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  1. #141
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,630
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Eanae View Post
    Moart complaint!

    What is up with the chat window? Half the time when I'm typing the window will randomly close and I have to retype my entire message. Not to mention the amount of space they give you to type is barely enough.
    FFXIV uses some arcane engine that actually "loads" nearly every action in the game seperately. Each time it "loads", it resets your chat box, and sometimes other things like movement. Basically, you have to focus on a single activity at a time in this game, and that includes talking as an activity.

    As for the length of the chat box, I just bitched about that. I think its the same length in FFXI, which I never noticed was a problem until I went to WoW and realized that I could type an entire paragraph if I wanted. The freedom (not that I used all of it, but still!) was exhilarating. I miss that feeling of freedom.

  2. #142
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Ezekial View Post
    Uhhh yea.

    You must have never synthed yet in 14 because it's clicking 3 different buttons multiple times while crossing your fingers only to see the craft you just spent the like 6hours -> 2days gathering/working you fucking ass of for blow up when you hit 100% and your durability hit 0.

    What can you do about it?

    Nothing, there is no crafting material retention like there was in FFXI. So you go back out to the trees/fields/rocks trying to get some piece of shit item that doesn't like to drop that you need to process in 5 different synths for some level 7 armor.

    Fail system
    Yeah, like what was said, it's not a problem with actual synthesis process just because it takes a little bit of thought/involvement now... it's a problem with items and their lack of accessibility (this just in, the economy doesn't even exist yet). The actual synthesis system is way better now that you can actually control what you're doing. Just want to focus on success for more skill/exp than you really deserve? You got it. Just want to focus all your efforts on HQing synths that you're way above instead of relying on a retardedly cryptic/vague luck-based system? You got it.

  3. #143
    Smells like Onions
    Join Date
    Sep 2010
    Posts
    1
    BG Level
    0

    Random complaint? Yeah I've got one. There is absolutely no way that undyed cotton cloth can be a Level 10-11 recipe, and if it is, something is broken. Either that, or I apparently have the crafting skills of a drunken chimp. I like to think I have a reasonable grasp on using the crafting system, and I think there's lots of good ideas contained within it, but when I fail a level 10 synth literally 9 times in 10 tries (and plenty of other times before that), at level 14 with Master guild support, well, that's a problem.

  4. #144
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by miokomioko View Post
    Yeah, like what was said, it's not a problem with actual synthesis process just because it takes a little bit of thought/involvement now... it's a problem with items and their lack of accessibility (this just in, the economy doesn't even exist yet). The actual synthesis system is way better now that you can actually control what you're doing. Just want to focus on success for more skill/exp than you really deserve? You got it. Just want to focus all your efforts on HQing synths that you're way above instead of relying on a retardedly cryptic/vague luck-based system? You got it.
    This is a total WK comment. They aren't complaining about the actually crafting act but everything else around it. The crafting items are far too hard to get, and the lack of an auction house system can not be overcome by the horrible systems used to distribute items to other players. This problem is on both sides of the economy. Not only is it incredibly hard to buy items, but it is also incredibly hard to sell items. Then there is the problem of the crafting levels required to make the sub synths for lower level items. Requiring a 20 level synth to make a sub item for a level 7 item doesn't make any sense at all. It also deters people from crafting when they have to level 3 other crafts before they can level the craft that they were originally interested in.

    Crafting in FFXI was very very simple and had a lot of RNG, but at least you could craft when you wanted to craft.

    Also, this is the random complaint thread. It's not the "Defend obviously broken systems with bad ad homs" thread.

    Additionally, I would hate to be a Lancer in this game right now. There are ZERO NPC sold polearms above level 1 and a lot of the crafted lances require some of those retarded synths with hard to get materials and weird sub craft level requirements.

  5. #145
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Meh, I see almost no problems with the crafting system. Just the lack of AH/retainer-search fucking everything up.

  6. #146
    New Spam Forum
    Join Date
    Oct 2008
    Posts
    161
    BG Level
    3

    Cleared 2 4-star leves really easily in a party, then do a 5-star without realising the mobs are on steroids, lsd and a shitload of coffee and my party loses their anal virginity forever.

  7. #147
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Quote Originally Posted by ringthree View Post
    This is a total WK comment.
    No, we're just talking about two different things here.

    The crafting mechanic itself doesn't suck. It's obviously superior once you get the hang of it.
    The Market Wards do suck, which is having a negative impact on finding items to craft.

  8. #148
    MOST RAD.
    Join Date
    Oct 2007
    Posts
    1,664
    BG Level
    6
    FFXIV Character
    Pupuru Puru
    FFXIV Server
    Goblin
    FFXI Server
    Ragnarok

    Waded through at least 200+ bazaars selling nothing but shit. Fuck this system. Bazaar shit mats on your character on the way to the NPC. Leave the wards for equipment.

    Implement an AH or search system already.

    Fuck

  9. #149
    Bagel
    Join Date
    Jun 2007
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    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Not so much of a complaint but rather a question. Not sure if this should go here so I apologize in advance but where/how can I get new equipment? So far, my Conj. is level 8 and I am still using starter gear. Is that the norm? Can I get gear without crafting it or buying it from NPCs (it's all overpriced...wayyyyyyyyyyy overpriced imo)? So far I've got no leve rewards or drops from mobs. I only ask because I look like a burlap sack.

  10. #150
    Salvage Bans
    Join Date
    Jun 2006
    Posts
    871
    BG Level
    5

    It's ridiculous how much of an advantage JPs have when claiming mobs. Provoked it 3 seconds before I saw any indication that it was claimed.. and bam, JP gets it. Fix lag please.
    http://stfcc.org/ffxiv/?play=v/ffxiv...9-08-05-31.mp4

  11. #151
    CoP Dynamis
    Join Date
    Aug 2010
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    289
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Meko View Post
    Not so much of a complaint but rather a question. Not sure if this should go here so I apologize in advance but where/how can I get new equipment? So far, my Conj. is level 8 and I am still using starter gear. Is that the norm? Can I get gear without crafting it or buying it from NPCs (it's all overpriced...wayyyyyyyyyyy overpriced imo)? So far I've got no leve rewards or drops from mobs. I only ask because I look like a burlap sack.
    Well the only thing you didn't mention is bazaars, check the common areas where people are bazaaring their shit, usually near the adventurers guilds, I think that'll be your best bet for a while if you're not planning to craft them yourself.

    Sometimes you get gear as leve rewards as well, but VERY rarely it seems. I've played since 23rd and done 8 battlecraft/fieldcraft leves after every reset and have gotten 2 pieces of gear in total.

    Oh and you can also get gear from chests, which appear randomly during leves.. so yeah.

  12. #152
    the whitest knight u' know
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    May 2006
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    Miya Kai
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    Excalibur

    They have severely reduced the odds of getting equipment as rewards from leves and from leve treasure chests. Probably to give crafters a purpose since you could easily equip yourself through leves before.

  13. #153
    Bagel
    Join Date
    Jun 2007
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    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Yea, I'm doing alchemy and I'm thinking about doing cooking but I wasn't going to bother with the others for now. I don't like the idea of forced crafting or forced leveling of any kind but apparently SE is all about it. I'd like to be able to buy gear or to have it rewarded. To me it's a simple concept of the lower the leve's level is, the lower the gear is. Make crafters gear unique or have some added bonus.

  14. #154
    CoP Dynamis
    Join Date
    Aug 2010
    Posts
    289
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Meko View Post
    Yea, I'm doing alchemy and I'm thinking about doing cooking but I wasn't going to bother with the others for now. I don't like the idea of forced crafting or forced leveling of any kind but apparently SE is all about it. I'd like to be able to buy gear or to have it rewarded. To me it's a simple concept of the lower the leve's level is, the lower the gear is. Make crafters gear unique or have some added bonus.
    It's all about forcing players to use time, lots of it. It'll net SE more money in the long run (if players stay interested), because slower progression forces players to play longer and longer.

    All the running between towns, very slow progression (in some cases, even complicated) of your character in terms of gear, nearly forced crafting which is already a slow process in itself, they're all timesinks for us and profit for SE.

    I personally don't mind spending a lot of time in this game, I've already done so the last few days and there doesn't seem to be end for it, but I can clearly see that some things could have made to be faster, much faster.

  15. #155
    Bagel
    Join Date
    Jun 2007
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    Quetzalcoatl
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    Garona

    The fact is, if you make a good game, people will play. You don't have to force things with time, you just don't. Good games will be played no matter of the grind. What SE should do is fix the server lag (menu lag and crafting lag - it's still there), allow more drops or gear rewards for leves and also, and this is a HUGE one, maybe a 24 hour leve cool down?! I'm not even sure if it's 36 hours from the time you start/complete the leve of if it is 36 hours server time.

  16. #156
    the whitest knight u' know
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    Quote Originally Posted by TStupified View Post
    nearly forced crafting which is already a slow process in itself
    I still think it's eons past crafting in XI. Rare skill-ups, no control over HQ, no exp, no tool other than a crystal, etc.

  17. #157
    Ridill
    Join Date
    Oct 2006
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    18,369
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    9
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    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    There was plenty of control over HQing, it was called "not spending all your money on one tier 0 synth and then being surprised when it broke/nq'd"

    I mean, I understand that people still playing FFXI haven't caught onto this yet - but that doesn't mean FFXI crafting system wasn't A+

  18. #158
    Yoshi P
    Join Date
    Aug 2006
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    5,139
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    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    I think its the same length in FFXI
    It's much, much smaller.

  19. #159
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
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    6,236
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    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Hey g *chat window closes* Hey guys wh *chat window closes* He *chat window closes* Hey guys whats u *chat window closes* *gives up*

  20. #160
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    I really had hopes... well no.. I really EXPECTED for SE to bring in the things they learned from FFXI into FF14. But 14 more and more seems to be logically flawed at a core level. I can´t even start to imagine what some thoughs were behind their decision making.

    Like placing highlevel mobs right next to Starter Zones, basically wasting the Space. Or why make an action based Skillsystem for the Jobs. Just make jobexp you gain = Physical Exp you gain. No way to cheat that system and killing harder mobs with Party play actually gets rewarded.

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