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  1. #261
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Special correlation ignores circles too, which includes Killer Instinct. Circles, killer traits, and sigils not working isn't really indicative of a monster not being a certain family in all cases; an otherwise inexpiable 25% boost in damage of an element whose damage modifier is quantified, however, is much easier of a thing to see and believe as an indicator of family.

    I'm not entirely sure why special correlation exists, we'll have to ask a scientist, or a psychologist. Either one probably won't have an answer, but it's worth a shot.

  2. #262
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    I've heard reports of Monocero counting towards elemental trials. Has anyone tested them to determine if they're arcana as well?

  3. #263
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Special correlation ignores circles too, which includes Killer Instinct. Circles, killer traits, and sigils not working isn't really indicative of a monster not being a certain family in all cases; an otherwise inexpiable 25% boost in damage of an element whose damage modifier is quantified, however, is much easier of a thing to see and believe as an indicator of family.

    I'm not entirely sure why special correlation exists, we'll have to ask a scientist, or a psychologist. Either one probably won't have an answer, but it's worth a shot.
    What are these special correlations you speak of? And they ignore bst af3 as well?

  4. #264
    Impossiblu
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    Special Correlation = a correlation that receives damage bonuses via correlation, but does not trigger Killer effects nor activates Circle/Sigil bonuses. So far it's Elementals, Pixies, and Umbrils, I suspect there's others. Odds are they stuck the mobs that they couldn't or didn't want to come up with a family for into the a dummy ecosystem (Arcana), rather than making a neutral family or new ecosystems altogether. The only way to find these mobs is via BLU spells, I suspect that it's either a bug that BLU spell correlation still works or that they were just too lazy to make a bit of code that turns that off with the rest of the correlation mechanics.

  5. #265
    Relic Horn
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    Sylph

    Quote Originally Posted by Yugl View Post
    I've heard reports of Monocero counting towards elemental trials. Has anyone tested them to determine if they're arcana as well?
    I've never intimidated Indrik or the Legion Monoceros after dozens of fights, so I'd say it's unlikely.

    Also, Prothescar; do CoP dynamis mobs fall into that as well? Mobs like the Qufim Weapons are immune to arcane circle and arcane crest, despite being weapons.

  6. #266
    Ridill
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    Ah so basically it's mobs that for all intents and purposes have no family except where blu spells are concerned? Sounds like all dynamis mobs and alot of nms then too lol

  7. #267
    Impossiblu
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    I've never tried checking Dreamlands mobs, may look next time I do dyna

  8. #268
    Chram
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    Fenrir

    With some assistance from Fake, I have some rough estimates for stats on delve fodder mobs. I'll use this to add a new mob to the spreadsheets. Here's the calculations.

    99 Drk/Sam, Hume, 12 STR/DEX merits, 8 Greatsword Merits, 5 Crit Rate merits.

    Bereaver(9acc/4att)/Duplus/Empty/Hagneia
    Phorcys/Ganesha/Bladeborn/Steelflash
    Armada(6stp/3da)/Bale+2/Rajas/Tyrant
    Atheling/Phos/Ares+1/Abyss+2

    STR 106+37 (Hasso)
    DEX 101+34 (6DEX came from 4/5 BRD AF3+2)
    VIT 89+10
    AGI 84

    Buffs: Haste, March x2, Tav Taco, Shell, Hasso
    Accuracy ---

    135 dex = 101 acc
    440 Skill = 416 acc (exact)
    Hasso = 10 acc

    Gear:
    Bereaver: 27 acc
    Phorcys head: 10 acc
    Steelflash: 8 acc
    Armada: 16 acc
    Bale+2 hands: 10 acc, 5 skill

    71 acc, 4 acc from 5 skill

    Total: 602


    Hit rates:
    Eft: 80%
    Lizard: 80%
    Bugard: 82%


    Margin of error for Eft is 4.1%
    Margin of error for Eft/Lizard is 3.7%

    Estimated evasion: 592, +/- 8



    Vit ----

    Base weapon damage: 209
    1.0 pDif damage spike (efts; others undetermined): 212
    fStr = +3
    dStr: +4 to +9
    143 str
    Vit: 134 - 139
    Rough vit estimate: 136


    Attack ----

    143 str = 107 att
    433 skill = 441 att
    Job traits: 72

    Gear:
    Bereaver: 22 att
    Hagneia: 3 att
    Phorcys head: 10 att
    Bladeborn: 8 att
    Armada: 16 att
    Bale+2 hands: 10 att, 5 skill
    Tyrant: 8 att
    Atheling: 20 att
    Abyss+2: 6 att

    103 att, 5 skill = 108 att

    Total: 728 att


    Damage range: 199 - 331 => 0.941 - 1.495 pDif

    Lower range predicted cRatio: 1.200
    Upper range predicted cRatio: 1.196

    Estimated cRatio: 1.2

    Estimated defense: 607-610


    Agi ----

    Crit rate: 10% (floored)
    Dex: 135
    Agi: at least 129
    Will estimate it as the same as the mob vit, 136



    Stats that I would use for spreadsheet:

    Evasion: 590
    Defense: 610
    Vit: 136
    Agi: 136

    Level: 107, since it has 85 more evasion than the level 102 Chapuli, and the Chapuli seemed to gain about 17 evasion per level. This has no real meaning; just tossing it in.

  9. #269
    Ridill
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    Not sure if already known but info on physical resistance

    Twitherym have +25% peircing dmg taken with null blunt/slashing.

    Chapuli null to all 3.

    Mantis +12.5% to peircing null to blunt. Slashing -12.5%

    umbril -50% peircing/slashing. weapon bash 11 instead of 15 dmg which due to flooring could be anywhere from -19.999% to -26.6% to blunt probably 25%

    Matamata is slashing/peircing is -12.5%. weapon bash 11 instead of 15 dmg which due to flooring could be anywhere from -19.999% to -26.6% to blunt probably 25%

    Panopt null on all 3.

    Heartwing null blunt/slashing +100% peircing. Also looks like -50% bdt since atonement did exactly 375

    Cracklaw. slashing/peircing -25%. weapon bash 16 instead of 15 dmg which due to flooring could be anywhere from +6.66 to 13.333 blunt probably 12.5%

    Tests were done via bst 1k needles, excal and weapon bash. Not sure about different kinds of blunt thing

  10. #270
    An exploitable mess of a card game
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    Does PDT affect Excalibur's added effect?

    Damage Type resistances tend to increment by 6.25/12.5% (I think 12.5%, but idr if I found any 6.25%), so those values are very likely 25%. Thanks.

  11. #271
    Ridill
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    Honestly not sure if excal bypasses pdt. Not sure how you'd check that outside of ballista actually. Are pdt and dmg type resistance factored seperately or something?

  12. #272
    An exploitable mess of a card game
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    Yes. If a mob has 50% PDT and 50% Piercing resistance (ex: Hahava), you'll see 25% DMG returned (75% DMG reduction)

  13. #273
    Ridill
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    Anything I can easily hold dualboxed long enough to get a proc to test that pdt on then?

  14. #274
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Ovni?

  15. #275
    Ridill
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    rng af2+2 only works on 1 hit of double shot (no way to tell which one not that it matters) and only the first hit of a last stand. So you can have recycle proc on both bullets and if you miss the first one you get 1 tp back <.<. Or only proc on 2nd hit and get normal tp back. I'd assume barrage is the same but you getting to 100% anyways so meh

  16. #276
    Ridill
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    Quote Originally Posted by Obsidian View Post
    Ovni?
    Thanks that worked and yeah excal proc was effected

  17. #277
    Ridill
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    Matamata takes 1.5X breath/magic dmg. 1125 atonement 1500 1k needles (blu) half as much from fire/water via lunges.

  18. #278
    Ridill
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    Panopt regular magic and breath dmg but 1/2 from dark and wind

  19. #279
    Flowery Twats
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    Quote Originally Posted by dasva View Post
    I'd assume barrage is the same but you getting to 100% anyways so meh
    /My barrage usually gives me 0%TP -.-

  20. #280
    Chram
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    Fenrir

    Might have an exact formula for fStr, at least for weapons of wrank ~3 or better. At the very least, it matches up extremely well with known tables, and gives me something simple to use in the spreadsheets.

    Code:
    dStr = str - vit
    
    if dStr < 20:
        lambda = floor(8 - dStr/5)
    else:
        lambda = 4
        
    fStr2 = floor((dStr+lambda)/2)
    fStr = floor(fStr2/2)
    Then apply usual caps.

    Note: floor(8 - dStr/5) == 4 when dStr is 20

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