
Over twenty years ago, capitalizing on the burgeoning Pokémon craze, Nintendo released Pokémon Snap, a “rail-shooter” that tasked players with taking pictures of Pokémon in their natural habitats. Pokémon Snap was a drastic departure from the gameplay of the core games of the franchise and this experiment was beloved by fans who have implored Nintendo to release another entry over the years. Last year, seemingly out of nowhere, Nintendo announced a sequel as part of the Pokémon franchise’s twenty-five year anniversary celebration.

In case it was unclear, the heart of New Pokémon Snap is about taking pictures of Pokémon. Sure, you might occasionally come across two Bouffalant crashing into each other or a pack of Mightyena angrily chasing after a Furret, but this is a largely peaceful game without a lot of conflict. Players travel through each course taking pictures of Pokémon in the wild to fill out the Photodex, New Pokémon Snap’s photography-focused take on the traditional Pokédex. Each picture is then evaluated and given a star rating, from one to four stars, and a numeric score.
The simplest way to think of the star rating is as a measure of excitement in your photograph. If you take a picture of a Charizard that is simply standing still, it will only be worth one star, but capture a shot of that same Charizard unleashing a flamethrower at an angry Tyrantrum and it might be worth four stars. At the same time, the quality of the photo earns a point score which determines if your photo receives a bronze, silver, gold, or platinum rating. Was the subject facing the camera, was it centered, and were other Pokémon in the shot, are all questions that affect the number of points a photo receives. Honestly, the rating system is not great. I have talked at lengths about my sentiments regarding games that encourage or offer avenues for improvement and the importance of feedback in that process. New Pokémon Snap does not really tell you what went wrong or why a particular photo received its rating, so players are largely at the mercy of a system that can often feel subjective.

Given that this is a game about photography, it should come as no surprise that New Pokémon Snap does not slack on the visuals. This is not a hyper-realistic take on Pokémon, like Detective Pikachu, but the world and Pokémon still look great while maintaining the franchise’s traditional cartoon appearance. Pulling from the diverse collection of Pokémon that have been created over the years, most of the game’s different biomes are occupied by a unique selection of Pokémon (baring a few exceptions like the aforementioned Magikarp that reside in almost every environment) that look at home in their specific settings. Two-hundred Pokémon does not seem like a lot, especially given that there are currently probably over one-thousand unique Pokémon (counting the various forms), but each course is packed with Pokémon and photo opportunities.

When I started this review, I mentioned how games are often built around stakes. If Mario does not succeed, no one will stop Bowser and save Peach; if you fail to claim a Notorious Monster, you do not have a chance at the drop; if you lose a game of Overwatch, your rank goes down; if you do not pay off your loan from Tom Nook, you cannot go further into debt. New Pokémon Snap has none of that. If you fail to capture a shot, you can run the course again and the Pokémon will return to their original positions and perfectly recreate the opportunity. Part of this is undoubtedly due to the decision to make the game a rail-shooter, but that decision also means the game does not have consequences or urgency. From a game-play perspective, I can understand why New Pokémon Snap is designed this way, but it also makes the game feel completely scripted. New Pokémon Snap is supposed to be about capturing photos of Pokémon in their natural habitats, but the Pokémon end up feeling like Disney Animatronics following pre-programmed directions. While there are variations in some of the courses, it does not do enough to make the Lental Region really feel alive.
This brings me back to the questions I posed at the start of this review, what is the point of New Pokémon Snap and is it worth the time investment it takes to beat? Honestly, New Pokémon Snap is something of an oddity for me. Although I played the original as a child, we did not actually own a copy. I remember playing it at one of my friend’s houses, and later renting it from Blockbuster, back when that was a thing, but that was my exposure to the game. The original Pokémon Snap was also incredibly short, able to be finished in five hours or less, so it was a quintessential rental game. New Pokémon Snap is thankfully much longer, but the story is minimal and not especially engaging. I can’t tell you how many hours it took to finish, but I have sunk over twenty hours across the past few weeks in an effort to take pictures of all the available Pokémon and earn diamond ratings for all four photo options (a goal I am still working to complete). While this is not a game I have loved and I have my issues with the rating system, the challenge of capturing the perfect photos has been a puzzle I have personally enjoyed.


Gotta snap ‘em all!
Comments
6souls ·
Except for the moments where you kill a Pokémon to get the prefect shot.
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