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Forum: FFXI: Advanced Math

Mathing all the math. Please note retail or legacy style server.

  1. Ghrah M Chip Testing

    After messing around in Sea for a bit today, I believe that Ghrah M Chip drop rate depends on the floor you're on and maybe not the zone. I killed...

    Started by Mojo, 2011-05-26 17:27
    • Replies: 4 / Subs: 0
    • Views: 1,408
    2011-05-26 18:24 Go to last post
  2. Cure Potency Received Testing

    Don't know if it's been tested elsewhere, but Onereious Earring is calculated like cure potency, won't let you break 50% cap, doesn't work for...

    Started by Foldypaws, 2011-05-19 11:19
    • Replies: 0 / Subs: 0
    • Views: 928
    2011-05-19 11:19 Go to last post
  3. Dancer Accuracy Bonus

    307 Evasion Hpmede 77+33 DEX, 2+5+12+8+12+15 Acc 132 Skill = High Evasion for a 307 Evasion monster, +3Acc/-4DEX = Neutral 1H weapon - 241...

    Started by Byrthnoth, 2011-05-09 09:46
    • Replies: 0 / Subs: 0
    • Views: 866
    2011-05-09 09:46 Go to last post
  4. Savant's Loafer Skillchain Testing

    We know that skill chain damage increased by staff bonus/affinity: ...

    Started by Cymmina, 2011-05-08 22:59
    • Replies: 0 / Subs: 0
    • Views: 908
    2011-05-08 22:59 Go to last post
  5. Saber Dance Testing

    Here is some interesting testing data from pchan. And yeah, you have to expand it out. Does anyone want to replicate it or do the 0% DA THF/NIN...

    Started by Byrthnoth, 2011-05-02 10:40
    • Replies: 13 / Subs: 1
    • Views: 2,634
    2011-05-05 16:12 Go to last post
  6. Fatal Belt Testing

    I think I finally might have uncovered some information on Fatality Belt. I tried a large variety of things to try and activate the latent effect...

    Started by Mojo, 2011-05-05 12:51
    • Replies: 1 / Subs: 0
    • Views: 1,463
    2011-05-05 16:10 Go to last post
  7. Light Elemental Stats

    Light Elemental at Sky = WHM with 16 MDB (116), 76 INT, and 132XP. Testing using CW and checked using Leafstorm > Thermal Pulse. Other values...

    Started by Yugl, 2011-05-05 06:08
    • Replies: 0 / Subs: 0
    • Views: 930
    2011-05-05 06:08 Go to last post
  8. OAT Magian Weapons Testing

    Check it.

    Started by Yugl, 2011-04-30 10:22
    • Replies: 0 / Subs: 0
    • Views: 1,067
    2011-04-30 10:22 Go to last post
  9. Ascetic's Tonic and Gambir Testing

    Tested Ascetic's Tonic today. I did a shitty job at recording the data so I don't really have it in a legible form, but it adds 25 Magic Attack...

    Started by Mojo, 2011-04-24 13:54
    • Replies: 1 / Subs: 0
    • Views: 1,794
    2011-04-28 04:01 Go to last post
  10. Notorious Monster Placeholders Testing

    There are exactly two placeholders for Black Triple Stars, and they both spawn on the middle level where the NM does. All the "spawn on other floors"...

    Started by Byrthnoth, 2011-04-24 07:38
    • Replies: 17 / Subs: 0
    • Views: 3,811
    2011-04-27 17:20 Go to last post
  11. Abyssea Blue Magic Spells

    Hello all Nice composure test Yugl ^^ I'm posting a recent test regarding unknown mods for newest blu magic nukes, aka AcridStream BlazingBound...

    Started by Masamune, 2011-04-22 11:05
    2 Pages
    1 2
    • Replies: 21 / Subs: 0
    • Views: 2,369
    2011-04-27 15:29 Go to last post
  12. Estoqueur's Composure Bonus, Cape, and Feet effect

    Gear t(sec) Value1 Value2 Value3 Value4 Value5 None (Haste) 176 175.5 ...

    Started by Yugl, 2011-04-21 18:54
    • Replies: 7 / Subs: 0
    • Views: 3,355
    2011-04-21 20:44 Go to last post
  13. Dawn Mulsum Testing

    According to Ophannus, Dawn Mulsum works on DRG pets.

    Started by Yugl, 2011-04-14 20:42
    • Replies: 0 / Subs: 0
    • Views: 1,647
    2011-04-14 20:42 Go to last post
  14. Equipment Haste Values

    Posting a PM from Mizunos. Most of this is verification of expected values, except for T Necklace being 10/1024. I must have messed up my earlier...

    Started by Kirschy, 2011-03-28 16:48
    • Replies: 8 / Subs: 0
    • Views: 1,737
    2011-04-06 22:30 Go to last post
  15. Skillchain Elemental Affinity

    This should be fairly easy to determine; level 3 skillchains on Puks should, depending on day, either always heal, never heal, or intermittently heal...

    Started by Stromgarde, 2011-03-24 19:21
    3 Pages
    1 2 3
    • Replies: 56 / Subs: 2
    • Views: 27,972
    2011-04-02 12:44 Go to last post
  16. Kila and Fusetto testing

    I'm trying to add random things I discover to wiki, but it's hard sometimes because the format isn't set up to handle it and I'm far from a master...

    Started by Byrthnoth, 2011-03-24 19:18
    • Replies: 2 / Subs: 0
    • Views: 1,789
    2011-03-24 20:22 Go to last post

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