Can anyone explain the appeal of the Tardus Grip...?
No one used the Claymore grip because Delay-3% affected your TP and skewed with Store TP calculations. I guess SE figured if the reverse were viable, people would use it. But why wouldnt you just use a rose strap?
So I just noticed you can look at maps of other places now... was that this update or have I just been missing it?
That has been a loooong time ago!
Seriously I don't remember exactely but I think before Adoulin
Man shows you how much I pay attention to the maps lol
FTFYNo one used the Sword Strap because Delay-3% affected your TP and skewed with Store TP calculations. I guess SE figured if the reverse were viable, people would use it. But why wouldnt you just use a rose strap?
Also the Magic Damage grip/ammo piece probably come from some casket.
I would check high level areas like Tu'lia and Shrine of Ru'Avitau just cuz they're magey things and seem appropriate for those areas. Either that or these items are unimplemented and are in the new mission battlefields theyre adding in december(hard mode Promathia/Zilart Bros?) On another note, inb4 Arch Promathia drops HQ Rajas/Satva/Tamas rings: (Sāttvika Rajasika Tāmasika rings!)The following adjustments have been made to Treasure Caskets.
The drop rate has been increased.
The number of attempts to open the caskets have been increased.
The amount of obtainable items has been increased.
New equipment has been added.
Atleast you understood what piece of gear I was alluding to, but thank you nonetheless.
regarding Magic DMG ammo/grip
http://www.ffxiah.com/item/21382/dosis-tathlum
item owners: http://www.ffxiah.com/search/player/?owned[]=21382 <-1 person, try to contact him.
http://www.ffxiah.com/item/21424/zuuxowu-grip
The new items are new to the caskets, but not new to the game. They're all pieces of old school vanilla gear that are appropriate for the level of the zone.
That said, I haven't checked in Sky yet, so it's possible that the pieces up there are a little more interesting.
Not sure if reported yet but clarion call works like harp in that even after it wears off you can keep 3 songs up
Got Predatrice to drop from Kindred Spirits Hard difficulty.
Code:[00:24:41]Angierus obtains 5,000 gil. [00:24:41]You find a predatrice in the Armoury Crate. [00:24:41]You find an orb of dark fewell in the Armoury Crate. [00:24:41]You find a green rock in the Armoury Crate. [00:24:41]You find a plate of Indi-Fade in the Armoury Crate. [00:24:41](3*) You find a copy of Rem's Tale, chapter 2 in the Armoury Crate. [00:24:48]You find a pluton in the Armoury Crate. [00:24:48]Battlefield clear time: 6 minutes, 53 seconds! [00:24:48][00:24:48] Battlefield clear time: 6 minutes, 53 seconds! [00:24:48]The current battlefield clear time record is 3 minutes 22 seconds. [00:24:49][00:24:48] The current battlefield clear time record is 3 minutes 22 seconds.
Yeah, it seems to be the common drop. Legato is the uncommon drop (at least in my experience).
Agilis Lance comes from the Sahagin BC.
The new multi-job bow comes from the Antican one.
Cover Sword is from Antican. Any idea where dosis is from yet?
Patriarch's Cane drops from Amphibian Assault.
Tails of Woe, 3boxing ochain, Maco mnk + sch
Normal cleared in about 5 min, was never in any danger. Foot kick from lessers hit mnk for about 500, whirl claws did about 400. Only spells I saw were:
[00:53:57]Helltail Harry starts casting Blizzard II.
[00:55:04]Helltail Harry starts casting Hastega.
[00:56:11]Helltail Harry starts casting Hastega.
[00:57:16]Helltail Harry starts casting Hastega.
Add in a slowga which was resisted by everyone...
(not the smartest mage...)
Lightning Fewell, Green rock, Rhodium Ore, Boost-VIT, Vanadium Ore, Saffron Blossom
Light Fewell, Blue Rock, Reraiser, Aminus Augeo, Beitetsu
Fire Fewell, Int Potion, Vile Elixir, Wind Carol II, Rift Boulder
10k gil each time too (3 chars though, so its probably 30k in chest)
And heres some massive fuck you:
Despite having just cleared it, my other characters are NOT allowed to enter on difficult / very difficult, unless they have cleared normal upon their entry. So now that I've done 3 Normals, gonna go get another orb and try for a Difficult one and see what I get.
Difficult needed sushi for mnk, cleared in 13 min.
Waterfall ring, Fire fewell, guata log, indi-grav, titanium ore, boost-agi, raxa, oxblood
Chest still 30k gil
Difficult isnt 100% RME item
Am I misunderstanding what you're saying? Reading that as characters that didn't use an orb to enter/beat Normal weren't able to enter Difficult/VD, but I've experienced the opposite with my LS group. Infact, just used my first orb the other day after doing 8ish N/D/VD runs over the course of a few days, and I had access to D/VD. It is BC specific however, need to of been part of a group that cleared normal or above in that BC.
Ditto. I was able to enter Difficult on my mule as well.
Then it must be bugged on micro orbs, because i entered on nyn for normal, beat it, then my other two were not allowed to enter D/VD. Unless its a bug related to me having alliance white dot despite not being in any alliance.
But i know "you hve to have participated in the fight", i just said i 3boxed it, so obviously all 3 of my chars were present.
Did you exit on two of your characters to avoid the run back?