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Forum: FFXI: Mathy Parts Redux

math yo face

  1. WS Damage Testing

    http://awabi.2ch.net/test/read.cgi/ogame/1334767343/ posts 178/184 tested phorcys WSD bonus to only work on the first hit. used requiescat and true...

    Started by Pandum, 2012-04-20 07:25
    3 Pages
    1 2 3
    • Replies: 57
    • Views: 4,396
    2012-06-14 10:31 Go to last post
  2. Wyvern Parameter Boost

    Did a small-sample parse N=115 +/- 5 attack rounds. 114 with no wyvern EXP bonus and 120 with 1000 EXP bonus on DC Bluffalo, the lowest level they...

    Started by Ophannus, 2012-05-16 11:47
    • Replies: 6
    • Views: 2,249
    2012-05-18 18:24 Go to last post
  3. Tocks

    Everyone knows that Ticks are about 3 seconds for stuff like Bio II, Poison, etc., but there's also this weird category of other ...

    Started by Byrthnoth, 2012-05-04 02:23
    • Replies: 6
    • Views: 2,354
    2012-05-04 23:56 Go to last post
  4. Playstyle Thread

    So there is a wide collection of daggers dancer can use, and there's also a lot of speculation over what to use and when. So I'm going to go ahead...

    Started by urat, 2011-06-18 04:56
    2 Pages
    1 2
    • Replies: 31
    • Views: 6,507
    2012-04-20 23:33 Go to last post
  5. Kaustraa

    Kaustra duration, at level 60 and 211 Dark magic skill is exactly 60 seconds. Matches well with my previous assumption, so I'm proposing a tentative...

    Started by Taim Meich, 2012-03-18 12:30
    • Replies: 0
    • Views: 747
    2012-03-18 12:30 Go to last post
  6. New cure formulas

    Chart for formulations for the new cure formulas, giving all tiers and scales. Each scale is for power surpassing the cap of the tier before it; the...

    Started by Motenten, 2012-03-09 02:04
    • Replies: 0
    • Views: 540
    2012-03-09 02:04 Go to last post
  7. Embrava 500 Skill

    Embrava is 6/tick regain at 500 enhancing. It's difficult to get 500 on SCH outside of abyssea (Atma of Harmony is +10) but it's doable with merits...

    Started by Slycer, 2012-03-04 19:38
    • Replies: 0
    • Views: 812
    2012-03-04 19:38 Go to last post
  8. Blaze Spikes Testing

    I don't know if this has been posted before, but I didn't realize spikes work this way so here goes: * Blaze Spikes, 138 INT = 15 base damage (21...

    Started by Byrthnoth, 2012-03-04 16:54
    • Replies: 0
    • Views: 741
    2012-03-04 16:54 Go to last post
  9. Bar spell tests

    So, I did some testing on bar-ailment spells, and offhand I'm feeling it's pretty inconclusive. Any ideas where would be a good idea to post the...

    Started by Aleste, 2012-02-23 11:08
    • Replies: 6
    • Views: 2,666
    2012-02-24 21:42 Go to last post
  10. Level 99 OA2-4 Distribution

    Went and beat on Mantlets and Fortifications for a whole battle. Not a lot of data, but I can start some guessing. Kicker is to not use Last Resort...

    Started by Raelia, 2011-12-24 03:32
    2 Pages
    1 2
    • Replies: 33
    • Views: 7,423
    2012-02-07 10:29 Go to last post
  11. Uh oh, Rae's gonna make pDif simple.

    Or: How I learned to stop worrying and love using a variable twicea buncha' times. Thread and concepts within, as well as some new concepts I...

    Started by Raelia, 2012-01-07 20:42
    4 Pages
    1 2 3 4
    • Replies: 65
    • Views: 8,504
    2012-02-01 12:23 Go to last post
  12. Phalanx Skill Tiers

    The Phalanx formula up to 300 Enhancing Magic Skill is well known. Floor( Enhancing Magic Skill / 10 ) - 2 The -dmg tiers above 300 Enhancing...

    Started by Mougurijin, 2011-12-20 00:58
    • Replies: 3
    • Views: 2,940
    2012-01-30 14:02 Go to last post
  13. Experience Points

    I've been sitting on this project for a month now, so I suppose it's time to throw it out there in case anyone else wants to pick it up. Honestly, I...

    Started by Byrthnoth, 2011-09-15 11:07
    • Replies: 5
    • Views: 2,338
    2012-01-22 18:19 Go to last post
  14. Bio III Testings

    I don't know if anyone cares about Bio III anymore, but SE made it not suck: https://www.bg-wiki.com/bg/Bio_III I would bet it caps at 20...

    Started by Byrthnoth, 2012-01-18 17:06
    • Replies: 0
    • Views: 681
    2012-01-18 17:06 Go to last post
  15. Barspells Enhancing Magic Skill

    Barspells change their formula above 300 skill. Under 300, you get 1 resistance for each 5 skill. Over 300 it looks like 1 resistance for each...

    Started by Foldypaws, 2012-01-15 17:23
    • Replies: 6
    • Views: 1,584
    2012-01-17 20:21 Go to last post
  16. Magic

    General Blue Magic Physical Magic-Breath Magic-Nuke Magic-Enfeeble Magic-Enhancing Dark Magic

    Started by Yugl, 2011-04-07 18:33
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 22,343
    2012-01-15 07:49 Go to last post
  17. Magian Staves do not affect PreLV 75 BLU magic

    I mentioned that SE listed Pre-75 Self-buff magic as non-element (EX: Cocoon). This turns out to be true as Kubera+3 did not affect the recast of...

    Started by Yugl, 2012-01-14 17:22
    • Replies: 0
    • Views: 544
    2012-01-14 17:22 Go to last post
  18. Magic Damage Order of Operations

    I don't know if you guys would consider this relevant, but a discussion of monster-specific resistances with Rambus yielded something that was...

    Started by Byrthnoth, 2011-04-29 13:14
    5 Pages
    1 2 3 4 5
    • Replies: 99
    • Views: 5,610
    2012-01-12 21:37 Go to last post
  19. Kraken Club: DW Hit Distribution (by rounds)

    I wanted to get this started so the wonderful math experts here can help kind of validate this before I spend any more time on it. I just did some...

    Started by RyaWHM, 2011-12-22 09:13
    • Replies: 6
    • Views: 2,696
    2012-01-06 11:05 Go to last post
  20. Free Curaga spells.

    BIG EDIT: Edit 2:

    Started by Lyramion, 2012-01-01 02:28
    • Replies: 11
    • Views: 3,587
    2012-01-01 22:29 Go to last post
  21. Healing magic adjustments?

    Did the introduce these yet? If so what are the changes looking like?

    Started by Colenzo, 2011-12-20 01:50
    • Replies: 1
    • Views: 1,912
    2011-12-20 10:58 Go to last post
  22. Player Stats Sheet: Help add to it!

    Masamune and Motenten have noticed disparities in existing player stat formulas and are looking to compile player stats. Masamune has created...

    Started by Yugl, 2011-04-09 12:20
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 11,250
    2011-12-19 03:49 Go to last post
  23. Rancor Mantle Testing

    Tried testing out Rancor Mantle: I took 1100 damage from 1000 needles with just rancor mantle on. Just mantle: I took 1100 damage from...

    Started by nivlakian, 2011-12-17 19:20
    • Replies: 0
    • Views: 5,687
    2011-12-17 19:20 Go to last post
  24. Parses - Statistic, comparison, numbers, fun!

    Recently I started to parse almost everything (mainly VW) to check several things like my avg DMG, crit rate, activation of set bonus, split of...

    Started by Atoreis, 2011-12-10 01:03
    • Replies: 7
    • Views: 1,677
    2011-12-11 07:18 Go to last post
  25. Tier V Multiplier

    Basic Nuking Calculations and Tier5 M multiplier test All nukes done with BLM90/rdm45 (INT115 MAB80% HQstaff) on Lesser Colibris Wajaom, Blizzard...

    Started by Masamune, 2011-04-20 04:09
    • Replies: 13
    • Views: 1,799
    2011-12-11 00:22 Go to last post
  26. Random Facts Thread

    I would like to discuss this idea more. While I understand the argument that randomest question thread conflicts with this thread on an intuitive...

    Started by Yugl, 2011-03-24 18:20
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 157
    • Views: 68,383
    2011-12-08 18:49 Go to last post
  27. Temper Double Attack Testing

    Temper is weird. 404 Skill = 10% DA rate, recasting every 500 seconds 410 Skill = 12% DA rate, recasting every 500 seconds 435 Skill = 13% DA...

    Started by Byrthnoth, 2011-12-03 10:34
    • Replies: 8
    • Views: 990
    2011-12-08 09:43 Go to last post
  28. Tachi Ageha Testing

    Tachi: Ageha testing. It seems like 2.8 fTP and 50% CHR mod. #'s: Naked (75 CHR), Soboro. 712 min, 735 max, 722 avg. (Calculated 704-739)...

    Started by Foldypaws, 2011-12-04 22:41
    • Replies: 0
    • Views: 859
    2011-12-04 22:41 Go to last post
  29. Blood Pact Duration

    Duration of every BP: Ward cap at 500 summoning magic skill. 6:20 is the maximum duration possible for Hastega (180 secondes + 200). 4.20 for...

    Started by Tachi, 2011-12-02 20:17
    • Replies: 0
    • Views: 808
    2011-12-02 20:17 Go to last post
  30. Dancer Abilities and Step Accuracy Testing

    Step Accuracy is based on melee Hit rate (shown below) and caps at 95%. The theory behind these tests is that I can tell how much "Step Accuracy" I...

    Started by Byrthnoth, 2011-05-08 22:03
    2 Pages
    1 2
    • Replies: 34
    • Views: 3,966
    2011-11-30 00:18 Go to last post

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