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  1. #1
    TSwiftie
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    Is there a cap to how slow you can attack?

    Just for fun, I had Hesasa lot Relic Dagger and Relic Sword on her RDM. Went outside and tested attack delay with two 999 delay weapons. It came out to be the expected ~28 seconds per attack round. Interesting to note was that TP gained was capped at 24 per attack round =p. Anyway, there doesn't seem to be a cap to how slow you can attack~

  2. #2
    New Spam Forum
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    Re: Is there a cap to how slow you can attack?

    I bet 999+999 with less than level 25 NIN + Massacre Elegy would be hilarious. More than a minute between delay rounds

  3. #3
    Old Merits
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    Re: Is there a cap to how slow you can attack?

    doesn't double weakness increase delay between rounds also? lol

  4. #4
    TSwiftie
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    Re: Is there a cap to how slow you can attack?

    Weakness is a form of 100% slow. There's some weird things about it I'm not sure of yet. But I didn't feel like killing her. I mostly wanted to see if it would cap at 2000 delay (which wouldn't happen under normal circumstances anyway.)

  5. #5
    Salvage Bans
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    Re: Is there a cap to how slow you can attack?

    If it would help, one of the possible ailments that you get in Azure Experiments Assault is a 100% slow.

  6. #6
    assburgers
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    Re: Is there a cap to how slow you can attack?

    FULL HECA GO!

    Oh wait, I forgot full heca turns the slow into haste.

  7. #7
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    Re: Is there a cap to how slow you can attack?

    I remember weakness slow "capping" your slow, as in you attack at the same speed with weakness + full haste gear and haste spells, and weakness + full heca + no haste spells. However a higher delay will still attack slower so... Hope this helps.

  8. #8
    TSwiftie
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    Re: Is there a cap to how slow you can attack?

    While Weakness is active, Haste/Marches have no effect on recast. Haste Eq and Slow Eq will have an effect. The way it interacts with other hastes and slows is weird though. I plan to get around to testing it sometime soon.

  9. #9
    Space Pope
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    Re: Is there a cap to how slow you can attack?

    If you don't feel like dying, kill something with Self-Destruct. It *gives* you weakened status without the XP loss.

  10. #10
    E. Body
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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Kirschy
    While Weakness is active, Haste/Marches have no effect on recast. Haste Eq and Slow Eq will have an effect. The way it interacts with other hastes and slows is weird though. I plan to get around to testing it sometime soon.
    are you positive about that? i got into an argument w/ a whm friend of mine and when we tested it with haste, it did affect her recast on raise, much to my surprise, but not by the sum i'd have expected it to affect it. it was as if it were affecting it at half potency or something like that. she had no fast cast or haste gears on at the time either, so i couldn't figure out how it could be anything else but the haste spell she'd cast.

  11. #11
    The Dazzler
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    Re: Is there a cap to how slow you can attack?

    Just did some weakness tests, I'd normally crunch the numbers but I'm not too up on formulas for this game but maybe you can use these numbers Kirschy (all done using Utsu: Ni):

    Weakness (No Spell Haste):
    0% Gear Haste - 1:30
    22% Gear Haste + Homam Legs / Loquacious Fast Cast - 1:17
    28% Gear Slow - 1:43

    Weakness (Spell Haste)
    0% Gear Haste - 1:23
    22% Gear Haste + Homam Legs / Loquacious Fast Cast - 1:11
    28% Gear Slow - 1:36

    I can post SS if I need to but I figure that covers it pretty well. I also wasn't for sure on the homam or loq fast cast as it seems to be reported differently in a few locations I looked so I just listed those parts.

  12. #12
    TSwiftie
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    Re: Is there a cap to how slow you can attack?

    I'm a little confused, unless something has changed, Haste Spell shouldn't do anything for recast during weakness? Admittingly I haven't tested it forever.

    Your test show pretti much what I was seeing before. It appears to be something like:

    New Recast = Recast * (1-haste) * (1-fast cast) * (1+slow) + (WEAKNESS_BOOL * Recast)

    Where Weakness is either 1 or 0. When using slow+ /w Slow Eq it appears to stack, but when you add Haste+ eq then it doesn't seem to stack. Elsewhere in that equation would be Seigan/Hasso and JA like Nightingale. With our current model of haste being accurate to /1024, and knowing the game will round at least once, we should be able to figure out where truncation and rounding might occur in the different steps of calculating the new recast. I've just been working on another project, and I keep getting sidetracked =x.

  13. #13
    The Dazzler
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    Re: Is there a cap to how slow you can attack?

    I thought haste did nothing either but with the confusion of the above poster I threw it into my tests. I definitely did a "Whaaaaaaaaaat?" when I saw my recast #s had changed.

  14. #14
    New Spam Forum
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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Kirschy
    I'm a little confused, unless something has changed, Haste Spell shouldn't do anything for recast during weakness? Admittingly I haven't tested it forever.

    Your test show pretti much what I was seeing before. It appears to be something like:

    New Recast = Recast * (1-haste) * (1-fast cast) * (1+slow) + (WEAKNESS_BOOL * Recast)

    Where Weakness is either 1 or 0. When using slow+ /w Slow Eq it appears to stack, but when you add Haste+ eq then it doesn't seem to stack. Elsewhere in that equation would be Seigan/Hasso and JA like Nightingale. With our current model of haste being accurate to /1024, and knowing the game will round at least once, we should be able to figure out where truncation and rounding might occur in the different steps of calculating the new recast. I've just been working on another project, and I keep getting sidetracked =x.
    So to sum that up, weakness doesn't double your recast, it adds the full level of recast to whatever your haste/slow modified recast is?

  15. #15
    TSwiftie
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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by CelinaAlexander
    So to sum that up, weakness doesn't double your recast, it adds the full level of recast to whatever your haste/slow modified recast is?
    I believe so, thats how it seems to work. When I get around to running more tests I'll post here /w my results. If Tythera is correct and Haste is affecting recast while weakened, then something has definetly been changed sometime recently.

  16. #16
    Relic Shield
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    Re: Is there a cap to how slow you can attack?

    Kind of unrelated, but this thread made me wonder: Is it possible to have (without being bound) -100% movement speed? Full Dusk, lolRetaliation, and Gravity maybe?

  17. #17
    Banned.
    Account locked at request of user.

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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by evilpaul
    Kind of unrelated, but this thread made me wonder: Is it possible to have (without being bound) -100% movement speed? Full Dusk, lolRetaliation, and Gravity maybe?
    no

  18. #18
    23 years old
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    Re: Is there a cap to how slow you can attack?

    There is no such thing as a 100% decrease in this game (unless you count absolutes like silence is a 100% decrease in casting ability but that's a semantics argument I don't wish to get into), seeing as how slow is actually an increase in delay and there's no such thing as 100% haste in this game.

  19. #19
    Relic Horn
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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Kirschy
    Quote Originally Posted by CelinaAlexander
    So to sum that up, weakness doesn't double your recast, it adds the full level of recast to whatever your haste/slow modified recast is?
    I believe so, thats how it seems to work. When I get around to running more tests I'll post here /w my results. If Tythera is correct and Haste is affecting recast while weakened, then something has definetly been changed sometime recently.
    Haste didn't affect weakened Raise recast when I tested it on my wife's WHM. Just Light Arts, Fast Casts, and Haste gear was changing it. Was a couple months ago now I think.

  20. #20
    E. Body
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    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Ryko
    There is no such thing as a 100% decrease in this game (unless you count absolutes like silence is a 100% decrease in casting ability but that's a semantics argument I don't wish to get into), seeing as how slow is actually an increase in delay and there's no such thing as 100% haste in this game.
    prior to the latest patch, we could receive just a couple % shy of a 100% reduction in delay, so i don't really agree with your thinking. in addition, the way -enmity is stacking up, it looks like -100 enmity means very nearly a 100% delay in that too. there are 100% decreases in FFXI, just most of them are inordinately hard to reach.

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