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  1. #1
    jponry
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    FFXIV Bug/Game Mechanics Problem Thread

    This thread will be reserved for all the bugs and problems that have not been fixed by SquareEnix. Anyone that has been playing FFXIV knows there are numerous bugs that are annoying and/or easily repairable by the development team.

    I encourage everyone to post their findings in this thread, as I will constantly update the first post in an organized matter. If you don't know how to explain a bug, feel free to PM/IM me and I will word it correctly.

    Before you submit a bug or problem, please make sure it's valid. Perform tests with multiple variants (windowed, full screen, max/low settings, and so on), ask other people if they are experiencing the same issue, make sure it hasn't already been addressed by the development team, and, most importantly, make sure you aren't just making a mistake.

    Also, keep your suggestions for the development team in the thread: Things you want XIV to have in the future.

    Urgent, high, & low indicate priority by the community.


    Fixed Bugs:
    Spoiler: show


    Spoiler: show

    2010-10-08 02:30 From : FINAL FANTASY XIV
    FINAL FANTASY XIV Version Update (Oct. 8)
    A version update of FINAL FANTASY XIV was performed at the following time.

    * The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

    [Date & Time]
    Oct. 8, 2010 at 2:30 (PDT)

    [Affected Service]
    -FINAL FANTASY XIV

    [Important Update Details]
    - Made an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.

    - The chat log will no longer close while entering text during the following processes:
    - When viewing a bazaar
    - When setting up a bazaar
    - During gathering
    - During synthesis

    - An issue wherein a player would be unable to progress with the quest "Futures Perfect," if they join a party during the cutscene has been addressed.

    - An issue wherein a player would be unable to start a levequest if they initiate a teleport at the same time has been addressed.

    - Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.

    - An issue wherein the FINAL FANTASY XIV client would shut down when a player adds or removes a new party member has been addressed.

    - An issue wherein players would take damage when executing a macro command for an area of effect action that is centered on themselves has been addressed.

    - An issue wherein messages in tell, party, or linkshell chat would not go through properly has been addressed.

    - Implemented a countermeasure for an issue where an item would not display properly under a certain condition.

    - A rare issue wherein an item data would get corrupted during a server outage has been addressed.
    * We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down. We are currently in the process of addressing this issue, but until then, we have placed a temporarily restriction on these corrupted items which were being sold by certain players. We will be providing an update on this situation once we have a better idea on when the the actual fix will take place. We deeply apologize for any inconvenience this may have caused.

    - An issue wherein the login queue would not work as intended during server congestion has been addressed.

    - Implemented a countermeasure to prevent server outages under a certain condition.

    - Other miscellaneous issues have been addressed.
    * The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.

    - Class skill points (experience gained for your weapon class) are not calculated properly through the course of a battle. [High]
    - Players are unable to receive class skill points from monsters in a party of three or more members, even when skill ups are outputted to the chat log. [High]
    - Chat resetting every time a new window opens on the console. [High]



    --

    Critical Bug Announcement:
    - While transferring items from your inventory/bazaar/retainer that exceed the cap, you will lose that set of items without notification. [Urgent]
    For example: Moving 300 earth shards to your retainer who already has 999 (cap) of earth shards. You will lose the 300 earth shards.
    *This is a major bug that can potentially effect you or someone you know. Spread the word by telling your linkshell and other friends about this particular issue.*

    --

    Game Bugs:

    - Unable to see party members on the map, only on the console mini-map. [Urgent]
    - NPCs take minutes to appear even with sufficient connection & processing speed. [source] [Urgent]
    - To respond to /tells, the user has to /tell the person initially before you can use the shortcut CTRL+R to respond to the last /tell received. [Urgent]
    - While transferring items from your inventory/bazaar/retainer that exceed the cap, you will lose that set of items without notification. [Urgent]
    - Ability to glitch underneath Gridania and travel underneath the map in areas that should normally not be accessible. [source] [Urgent]
    - When changing classes via macro, a longer than normal delay is inflicted on the user. [High]
    - Chat resetting every time a synthesis command is inputted. [High]
    - Occasionally other player's names do not show up above their head. (In party & outside) [High]
    - HP/MP bar 'glitches' to show ???/??? for fellow party members, even if they are standing right next to you (not zoning). Under certain conditions, this makes them untargetable.[High]
    - Scrolling through inventory is not fluid. Often resets to random parts of the inventory. [High]
    - Items do not stack properly in inventory, leaving multiple sections of the same item taking space. Occurs more frequently when trading items between a Retainer. [High]
    - Enemies often go 'unclaimed' mid-battle thus resetting the experience and skill gained throughout the fight. [High]
    - While killing mulitple enemies with area of effect spells and abilities, experience or items are recieved only from one enemy. [High]
    - When in a party and no one is engaged, trying to perform any action (change jobs, log out, disband) fails with the error "Party must disengage." [High]
    - Auto-translate does not add items you have recently inspected or obtained. [High]
    - In any levequest where an enemy will transform into another type, if the original enemy type is to aggro rather than the player attacking it, it does not transform as intended. The player will also be unable to kill the enemy as it's HP stays frozen at 1%. [High]
    - Retainers able to be summoned outside of the market wards in certain situations. (Ul'Dah) [source] [High]
    - When a player switches between different Disciplines of the Hand classes, upon approaching an interaction point, for several minutes the error message "Action cannot be performed at this time" is displayed, regardless if there is other players interacting with the point or not. [url"http://img810.imageshack.us/img810/8820/rb6w.jpg"][source][/url]
    [High]
    - There is an issue with trading four item at once, message saying 'Trade complete,' but the corresponding items not showing up in either player's inventories; trading the same items only two items at once works properly. [Low]
    - When a linkshell emblem is changed, the Founder of the linkshell resets to the player that is second slot on the linkshell roster until both players log in and out. [Low]
    - Selling items to a vendor NPC isn't always successful. [Low]
    - Cool down timer on the action bar will often appear as 'ready' then jump back to the previous cool down timer until you switch action bars then back again. [Low]
    - Once a shield is equipped, the game automatically makes you equip "guard". The user is also unable to switch it's position on the action bar or assign it to a new location. [Low]
    - Being able to shop in other player's bazaars, but being too far away to purchase an item. [Low]
    - Weaving Guild (Ul'Dah) door often does not open until you log out of the game. [Low]
    - Guardian's Aspect appears to have no effect during Fishing levequests that involve inspecting "Promising Fishing Points." Fishing skill text turns green as there is a bonus, but no catches yield any more experience or skill. [Low]
    - Auto-run stops functioning intermittently. Auto-run for some users, opening menus such as inventory causes their character to run in a circle. [Low]
    - When eating small foods (ingredients, meats, etc) you are given a message saying how it tastes and indicating that you are "well fed." However, when eating cooked/prepared meals are consumed no message is displayed other than the generic printout of "well fed." [Low]
    - In heavily populated areas, players' names become '_pc########' for a second before the proper name finally appears. [Low]
    - Macros do not activate in sequential order or do not display properly in the chat log. [Low]



    Control Bugs:
    - Cannot toggle on auto run while typing. (Keyboard & Controller) [High]
    - Unable to run and browse another player's bazaar simultaneously, yet you are able to check another player while running. [High]



    Graphical Bugs:

    - Weapon skill animations not displaying after being executed. [High]
    - During the course of battle, various animations tend to overlap with each other. Even though the action is represented in the chat log and recast timer reset, your character's position will often be displaced, interrupting the Marauder class's Steadfast ability. [High]
    - Game physics not animating properly.[source]
    - When doing a long chain of equip change macros while moving, pieces of armor/weapon separate from the body for a few a seconds while the user's character keeps running. [Low]
    - Self-shadows aren't rendered correctly on certain hardware configurations. [Low] [source] [Low]
    - Tree foliage shimmers while the camera is moving on certain hardware configurations. [Low]
    - Graphical stutter when approching the door at the Ferry Docks (Thanalan side) [Low]
    - When taking the ferry from Limsa Lominsa, the cutscene glitches to show your character walking through the ship. [Low]
    - When using Aegis Boon; monster animations aren't displayed properly, yet are represented by text in the chat log. [Low]



    Client Bugs:

    - The client can't recreate the DirectX device after Ctrl+Alt+Del & other Windows commands. [High]
    - Client updater taking more processing power than needed. [High]
    - Receiving a black screen after the Square Enix logo in windowed mode only. [High]

    --

  2. #2
    [2012: Year of the Whore]
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    Is it too widely known/accepted about the XP/SP bug in parties (with 4+ people) to count it as a game bug in your list? Not getting XP/SP on leve mobs and XP mobs when you have more than 3 people is down right stupid.

    Also, I was wondering if that damn client bug was just me.. now I know I'm not the only one who can't use windowed mode -_-;

  3. #3
    F5 Like A Boss.
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    Just a quick warning:

    This thread is not for discussion or fixes you would like to see in the future. Keep that in the appropriate threads: "Random Discussion", "Random Bitching", and "Things You Would Like To See In the Future".

    State the bug you encounter, any possible workarounds/etc and leave it at that.

    You have been warned. Do NOT derail this.

    Edit: You should add the party skill up bugs. That is a big one.

  4. #4
    jponry
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    Quote Originally Posted by Jak View Post
    Is it too widely known/accepted about the XP/SP bug in parties (with 4+ people) to count it as a game bug in your list? Not getting XP/SP on leve mobs and XP mobs when you have more than 3 people is down right stupid.

    Also, I was wondering if that damn client bug was just me.. now I know I'm not the only one who can't use windowed mode -_-;
    That would be something for the other thread. And yes, that is a problem for many people.

    Anything you have your own opinion about stays out of this thread. Stick to issues like the ones in the first post.

  5. #5

    Should have more than just Low and High priorities.

    Updater:
    The updater doesn't use a hardware mouse. [Low]
    Whenever the updater thrashes the HDD, the updater freezes for a few seconds and maxes out a CPU core. [High]

    Login:
    Shortcuts such as Ctrl+O and Ctrl+P work in the Login client. [High]

    Client:
    The client always shows a single off-colored pixel in the top-left corner of the screen. Example: White, white, black.[Low]
    Self-shadows aren't rendered correctly on certain hardware configurations. [High]
    Tree foliage shimmers while the camera is moving on certain hardware configurations. [Low]
    NPCs take minutes to appear. [High]
    The client can't recreate the DirectX device after Ctrl+Alt+Del. [High]
    LOD abruptly changes from high to low detail about 200 units away from the camera. [Low]
    Enabling the hardware mouse causes the cursor to lose its anti-aliased edges. [Low]

  6. #6
    jponry
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    Quote Originally Posted by Snowknight26 View Post
    Should have more than just Low and High priorities.

    Updater:
    The updater doesn't use a hardware mouse. [Low]
    Whenever the updater thrashes the HDD, the updater freezes for a few seconds and maxes out a CPU core. [High]

    Login:
    Shortcuts such as Ctrl+O and Ctrl+P work in the Login client. [High]

    Client:
    The client always shows a single off-colored pixel in the top-left corner of the screen. Example: White, white, black.[Low]
    Self-shadows aren't rendered correctly on certain hardware configurations. [High]
    Tree foliage shimmers while the camera is moving on certain hardware configurations. [Low]
    NPCs take minutes to appear. [High]
    The client can't recreate the DirectX device after Ctrl+Alt+Del. [High]
    This is exactly what I'm looking for, thank you for your contribution.

  7. #7

    Not so much a bug as it is a huge design flaw, but.. because the client uses over 100k files that are under 4kB (the default HDD sector size), you end up losing 400MB of HDD space for no reason, and subsequently you get a lot more HDD thrashing (which causes stutters when lots of textures/models/etc are being loaded). Some indexed repository file a la GCF or PAK would be far superior. So maybe it (the stuttering?) is a bug after all.

  8. #8
    I Am, Who I Am.
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    When moving an item that you can only hold one/stack of (IE: Shards/Crystals) from/to your inventory/bazaar/retainer, you will lose that item.
    For example: Moving 300 earth shards to your retainer who all ready has 999 earth shards, you will lose the 300 earth shards.
    There is no confirmation/warning.

  9. #9
    I Am, Who I Am.
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    When pressing the 'Target nearest N/PC' button, it randomly causes the action bar not to stay up, change target (tab), cancel target (esc), and sub-target self (cure) during battle stop working, and probably outside of battle too. This goes away when pressing the button again.

    Id think this was on purpose, but it doesnt always happen, maybe 5% of the time when I press F8 to target the nearest monster.

  10. #10

    Your place in the login queue doesn't update as time passes.

  11. #11
    Ridill
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    Not getting skill gained from mobs when it shows u getting skill during the fight.
    Mobs randomly resetting / regening when pulled 3 feet from their stationary positioning.
    Not getting skill from mobs period, u should never kill a mob & get 0 skill when u perform multiple actions on said enemy (though this may be more of a complaint & is prolly intended by SE).
    Also, it's not just the door in gridania, all doors seem to have issues opening.
    Only being able to open the action bar by targeting something and pressing action button / enter (wasn't this way in beta, there was an actual action button in addition to it.

  12. #12

    the strafe buttons do not work properly. While not auto-running, the turn buttons and the strafe buttons make you strafe. While auto-running, the turn buttons and the strafe buttons make you turn.

  13. #13
    F5 Like A Boss.
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    - Controller: Cannot toggle on Auto run while typing.
    - Major stutter when approaching the "door" at the Ferry Docks on Thanalan side.
    - Items will hit the inventory and not auto-stack. Leaving multiple selections of the same item taking up space. Usually happens when using Retainer.
    - Skill is occasionally not adding up properly. Got 130 then 134 skill on the same mob during a leve and ended up getting on 130.

  14. #14
    the whitest knight u' know
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    When I have Photoshop open at the same time, my ESC key does not function in-game. lol

  15. #15
    New Merits
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    ~Not being able to see where your linkshell members are when looking under linkshell menu.
    ~No way to sort inventory.

    Not big things but location and organization for linkshells helps us out and we could use help by making it easier communicating to others where they are. The number grid is fine on the map but somewhere on the map should say your current pos and give back our <pos> command. It worked well inf FFXI.

  16. #16
    F5 Like A Boss.
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    Those are not bugs. Those are features not yet implemented.

  17. #17

    Not sure if it was just lag, but after teleporting to an aetheryte, my character can't move at all until the teleport animation plays at that end, so if it's laggy (which it always is) I'll be standing around for 30 seconds with my character loaded but locked in place until the tele animation goes off and I can move again.

  18. #18

    Under certain conditions, other players' (random ones) names do not show on the screen and (if they are in your party) their hp/mp bar displays as empty bars. They are unable to be targeted by tabbing. If you target them with a mouse and try to check them, the game actually crashes. This seems to happen very often in high traffic areas such as levequest locations. I would consider this an urgent bug.

  19. #19
    Sea Torques
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    CTRL+R should use the name you received the last tell from, not the name you sent last tell to.
    Labrys type weapons clip with headgear.

  20. #20
    the whitest knight u' know
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    Players just barely inside of a zone will have their names grey'd out for a very long period of time after you've actually entered the zone they are in, making it impossible to check them or their bazaar until you run halfway into the city, hear the music start, then turn back and hope they're still there.

    And it rains inside the covered bridges/tunnels entering Gridania.

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