Mathing all the math. Please note retail or legacy style server.
Sticky Threads
Random facts thread made easier.
Just for general recordkeeping and such, can keep info about my (or anyone else's) DPS spreadsheets here. There was a bit of weirdness with Google...
Random Facts Thread: Now with easier searches.
New thread to make searching easier.
Random facts about abilities. Self-explanatory.
Purpose: Compile unsolved questions about game mechanics that have not been answered. Discussion will precede with formatting discussion and...
Purpose: The purpose of this thread is to compile instruments for testing. This entails resources necessary (or useful) for creating experiments and...
A delegation of BG debated what the general idea of this section should be quite a lot before it went live, and I've just realized that we forgot to...
Normal Threads
Generic information on Weapon skills in this post. For specific weapon skills, see the table with links to each weapon. Make a separate post for data...
Our understanding of player pDIF has improved while our understanding of monster pDIF has remained relatively obscure. We do know a few things ...
So Kaeko has dragged me along to find out all these weird things about Enmity, and some of our results have been very interesting. If not really that...
I would like to discuss this idea more. While I understand the argument that randomest question thread conflicts with this thread on an intuitive...
Created at the request of someone from another thread. Obvious topic is obvious.
Unfortunately I don't have any information to present. Instead I'm starting this thread so that others can post data and we can compile the...
So there is a wealth of info/testing on jp wiki/blogs that well never really gets seen by the English community unless a jp reader in the English...
Gradually shifting away from the Data Compilation thread into multiple threads so as to better organize the information. Post Haste related stuff...
There are some old tests on Ranged Delay that have been lost as far as I can tell, but recent changes to Windower (LuaCore) have given us the...
Reference existing thread: http://www.bluegartr.com/threads/87774-pDIF-testing-and-Damage-formulas Copying my evaluations here. Should have done...
General Blue Magic Physical Magic-Breath Magic-Nuke Magic-Enfeeble Magic-Enhancing Dark Magic
This should be fairly easy to determine; level 3 skillchains on Puks should, depending on day, either always heal, never heal, or intermittently heal...
Should be finished within the next 5 days with Idris. Wanted to go ahead and post a thread and get the nitty gritty on how to perform tests to get a...
Well in light of the cure enmity changes thought I'd take the time to necro and start figuring them out. Seems alot of people seem to think alot of...
The purpose of this thread is to accurately estimate the benefits of mythics while AM3 is up. Personnally I think they are only worth starting from...
In light of the recent dev discussion, I've decided to post my preliminary data. No Weapon Skills will be used to prevent ninja TH+ procs, and dual...
So Light Arts definitely provides a bonus to both Regen potency as well as duration, I went and did some testing to see exactly how the bonus works....
Not sure where a good place to put this info would be. Mathy Parts maybe? Did some small tests for new hasso/zanshin First w/o any + zanshin gear...
Masamune and Motenten have noticed disparities in existing player stat formulas and are looking to compile player stats. Masamune has created...
Probably one of the longest standing questions in FFXI! Decided to test it... What I found is that Abyssea is so fucking overcrowded that holding...
I don't know where to post this, it doesn't provide specifics but just proves a cap or some wrong values provided by an outside source. Nivlakian...
Please post pDIF testing in here. Summary thus far is: 1) There is still a 1.05 secondary randomizer 2) Caps vary by weapon type. At the moment,...
Reposting from over on AH.
Goal: Find a general elemental affinity for types of debuffs rather than specific debuff spells. We know the element of common debuffs such as Para,...
In my opinion, Meteor is one of the coolest concepts they've added to the game in a while. How useful it is in the end is going to depend heavily...
http://forum.square-enix.com/ffxi/threads/53692-Hot-shot-breaks-damage-cap Posted in Bug Reports, includes screenshots of 104k+ damage when uber...
This thread would reserved to mostly determination of Monster families/subfamilies Stats, but data on Monster abilities could be reported here too. ...
Vivacious Pulse has reasonable potency, seems to top out at 430 or so with 3 runes active. Unsure if different elements affect in different ways, but...
Reposting this here for mathy opinions. Original Post EDIT: I screwed Up the bluffalo test VIT is supposed to be 89 -8 not +8
Or: How I learned to stop worrying and love using a variable twicea buncha' times. Thread and concepts within, as well as some new concepts I...
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