Blog Comments

  1. Draylo -
    Draylo's Avatar
    Played 1hr and wanted my money back, too far off track with this game. Gimmie my RE2 remake.
  2. Abandon -
    Abandon's Avatar
    Brill, i completely forgot the second one was dropping soon. brb buying now
  3. Draylo -
    Draylo's Avatar
    FFXI forever
  4. Edgie -
    Edgie's Avatar
    I need to join a crew Sath, hoock me up.
  5. Lebensohl -
    Lebensohl's Avatar
    Hey I saw your reddit comment. I'd be interested. ID: 12604923. Just started (rerolled for zooey), but I've been making really fast progress.
  6. SathFenrir -
    SathFenrir's Avatar
    ...(god damn keyboard) into the crew.

    Last caveat: Much of the early game you are on your own, so there won't be as much interaction in game. We will be here to answer questions in thread or on discord though!
  7. SathFenrir -
    SathFenrir's Avatar
    This was a really good write-up Serra, thanks.

    I would like to add/emphasize a few points relating to FFXI since this is a FFXI forum after all, as well as add one or two deeper comments to Serra's points.

    1: The grind really is like FFXI. Things take a while and if you want to complete them in less time it is going to require time commitments. That said, you always feel like you are working towards something and making progress on it - like Serra said. Some quests are reminiscent of the FFXI relic style quests where you can incrementally power up a weapon and at the end you get something that is so much more powerful than alternatives you can't help but chuckle.

    2: Endgame and guilds. I've only just recently started end game, but the change from the rest of the game (raid style battles with 30 people) is that the difficulty spikes and the number of people you can bring drops to 6 or 18 people from 30. This means that a lot of fights are done all or mostly within guilds, just like linkshells in XI. One or two people go tank jobs, someone goes healer, someone goes enfeebler, etc. You communicate and have to work as a group to do a lot of the endgame stuff in this game. However, unlike XI, no single group activity is really too time intensive. Pops are farmed solo, no queue to fight something, just show up at specific time and blow through your fights as a team. It really is nice.

    3: Longevity, this game has it. I played both FFRK and BF for many months, hell I even maxed out on content in Brave Frontier pretty early and found myself sitting on my hands waiting for 1 week of new content every 5 weeks (more like 3 days worth). This game...I've been playing for I don't know, 6-7 months? and I only just hit end game raids this week. I will probably have to play for another year or more to get to rank 150+ (currently rank 101). Much of the content currently in the game never becomes trivial at that level, except in certain niche situations.

    4: Lack of gacha necessity. In other freemium games you cannot do some content without some SSR (highest rarity) characters. In this game the weapons you farm for, not spend money for, determine your progress. It is entirely possible (possible, not easy) to do something like 90% of the content in the game with a fantastic weapon grid and just SR characters. SSRs are icing on the cake, and yes some of them are so powerful they trivialize certain parts of the early and middle game, but not having them doesn't STOP you from doing anything. You can always make progress, even if you're horribly unlucky and F2P.

    That's all from me. If you check out the game drop Serra or I a PM and we'll get you
  8. Hushigoshi -
    Hushigoshi's Avatar
    Perfect, succinct review, for the a near perfect television show. I'm still waiting for the "Leon and Bear Misadventures" spinoff.
  9. Lyall -
    Lyall's Avatar
    As the years go by, I become more and more cynical about what's shown off at E3. Not much in terms of the flood of sequels and stuff, but more that everything on display is more or less not indicative of a final product. CG trailers don't show off anything about the game itself. Gameplay trailers similarly don't necessarily translate into hopes: Aliens: Colonial Marine still burns to think about. The Days Gone trailer at the end of Sony's show felt... Wrong to me somehow. It's gameplay? But it's also clearly a tech demo designed to show off, considering the complete lack of UI, almost no prompting in-game and the way the demo ended.

    That's not even touching on the fact at one point the player runs plainly into one of the oncoming hordes and nothing attacks him. That's not gameplay, that's interactive CG.

    VR feels like a fad for me. Hardware is expensive, moreso than either the Kinect or the Move before them, and it's again hard to feel like this isn't going to be a priority for development after the initial rush is over. Semi-relatedly, I was irritated to see Killing Floor 2's VR demo on display when the game's been in Early Access for over a year, already missed its release date by six months and is still missing promised classes (we only just got Sharpshooter last week, something people have wanted since May 2015.)

    I'm also all-in on Zelda, which doesn't surprise me at all. I was happy with the depths of the game they showed off, and I feel like it IS an indication of how the game will play, as opposed to showing off for the E3 crowd. I admit my personal bias though, since I've grown up with the Zelda series and am definitely a homer for it.

    Resident Evil 7 was the other pleasant surprise, even if the demo is self-contained. It was a unique taste of the series and very welcome after the unceremonious end of PT's development.
  10. synistar -
    synistar's Avatar
    First thing I thought of when I saw the title:
    "Life before death. Strength before weakness. Journey before destination."
    Stormlight Archive book 3 can't come any sooner.

    Just the other day was reminiscing the journey I had in FFXI with friends. Can never forget the MPKs, the AF1 farming, and all that other random stuff back in RoZ/CoP era.
  11. theshun -
    theshun's Avatar
    The really neat thing about Rhapsodies of Vana'diel is it tells a story that really allows the player to journey through their own memories of their first experiences. I found myself continually recalling when I first experienced these zones and NPCs.
  12. JeanPaul -
    JeanPaul's Avatar
    Would be interesting if the final boss of a game grew in strength as you beat more optional bosses. Thematically, I kinda hate when a final boss isn't the strongest, but it would be lame if you needed exceptional mastery of the game (through grinding or practice) in order to finish it. That said, I do find many of the bonus bosses to be rather gimmicky or simply requiring being of the highest levels, which I think is a symptom of uncreative AI development.
  13. Charismatic -
    Charismatic's Avatar
    For the Eraqus comment, I think that one would be easily explained.
    In the first place, that was only added to the Final Mix version of the game (Same with Xemnas to KH1) but secondly, in all cases thus far of an enemy that was an "Absent Silhouette" or similar enemy (Absent Silhouettes being fights against people who are actually already [I]dead[/I], similar to Terra's armor that you have pictured there from KH2FM) they seemed to essentially be bound to a specific spot.

    If you'll pay attention, where you fight Armor of the Master is the same place where Eraqus "died". Same with the fight against Terra's armor in KH2FM being in the Keyblade Graveyard and so on. Of course, the AS fights for the Org members don't follow this rule since all of those should have been in Castle Oblivion. Seeing as you don't actually [I]go[/I] there in KH2 I'll excuse them for just tossin' them in random spots.
  14. Kaslo -
    Kaslo's Avatar
    Haha Record Keeper continues to plague the Blue Gartrs!
  15. Charismatic -
    Charismatic's Avatar
    They're finally shutting down the PS2 and 360 versions of FFXI? Whoa.
  16. Draylo -
    Draylo's Avatar
    Just played FF5 for the first time to almost the end, really enjoyed it and loved the job system. FFRK is an amazing game and restored some hope in mobile games for me, but it might be mainly the nostalgia mixed with Final Fantasy that does it. Also wow @Bryth saying FFXI, I am shocked but that is my pick too!
  17. Mythe_Seraph -
    Mythe_Seraph's Avatar
    My mom went above and beyond for my birthday parties. We would always go somewhere or do something super fun but everyone knew what was coming that night. 12 player LAN Halo party all night. She got a modem for us and everything (this is back in the day guys like 2001, this shit was not common) and ran Ethernet cables from the top story to the basement so that all 3 levels of the house had wires near the TVs. We had some of the most fun ever doing that. It was like xbox live before xbox live. Amazing memories. Doing that as a 10/11/12 year old individual was an experience that was so unique to gaming. It completely changed what I wanted out of video games though, which wasn't necessarily a bad thing.

    Good memories. Xbox Live is amazing. Online gaming is incredible, but nothing beats those LAN parties.
  18. Tyrath -
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    I still remember the 16 man LAN parties we used to have with the first Halo. So sad that the new one doesn't allow that.
  19. Sagacyte -
    Sagacyte's Avatar
    Good post! Online multiplayer opens several doors to meeting new people and having a lot of fun, but nothing compares to the raw awesomeness that is gathering with your friends in a common spot and play together (be it cooperatively or competitively). Games like Mario Kart, Mario Party, Rocket League and Towerfall:Ascension are great reminders of this.
  20. Sagacyte -
    Sagacyte's Avatar
    Agree 100%! I abandoned Destiny shortly before The Dark Below, as the content didn't seem to be worth it to justify the price. Fast forward to TTK and I'm surprised by how much the game has changed, the amount of stuff there is to do and... well, how wonderfully it still plays.
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