybrid Blu-ray, Tekken producer Katsuhiro Harada revealed at Comic-Con today.

    In addition to the CG animated feature Tekken: Blood Vengeance and the enhanced port Tekken Tag Tournament HD, Tekken Hybrid will also include Tekken Tag Tournament 2 Prologue, essentially a demo version of a game that was previously only announced for arcades. That's three Tekken things on just one disc.

    The Tekken team showed off a brief teaser for TTT2 Prologue at Comic-Con today. Seen fighting were Tekken: Blood Vengeance stars Ling Xiaoyu and Alisa Boskonovitch, clothed in their costumes from the CG movie. The two girls battled Devil, a character currently not featured in the arcade version of Tekken Tag Tournament 2, but said to be added to the game later this year.

    Harada pointed out that Alisa and Xiaoyu won't be the only playable characters in Prologue, but did not elaborate on who else might be included.

    No firm date on Tekken Hybrid for PS3, but expect it before the end of the year.

  6. #46
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    TAKE MY MONEY

  7. #47
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    Amazon has it dated for December 27, 2011... but I want it now!

  8. #48
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    Some SFxT talk in it, but it's mainly Tekken.

    http://www.destructoid.com/talking-t...a-207148.phtml


    Talking Tekken with series producer Katsuhiro Harada
    Katsuhiro Harada, the over eccentric producer of the Tekken series, was a busy man at this year's Comic-Con. With myriad Tekken properties to pimp though, he still made time to discuss anything I wanted about his esteemed fighting franchise.

    With Street Fighter X Tekken, Tekken Hybrid, Tekken Tag Tournament 2, Tekken Blood Vengeance, Tekken X Street Fighter and both a Nintendo Wii U and 3DS version of Tekken on the horizon it's amazing that Harada-san hasn't imploded from the amount of pressure on him. Saying the man has a lot on his plate is no understatement. And with all that in mind where does one even begin an interview with the father of Tekken?

    We began our conversation talking about perhaps one the biggest games of the show, Capcom and Namco Bandai's clash of the titans, Street Fighter X Tekken, which was first announced at last year's Comic-Con. Harada-san explained to me that the fruition of this epic crossover came to be while having drinks and Korean Barbeque with Street Fighter producer Yoshinori Ono one evening. As the night went on and drinks were thrown back, the two legends of the fighting game world thought it was such a bold idea, that it just had to be great.

    As we continued, I inquired if he thought this collaboration would help further strengthen the Tekken name in the U.S. While Harada-san agreed that the series has fallen out of the spotlight somewhat since its PlayStation One days, he went on to explain that Tekken has always -- and continues to be -- number one in Asia and Europe. With Street Fighter being the top fighting game in the U.S., together they would mutually strengthen their legacies around the world.

    I wondered if this was part of the reason why Tekken 6 came to the Xbox 360 -- to help strengthen the brand overseas. Harada-san shared with me his love of PC gaming and to him, the Xbox 360 audience is very similar to the PC audience. They are passionate gamers that stick to their platforms. So bringing the Tekken franchise to the Xbox 360 was only natural to reach a broader appeal. He continued to say that more Tekken will "of course" come to the Xbox 360 in the future.

    "If you are not making games on the 360, then you are doing something wrong," Harada-san said.

    With the focus of our discussion shifting back towards Street Fighter X Tekken, Harada-san's passion was made ever apparent when I explained my impressions of the new characters that were added. Capcom brought their latest build to Comic-Con and I was able to spend a good amount of time trying out the latest roster additions before the interview: Tekken brawler Steve, enigmatic samurai Yoshimitsu, Street Fighter favorite Dhalsim, and the biggest reveal of the show, Final Fight vixen Poison.

    Yoshimitsu, with his unconventional move set, fits nicely into Street Fighter X Tekken's 2D gameplay with both new Capcom fighters Dhalsim and Poison. Steve on the other hand I found a hard character to get down. He's a puncher like Balrog and Dudley, but he just doesn't have the same speed and reach that make those fighters so ruthless in the Street Fighter world.

    After describing my thoughts on Steve, I asked Harada-san a question he had never been asked before. What kind of Tekken fighters does he think best transition into the Capcom's 2D fighter? Harada-san answered that he felt characters that are more kick focused fit best.

    "Punches in Tekken have arcs that make it tougher to implement," Hirada-san said as he clenched his fist and animated his body in the style of a sweeping Tekken punch.

    If you have seen videos of Hwoarang in action, it's easy to agree with Harada-san's feelings. His sweeping kicks move across the screen in similar fashion to Kim Kaphwan of Fatal Fury fame. He's fast and furious and so far my favorite Tekken addition.

    But as I watched Harada-san imitate the downward strike of a Tekken blow, my curiosity got to me. What Street Fighter characters, in his mind, were going to fit most naturally when they make the jump into his Tekken X Street Fighter?

    A chuckle came from Harada-san during his answer as I too laughed at the man's bravado.

    "Maybe I shouldn't say this, as I mean no disrespect to Ono-san, but Ryu and Ken will probably be even better in 3D."

    Again it was all about the punches with Harada-san. His reasoning for this thought is 3D allows for better, more impactful combos. But at the same time he issued concern about characters that may not work or will be a challenge to do when Tekken X Street Fighter gets closer to completion.

    Dhalsim, Guile, E Honda and Blanka all have their own unique challenges to overcome. Really any character that can hurl their body across the screen, at least the impression I got from Harada-san, may not make the final cut. But if you've seen Tekken 6's Alisa whose fighting repertoire (she has chainsaws for arms) already feels fresh out of a Capcom fighter, these just may be temporary hurdles. And speaking of Alisa, she's the one Tekken character Harada-san would like to see make the final roster of Street Fighter X Tekken.

    With a 2012 launch date for Street Fighter X Tekken, I asked Harada-san if he was worried that the success, failure, or Capcom's tendency to iterate on their games would affect the release of Tekken X Street Fighter.

    "I've talked with Ono-san and we planned a time-table for the games, but who knows there may be one Super Edition," Harada-san joked.

    With my time with Harada-san coming to an end, I realized I had only scratched the surface on all the Tekken properties coming. Starting with Tekken Hybrid and Blood Vengeance later this year and moving on, Harada-san confirmed that 2012 was going to be the year of Tekken -- in addition to fighting games in general -- and we could look forward to much more in the near future.

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    http://www.joystiq.com/2011/08/30/te...-arcades-on-s/


    Tekken Tag Tournament 2 crowns the King of Japanese Arcades on Sept. 14
    Japan will receive the Tekken Tag Tournament 2 arcade cabinets on September 14, with an international launch loosely slated for late September at the earliest. Now that we've gotten the easy stuff out of the way, here's the hard part: actually finding an arcade you can play this in. If you don't live in Japan, are you willing to take one expensive vacation just to play an arcade game?

    Of course, Namco's thinking about you stay-at-home types. You have plenty to look forward to in Tekken Hybrid, which not only includes the CG movie and an HD remake of the first Tekken Tag Tournament, but also an early taste of the sequel.

  11. #51
    Viq
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    Word on the street is TTT2 machines arrived a few places this week. I'm heading out now to check two of the three arcades here in Ulsan to see if they got it yet. If so, I'll be back with pictures and videos hopefully.

    EDIT: One arcade said they were waiting until the end of the month for the international release. The other was literally pulling cabs off a truck this morning when I walked by. The owner said the machines should be up and running tomorrow.

  12. #52
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    Hmm I haven't kept up with Tekken after 6 and I did not know they introduced a robot *fairy girl with chainsaw attachments (and who can shoot her hand/arm at people)... that makes me interested.

    *Her jetpacks looks kind of like fairy wings. Amirite >.>?

    They better have something like the "stage" from the intro though or else that would be false advertisement and that's a bad thing.

    Also I wonder if online will feature 4 player support (something similar to Tekken Tag 1 where you could play with 4 players. One player controls 1 character and takes turns [from tagging] playing.)

    Imagine 2v2 online where you get paired with a random teammate. That would actually be interesting (of course they should support friend play too if they'll allow 4 player online). So two online options *1v1 and 2v2 seems like a good idea actually and Namco should do that (assuming TTT2 has online).

    *1v1 being where one player controls both their characters and 2v2 where a character is played by 1 person (4 players total).

  13. #53
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    Quote Originally Posted by Crab_Cake View Post
    Hmm I haven't kept up with Tekken after 6 and I did not know they introduced a robot *fairy girl with chainsaw attachments (and who can shoot her hand/arm at people)... that makes me interested.
    Fuck her.

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    Quote Originally Posted by AoE View Post
    Fuck her.
    Bob too. Both were clearly added to incite rage.

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    So happy Jun is back in the game, even if its only as a boss. Had so much fun with her in T2.

  16. #56
    Viq
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    Welp, this game is a steaming pile of shit. Rage is active essentially all the time after the first few seconds of a match. The rage is tuned so high that some characters (Paul) are doing 50%+ with single hits, and combos under rage are basically a wrap. I don't know who thought this was a good idea, but they really should not be allowed near video games ever again. I played about 10 matches today and walked away with no desire to ever play it again.

  17. #57
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    Wow, shit sounds like Scrub Factor x10.

  18. #58
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    That's... no fun. Hope they tune it down for NA release? D:

  19. #59
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    Console release will undoubtedly have health options like they all do.

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    Quote Originally Posted by Viq View Post
    Welp, this game is a steaming pile of shit. Rage is active essentially all the time after the first few seconds of a match. The rage is tuned so high that some characters (Paul) are doing 50%+ with single hits, and combos under rage are basically a wrap. I don't know who thought this was a good idea, but they really should not be allowed near video games ever again. I played about 10 matches today and walked away with no desire to ever play it again.
    ...damn

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