considering the differences in us work/education culture vs jp work/education, i think jp players are much less likely to be able to afford to take 2+ weeks off of work/school, considering how much more important it is for them compared to personal life. so its pretty believable to me that they are likely to raid less because of those obligations. either way, both are good achievements, nothing to really undermine
For the hours spent, it essentially went like this:
Week 1-2: Go Hard
Week 3-4: Two lockouts for 5 dys per week
This week: Go hard
A few extra days were taken off from "Go Hard" because people did not plan for a month-long progression tier. For example, they only stepped into AS4 on THURS this week due to RL vacation plans.
The only thing more horrible than dating a world first raider is dating a world second raider. The shame would be unbearable.
Doesn't WoW have a shit load of server/world 1st achievements every expansion?
Think the difference (maybe) is that the top of the bunch raiders in WoW are professionally sponsored?
quick edit: oh, I misread. Yeh they do. The announcements are also server wide, so if you're in-game at the time and suddenly the achievement notification pops up, it'll tell you XYZ has beat ABC raid first. Perhaps region wide for world first clears. (NA, EU, etc)
Why is Eanae even in this discussion? Seems like you're just giving voice to someone who ain't even beat A4S like us big dick alpha bros yet.
Getting popcorn back out.
Yes it does in a way, it doesnt matter whom gets it first, what matters is how fast they got it, because then a company in this case Square Enix has to evaluate if the Dev team that created content ,created it with the proper challenge or not. If you beat a game's content way ahead of when the developers anticipated(lets say 3 weeks to a month) you would with gear gates already implemented then they need to patch things up.
I think this was the case with FCOB? due to pentamelds I believe world first's were achieve faster than anticipated. Correct me if wrong on that end.
Banging your head against a wall can have perceived meaning as does beating something first in a videogame but most people wouldn't consider that a thing that matters, even from a development standpoint. It's not like they have strict IF THEY BEAT IN 4 WEEKS OR LESS WE'RE FUCKED, and groups beating content earlier than expected means they underestimated players.
Unless it's things like fixing Twisters in T5, it doesn't really matter who gets where first. The fact that savage tier raids aren't brutally overtuned everytime in order to adhere to some secret timetable means they only consider world firsts as an achievement, rather than some critical element in their design plans.