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Thread: Stats?     submit to reddit submit to twitter

  1. #1
    Relic Shield
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    Stats?

    STR: Damage
    VIT: HP and DEF
    DEX: Speed and accuracy
    INT: Spell damage
    MND: Spell def?
    PIE: ???

    Anyone mind clearing this up for us.

  2. #2
    Relic Weapons
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    STR: Physical Damage
    VIT: HP and DEF
    DEX: Physical Accuracy
    INT: Spell damage
    MND: Spell DEF and MP.
    PIE: Magical Accuracy

  3. #3
    CoP Dynamis
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    what do you mean by speed on dex?

  4. #4
    the whitest knight u' know
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    I've never heard the DEX = Speed thing. I'm assuming someone meant it increases your TP regeneration? Eh. Seems unlikely.

    Also, MND does not increase Magical Defense. It might boost some sort of resist rates or something (Elemental Resistances?) but your Magical Defense stat will not go up by boosting MND. Also, it had absolutely no effect on lightning-based damage from Efts' "Circlespark" going from like 15 to 90 MND.

  5. #5
    Asada Shino
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    Are you sure DEX = Accuracy? I mean logically I was testing that a few days ago and I seriously saw no difference between 60ish DEX and 80ish DEX. Although I can say the same for STR too, considering I saw next to zero difference in that as well. I guess it's just such miniscule amounts it doesn't even matter.

  6. #6
    Ridill
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    I think DEX affects accuracy a little, though that's what I'm hoping. Weapons have a much bigger impact. More like is that DEX affects critical hit chances, as I remember criting a lot when I had high DEX.

  7. #7
    the whitest knight u' know
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    The game itself says DEX = Accuracy, but to what extent, we do not know.

  8. #8
    They call me Lord Null for a reason.
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    Yes we do. Add dex and your main hand accuracy goes up.

  9. #9
    the whitest knight u' know
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    Ah, I assumed if people were so confused they would have tried it themselves. Then Mind definitely does not affect Magical Defense at all... It's looking like only MP.

  10. #10
    Puppetmaster
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    Yes it does, go to an aetherite and read the "call of adventure" or something like that, it say clearly: (MND) Affect Magical Defense.

    STR: Strengh of physical attack
    VIT: Physical Defense (& HP, but not listed)
    DEX: Physical Accuracy
    INT: Magical Power
    MND: Magical Defense (& MP, but not listed)
    PIE: Magical Accuracy

    That what it say.


    I'm playing on french version MND (Esprit), say Magical Defense (Défense Magique) as for resist it would be: Résistance Magique.


    Anyway, when you put DEX on stats, you dont see the accuracy bonus from it on character menu, so you should'nt see neither the magic defense.

    They look like more a modifier to a pure stats.

  11. #11
    the whitest knight u' know
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    It did not change my Magical Defense stat when I went from like 18 MND to 90-something MND when I tested it at the very end of Open Beta. Has it changed?

  12. #12
    Banned.

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    Quote Originally Posted by miokomioko View Post
    It did not change my Magical Defense stat when I went from like 18 MND to 90-something MND when I tested it at the very end of Open Beta. Has it changed?
    I thought menu stats were only changing with your gears, not physical level stats. The real stats is hidden.

  13. #13
    the whitest knight u' know
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    Quote Originally Posted by Null View Post
    Add dex and your main hand accuracy goes up.
    According to this comment, it does affect your visible stats... I have yet to touch a War/Magic class since launch so... I dunno anymo~

  14. #14
    Relic Weapons
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    Oh, hadn't noticed the speed thing. I just cut n paste his list. Duh.

    Didn't someone say MND also affects cure potency?

  15. #15
    Ridill
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    It does. I think Stoneskin as well.

  16. #16
    D. Ring
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    barely though

  17. #17
    Relic Horn
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    2 MND seem 1 more HP cured from the quick and raw test in the Conj topic.

  18. #18
    Ridill
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    VIT and MND are the only ones that actually seem to do anything. Weapons have more of an effect on magic potency than any amount of INT.