Fair enough. Sounds like I’ll go with lots of roulettes. At least I noticed I get a lot more to open up at level 50.
Fair enough. Sounds like I’ll go with lots of roulettes. At least I noticed I get a lot more to open up at level 50.
Also you're on Stormblood. The main story quests will level up your main job just fine.
If you want to get a second job caught up, roulettes and PotD spam are your best bets
Edit: and appropriate level beasttribes are pretty solid too for an easy chunk of exp every day
You will be given some recruits initially to get you started, then you have to do the tutorial stuff the commander assigns to you. He’ll tell you about squad training. After they reach a certain level from training you have to send them out on a training mission that takes 18 IRL hours to complete. Then when they get back (and have reached an appropriate level) you can run dungeons with them. But you still have to level them up with training and missions as well. A level 20 squad can only do dungeons up to level 20, etc.
Don't know what you all were talking bout with dungeon squadrons not being good.
They are earning me exp as I type this. I can watch youtube videos while I send them to kill things and only have to pay attention during bosses.
This is pretty much passive exp. It's great.
I think they were speaking from a 60+ perspective, even 70+. The EXP would be decent if you're around the similar level of the dungeon. Good if you're starting out/have many jobs to level. For many of us where we're possibly capped from the previous expansion, squadrons feel limited in comparison.
At 70+ as part of MSQ, MSQ dungeons has a similar system called trusts, where upon the first time you do the dungeon with trusts, the available pool of members can be limited, but if you redo them you can pick whoever; and do the same thing, pull and then AFK/do something else while they kill the mob for you for exp.
However, trusts AI is a bit limited/dumb though; they can't AOE except the tank
Squadrons also get some buff which makes them stronger (the Tank/DPS/Heal proficiency or something). At higher ranks if you're on healer you don't even need to heal most of the time.
Makes sense.
I get it isn't the fastest way to earn exp but I'd much rather passive exp than waiting in 20 minute+ queues after I've already done my daily roulette.
On the flip side, my sam is 59 now and I have my MSQ Roulette to do today still that should pop me to 60. Then it's off to flipping between Samurai and Dancer through the actual stormblood quests.
Don’t forget your PVP daily roulette gives a ton of xp. You can que in whatever job you want to get the XP on and then switch to whatever you want to play before the match starts. A lot of people miss out on that.
Is extreme lag on weekends common in this game now? My internet is working flawlessly otherwise but in game I'm rubberbanding like crazy.
Hmm apparently it's my ISP. I found something called Mudfish which is a VPN that specifically works with ff14 (or a bunch of other games, you pick) and now it's smooth as butter.
UK to NA player here, in most of my play sessions lag is none existent, however I do know your ISP and/or possibly area can affect the game. Like once I played with my RL friend and he was rubberbanding heavy, while me 30 miles away on a different ISP had no issues.
I would say 2-3 times a year I hit these issues.
I’ve had it happen basically every weekend after like 10am which makes sense as more people are playing. Today was especially bad and I imagine it’s because of the holiday.
Reddit seems to have concluded its usually but not always an isp issue.
Either way the vpn I mentioned seems to be making it run faster than even non lag times. Loading is super fast now. Also I loaded $10 for the account which is like 80gb of data and well, that’s apparently at least like two years from how much it’s telling me I have left on the “card.”
I haven't heard of anyone in my circle needing Mudfish since around 2.3-2.4; back then, the latency was terrible on NA servers; around the time of Titan EX. There's a lot more traffic right now because of the holiday, but also because more people are jumping on the trial version.
The only people i see use VPNs now are MCH mains.
It's been garrrrrbaage for me on weekends. Like I seriously can't even play. I thought it may be just like the local server interaction and if I did a Trial it would be better or something as maybe an instance would make a difference.
Nope, got Ramuh hard mode and somehow didnt kill the whole raid.
Humm, could you run a ping while you play when it's bad to another resource? that could be a local network issue as well, or ISP related.
(back when I was a student and lived at a dorm, every day around 5 pm, the network would start going down and being ridicilously unstable, after like a year, they admitted that a switch wasn't up to spec for dealing with the load for our area).
what you'd do is pretty much open the command prompt (hit the windows key + r, type in cmd and hit enter), then type in
ping -t www.google.com
and when you're done playing hit ctrl+c, it'll abort, it'll show you some statistics. if that was bad as well, it's not a game specific issue.
(it's an incredibly superficial, but very easy, thing to start testing, if it's supersweet it doesn't mean that your network or ISP are "clean", it could just be a route specific thing, but if it's bad as well, you have a good idea where to look).
it'll show you packet trip time and packet loss. packet loss should ideally be close to 0 no matter how long you let it run, ping time would depend on a lot of factors, so it's more interesting to look at min/max/avg values
The problem is I'm good enough with computers that I can reasonably figure out things like "yeah it's probably this" but not good enough to have any clue how to fix it without tons of googling.
My internet works 100% fine on everything but ff14 on weekends or high population times, and this solution was $10 and fixed everything and should last for years. Works for me!