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Forum: FFXI: Mathy Parts Redux

math yo face

  1.   Sticky Threads  

  2. Random Facts Thread: Other

    Random facts thread made easier.

    Started by Yugl, 2011-12-08 19:54
    24 Pages
    1 2 3 4 5 6 7 8 ... 24
    • Replies: 467
    • Views: 156,469
    2017-12-01 21:53 Go to last post
  3. Random Facts Thread: Abilities

    Random facts about abilities. Self-explanatory.

    Started by Yugl, 2011-12-08 19:52
    10 Pages
    1 2 3 4 5 6 7 8 ... 10
    • Replies: 188
    • Views: 64,843
    2017-11-18 22:34 Go to last post
  4. Random Facts Thread: Traits and Stats (Player and Monster)

    New thread to make searching easier.

    Started by Yugl, 2011-12-08 19:53
    24 Pages
    1 2 3 4 5 6 7 8 ... 24
    • Replies: 463
    • Views: 66,657
    2017-11-02 00:21 Go to last post
  5. Test Instruments Thread

    Purpose: The purpose of this thread is to compile instruments for testing. This entails resources necessary (or useful) for creating experiments and...

    Started by Yugl, 2011-03-24 14:04
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 19,721
    2017-08-18 18:41 Go to last post
  6. Random Facts Thread: Magic

    Random Facts Thread: Now with easier searches.

    Started by Yugl, 2011-12-08 19:51
    14 Pages
    1 2 3 4 5 6 7 8 ... 14
    • Replies: 266
    • Views: 83,934
    2016-12-18 01:11 Go to last post
  7. What needs to be tested thread

    Purpose: Compile unsolved questions about game mechanics that have not been answered. Discussion will precede with formatting discussion and...

    Started by Yugl, 2011-03-24 14:12
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 173
    • Views: 43,700
    2016-05-24 00:31 Go to last post
  8. DPS Spreadsheets

    Just for general recordkeeping and such, can keep info about my (or anyone else's) DPS spreadsheets here. There was a bit of weirdness with Google...

    Started by Motenten, 2012-04-27 20:18
    47 Pages
    1 2 3 4 5 6 7 8 ... 47
    • Replies: 929
    • Views: 137,427
    2016-04-09 07:21 Go to last post
  9. Mathy Parts Guidelines

    A delegation of BG debated what the general idea of this section should be quite a lot before it went live, and I've just realized that we forgot to...

    Started by Byrthnoth, 2014-12-16 21:48
    • Replies: 0
    • Views: 2,823
    2014-12-16 21:48 Go to last post
  10.   Normal Threads  

  1. Legends of the Hidden jp testing

    So there is a wealth of info/testing on jp wiki/blogs that well never really gets seen by the English community unless a jp reader in the English...

    Started by dasva, 2017-09-20 18:43
    6 Pages
    1 2 3 4 5 6
    • Replies: 111
    • Views: 4,921
    2017-12-05 20:20 Go to last post
  2. Monster / Avatar / Pet damage

    Our understanding of player pDIF has improved while our understanding of monster pDIF has remained relatively obscure. We do know a few things ...

    Started by Byrthnoth, 2013-02-01 00:40
    20 Pages
    1 2 3 4 5 6 7 8 ... 20
    • Replies: 390
    • Views: 72,133
    2017-11-14 16:00 Go to last post
  3. Occult Acumen Questions

    So, the new Raetic Staff has me wondering if the MP Cost +30% is accounted for with OA. I know that OA checks before cost reductions, but don't know...

    Started by Nyarlko, 2017-10-07 06:57
    • Replies: 2
    • Views: 283
    2017-10-07 10:16 Go to last post
  4. Resist Trait question

    Has anyone ever tested whether Resist Status job traits and equipment stack additively or multiplicatively with each other? For example, would a...

    Started by Fwahm, 2017-10-06 14:26
    • Replies: 1
    • Views: 186
    2017-10-06 14:35 Go to last post
  5. Seeking Advice on Testing Gavialis Helm with Aeonic AM

    So, I want to be sure that Gavialis Helm is working on Waters and Iceday for aeonic DRG while AM is up. Since my .lua works off that assumption. I...

    Started by Spicyryan, 2017-09-25 14:38
    • Replies: 4
    • Views: 427
    2017-09-25 21:27 Go to last post
  6. Weaponskill additional effects and dSTATs?

    Has there ever been any testing suggesting one way or the other on whether they might have them?

    Started by Fwahm, 2017-08-07 21:39
    2 Pages
    1 2
    • Replies: 21
    • Views: 1,053
    2017-08-10 00:23 Go to last post
  7. Missing WS Page / How can I figure out stats for a WS?

    Just noticed that the unique / equipment-linked WS "Knights of Rotund" doesn't have a page. Always been curious about how it works exactly since as...

    Started by Nyarlko, 2017-07-21 07:45
    • Replies: 5
    • Views: 824
    2017-07-22 13:22 Go to last post
  8. INT/MND and Magic Evasion

    Does INT and MND (for their respective spells) have a direct influence on magic evasion? If not, and assuming the same dStat > MACC formula (as...

    Started by Fwahm, 2017-05-29 13:56
    • Replies: 13
    • Views: 1,470
    2017-07-21 06:48 Go to last post
  9. WSC + fTP on DA/TA/QA

    This is question not a finding. I was wondering if there has ever been testing to see whether WSC or fTP is applied to DA/TA/QA procs on WS. The...

    Started by Mojo, 2016-04-27 15:25
    • Replies: 6
    • Views: 1,855
    2017-05-19 10:58 Go to last post
  10. Physical def/acc post-Feb update?

    I know that all combat stats should have been nerfed for mobs last month, but rather surprised that no one has reported new acc formula so far.. If...

    Started by Nyarlko, 2017-03-12 00:33
    • Replies: 9
    • Views: 1,697
    2017-03-15 02:00 Go to last post
  11. Distract/Frazzle Values Post Feb 2017 Update + QD Testing

    Wanted to find out the new values for Distract after the update. So I shouted and found a RDM named Geriond to help. It was nice that he had just...

    Started by Spicyryan, 2017-02-16 23:02
    • Replies: 3
    • Views: 1,631
    2017-02-17 15:12 Go to last post
  12. Ranged Delay, Snapshot, and Stuff

    There are some old tests on Ranged Delay that have been lost as far as I can tell, but recent changes to Windower (LuaCore) have given us the...

    Started by Byrthnoth, 2013-05-20 13:10
    6 Pages
    1 2 3 4 5 6
    • Replies: 101
    • Views: 29,493
    2016-12-23 12:50 Go to last post
  13. Aftermath Formula Help

    So I was mass editing bg wiki changing the old AM formulas to fit the 1k system today. Don't ask me how none of them ever got updated. Then after I...

    Started by Darvamos, 2016-12-06 15:23
    • Replies: 2
    • Views: 1,151
    2016-12-06 15:39 Go to last post
  14. Weapon Skills

    Generic information on Weapon skills in this post. For specific weapon skills, see the table with links to each weapon. Make a separate post for data...

    Started by Yugl, 2011-04-19 20:40
    15 Pages
    1 2 3 4 5 6 7 8 ... 15
    • Replies: 293
    • Views: 67,830
    2016-11-07 09:54 Go to last post
  15. Cursna Testing

    I don't know where to post this, it doesn't provide specifics but just proves a cap or some wrong values provided by an outside source. Nivlakian...

    Started by Fival, 2014-01-29 16:28
    2 Pages
    1 2
    • Replies: 35
    • Views: 7,305
    2016-11-06 11:05 Go to last post
  16. Voidwatch cells: What do they do? Do they do things? Lets find out.

    (In which I analyze FFXIDB data from 2012) So, the guildwork app feeds ffxidb various data, which includes voidwatch kill info and did include...

    Started by Byrthnoth, 2016-10-29 19:16
    • Replies: 13
    • Views: 2,844
    2016-10-30 17:51 Go to last post
  17. Song Duration Job Points

    Can anybody explain how exactely the song duration bonuses get added up together? I need an exact number but I'm struggling. Troubadour bonus is...

    Started by Sechs, 2016-03-29 18:03
    • Replies: 14
    • Views: 4,171
    2016-09-18 11:40 Go to last post
  18. pDIF Changes (Feb. 10th, 2016)

    Please post pDIF testing in here. Summary thus far is: 1) There is still a 1.05 secondary randomizer 2) Caps vary by weapon type. At the moment,...

    Started by Byrthnoth, 2016-02-10 02:43
    2 Pages
    1 2
    • Replies: 36
    • Views: 6,086
    2016-08-11 16:01 Go to last post
  19. Regen Spells and their Enhancements

    So Light Arts definitely provides a bonus to both Regen potency as well as duration, I went and did some testing to see exactly how the bonus works....

    Started by Slycer, 2012-02-27 10:38
    • Replies: 15
    • Views: 9,568
    2016-07-03 17:17 Go to last post
  20. Triple Attack Damage

    I was wondering if anybody knows how this stat works, I haven't been able to find any testing on it. I'm referring to items like Hetairoi Ring and...

    Started by Mojo, 2016-04-13 14:15
    • Replies: 10
    • Views: 2,455
    2016-04-13 19:57 Go to last post
  21. SoA Enmity Retesting

    Well in light of the cure enmity changes thought I'd take the time to necro and start figuring them out. Seems alot of people seem to think alot of...

    Started by dasva, 2013-04-01 23:00
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 8,181
    2015-11-02 20:20 Go to last post
  22. TH+ procs

    In light of the recent dev discussion, I've decided to post my preliminary data. No Weapon Skills will be used to prevent ninja TH+ procs, and dual...

    Started by NynJa, 2012-11-09 14:49
    2 Pages
    1 2
    • Replies: 20
    • Views: 7,314
    2015-07-26 16:25 Go to last post
  23. BG Math Mob Spawning Mechanics (Requesting Data!)

    Unfortunately I don't have any information to present. Instead I'm starting this thread so that others can post data and we can compile the...

    Started by Kirschy, 2011-04-24 21:52
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 39,639
    2015-07-14 14:38 Go to last post
  24. Shield Block Rate Testing

    Reposting from over on AH.

    Started by Martel, 2013-06-23 12:22
    • Replies: 18
    • Views: 6,195
    2015-06-11 16:56 Go to last post
  25. Vivacious Pulse testing

    Vivacious Pulse has reasonable potency, seems to top out at 430 or so with 3 runes active. Unsure if different elements affect in different ways, but...

    Started by Prothescar, 2014-02-17 16:01
    2 Pages
    1 2
    • Replies: 28
    • Views: 7,057
    2015-01-28 22:08 Go to last post
  26. Aquaveil Testing (2014+)

    This post isn't really complete, but I accidentally teleported myself and am done for now, so want to get the information recorded somewhere in case...

    Started by Byrthnoth, 2014-11-08 14:02
    • Replies: 19
    • Views: 4,358
    2015-01-28 13:23 Go to last post
  27. Food Testing

    Found one. Confirmed the following stats: HP+32 STR+8 INT-6 Attack+ 23.5% (Cap: 175 @ 745 Base Attack)

    Started by Prothescar, 2013-07-28 06:01
    • Replies: 15
    • Views: 3,590
    2015-01-19 03:09 Go to last post
  28. Fencer Testing

    Okay, I give up. Fencer wins. I swear I used it to force a 100% crit rate in the past, but I can't for the life of me get it to happen now. The...

    Started by Byrthnoth, 2011-07-04 17:04
    • Replies: 3
    • Views: 4,072
    2014-12-31 20:43 Go to last post
  29. Idris testing questions

    Should be finished within the next 5 days with Idris. Wanted to go ahead and post a thread and get the nitty gritty on how to perform tests to get a...

    Started by Malithar, 2014-07-09 04:29
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 20,724
    2014-11-22 19:29 Go to last post
  30. Pet DT gear and Luopans

    Did some testing with Pet: DT- gear and Luopans. It seems that "Pet:" stats (or at least DT-) will only affect the Luopan if its an augment. ...

    Started by Tye, 2014-09-24 01:02
    • Replies: 6
    • Views: 1,254
    2014-09-25 10:49 Go to last post

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