Echo is getting ready to start their blind prog on DSR: https://twitter.com/ScripeWoW/status...uaBK6wuUebfPUA
Echo is getting ready to start their blind prog on DSR: https://twitter.com/ScripeWoW/status...uaBK6wuUebfPUA
Delay combat log output by 10 seconds and sit back and watch the world burn. Unfortunately, some of it is otherwise enabled by "the dance" aspect of encounters here compared to XI. I mean, I imagine most of us hated when Fafhogg spammed Wings, but the possibility of no two fights with the same mob ever being the same was probably more a pro than con in the end.
Still boggles my mind MMOs haven't taken more of a Diablo route with RNG dungeon design with a pool of possible bosses per section/map set. DD/HoH may be close, but it's like baby steps version.
They should get this guy
https://twitter.com/nash0k1desu/stat...fv4TRAj7Ps8tgg
which everyone hated until they made the rewards inconsequential and let everyone be as overpowered as they wanted to be
I was honestly excited for torghast, it sounded like palace of the dead with eureka elements, and then they took everything out of it that made it have that potential and I was no longer interested in it.
apparently a JP streamer got a 10 day suspension for streaming with addons enabled and the JP community is going apeshit
Apeshit how? I thought the JP community was vociferously anti-addon?
Wouldn't know. WoW lost me in TBC and it wasn't like I was an early adopter, either.
Understanding MMO populations as I otherwise do, I have no doubt complaints were rooted in the general inability to speedrun (and I wouldn't be surprised if people map hacked). XIV certainly has this problem with wall-to-wall pulling and one of the big reasons why I hate doing dungeons at all is that they are currently not rewarding. Frankly, I'd take a slower paced dungeon run with harder packs between bosses and incentives to fully explore a randomized map, including surprise quests/events/puzzles.
Of course, XIV just generally squanders this potential between the earlier critiqued encounter design and just the general reality that no two people playing the same class can be meaningfully different outside of rotation derping. So it'd almost have to be a foundation of a new game. I know Diablo 4 is flirting with a MMO-lite status, but I'm really not trusting Blizzard there with what they've presented so far. Plus the vocal D2 fans want the most back assward features prioritized.
In the end, some people will still be META shitlords, but I still say the whole standard dungeon/raid cycle is a big contributor to the genre's overall stagnation.
https://twitter.com/FfxivLulu/status...ipAMDRPbo20pEA
https://twitter.com/ArtharsFF14/stat...ipAMDRPbo20pEA
We are in full on dumpster fire mode...
Pyromancer going nuts was a given. Dude already rages hard at his chat over little shit lol.
Maybe some day MMOers will acknowledge that being a raider and/or a streamer doesn't entitle them to special treatment.
Pyro copyright claimed his meltdown video and in the process doxxed himself with it listing his real name, oof
Not to be callous, but using add-ons and mods on stream is "advertising" and announcing to people that you are using them. Can't feign ignorance when you're showing your hand.
Is it shit that SE is taking action now and not before? Yes and no. You were always risking it and all it needed was SE to be put in the spotlight for them to act, which they were.
One cannost fucketh around and epecteth to not findeth the out.
Pragmatically, XIV isn't XI-tier bad when it comes to the need of third-party tools. But I also went into that shit knowing every day that SE could one day decide we're all gone despite my relatively minimalist use of add-ons compared to other folks back then. So, yes, no one else gets special treatment, either. Doesn't really matter if it's this kind of stuff or Salvage bans, some folks just want to arbitrarily decide they're above the rules.