Of course. Great damage, ODD, and Smite generally has a lot more room to improve compared to Pummel. Plus the ODD stacks with AF3+2 set bonus as well. You can also solo chain light with Smite -> Smite every 3 minutes or if you're using the Sharpshot, then Armor Shatterer -> Smite for Light as well.
I'd have to parse it (as I haven't done so recently) but Automaton damage is nothing to scoff at still especially with the new WS being so powerful (and Barrage/Meditate attachments now too). For automatons, the lower the total haste being used in a fight the higher the damage as I recall.
If the 90 KKK has a full MA effect, then that's a significant boost. I think folks figured out the 75 KKK gave the full effect (-20 Delay) so if that is the same, then it'd be -80 for for the 90 KKK which would be a significant boost speed boost. It would be the same as a MNK with Tantra Cyclas +2 assuming that those gave -20 Delay as well.
Toth: As for atmas, I go with RR, VV, AoA for PUP DDing if I'm using the Sharpshot or Valoredge. The DA is going to provide you a bigger boost on your automaton than any other Atma I think.
Its not -80 for sure. Its not Martial art trait IV. The number there is only to imply that this value is changing with trial. Like counter on spharai is IV and Berserk on Conqueror is IV and a lot more. Delay on af3+2 MNK body is -5 and it's very possible its the same for each upgrade on KKK.
Depends on your haste. With marches you are only looking at like ~5% in abyssea. More outside and more with less haste. How much -delay KKK gives really doesn't matter, it wins with just -20. Higher WS damage and better aftermath, plus the minor increase from your automaton getting aftermath.
It's worth to mention that at some point (MNK is at this point now) MA will start to have negative function with best support. Veret MNK with Gjallahorn marches + haste is already at delay cap. Next -20 would put it at delay cap with +3 marches+haste and only lower TP gain with Ghorn marches.
lol, congrats
Grats! Glad to see you still playing Bean2
This is just for discussion. JP are testing blade Hi's fixed critical hit rate, and it seems to be 15% @ 100% tp, 20% @ 200% tp, and 25% @ 300% tp. Here is the link to their discussion. I can only read some, but it seems like a lot of them are coming up with similar results.
http://www32.atwiki.jp/studiogobli/pages/108.html
It is toward the second half of the page til the end.
im assuming you mean forced crit rate that has a base of 15/20/25 no matter what the situation? Because I can guarantee that inside abyssea 100% Hi's crit more then 15% of the time.
Are they discussing the base crit rate at different TP totals? I can't read noodles. =/
yea, it is the base critical hit rate. So when dDex is capped and full merit, you should expect 25+15 = 40% critical hit rate on Blade Hi at 100% tp. That's basically what they are testing.
Awesome. Assuming RR/GH then, it'd be 90% Crit rate at 100tp, 100% at 300tp (when capped dDex)