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  1. #1
    90ANG/45MEX IMO
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    Job Adjustments

    From http://www.playonline.com/ff11us/topics/060330_2.html

    Job Adjustments (03/30/2006)Future job adjustments were announced at the FINAL FANTASY XI Fan Festival 2006 held in North America, and also posted on the special blog found on the Fan Festival website. All of the changes mentioned will not be implemented during a single version update. Please be aware that depending on the results of various testing and balancing, several adjustments may take some time before making their way into the game, and we may even decide against implementing some of the changes.



    Warrior
    One of the great things about warriors is their ability to use many different weapons. We are planning to add benefits to those who utilize this great variety of weapons. We see the current trend is for warriors to almost exclusively use ninja as their support job. In the future we want to create benefits for players that use support jobs besides ninja. Also, we are thinking about making it possible for warriors to throw their axes in battle.


    Monk
    A monk's role is fairly straightforward in a party: deal large amounts of damage. We would like to modify monks to allow them to be more flexible depending on party composition. Monks have large amounts of HP and we are thinking of different ways that this can benefit other party members. For example, we're considering adding an ability that would raise the entire party's maximum HP for a short period of time.


    White Mage
    We want to make it so the white mage remains totally dedicated to keeping their party alive, no matter what. No other job should fulfill this role as well as the white mage. We also want white mages to be able to contribute to the party in a way exclusive to their job, aside from just curing. This may be accomplished by adding an ability where white mages could share their HP and MP with party members. Also, we are considering adding the effect of removing status ailments from the Benediction ability.


    Black Mage
    We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.


    Red Mage
    Red mage is a complex and powerful job once mastered. We are thinking about adding new magic, but the nature of the spells has yet to be decided.





    Thief
    Thief is one of the more technical jobs in the game, because they must always be aware of the enemy’s position and enmity. We are considering adding a special thief ability that aids not only the player, but all the members of the party. We will be adding a bonus to the Steal job ability and changing the 2-hour ability Perfect Dodge to be more beneficial in offensive situations. When thieves stands behind the enemy while Perfect Dodge is active, they will receive a damage bonus to their attacks.


    Paladin
    We wish to bring paladins to a level that is equal to the ninja utsusemi method of tanking. We are considering adding the Auto-Refresh job trait to paladin, as well as traits that utilize shields, such as more frequent shield use during battle and bonus TP from blocking attacks.




    Dark Knight
    We notice a trend of many dark knights only using greatswords in higher levels because of the skillchain possibilities, and we would like to change that. We want to motivate dark knights to return to using their scythes once again. Also, the dark knight-exclusive spells do not seem to be used as often as we hoped, so we are discussing changing them to make them more effective.

    Beastmaster
    When we changed how monsters would despawn when out of their natural spawn radius, it caused a lot of problems for the beastmaster job class. We know that many players are dissatisfied with this system, and we're working to relieve the problem. The beastmaster is a tougher job than some of the others to balance, so we may be unable to make radical adjustments, but rest assured that we have not forgotten you!


    Bard
    There is a tendency for bards to only sing particular songs in the party and nothing else. We want to make it so bards have many types of useful songs with which to aid their party. For example, we might add a low-level song that, when sung, would increase party movement speed--like a weaker version of the Chocobo Mazurka.


    Ranger
    We recently made large changes to the ranger job class, which causes them to deal more damage depending on their distance from an enemy. From now on, we will only make small adjustments to the ranger class. We're sorry we don't have any final details for the future, but please stay tuned. However, the distance-based accuracy adjustments will not be a factor while the Sharpshot ability is active. Also, we'll be adding more stackable ammunition in the future.


    Samurai
    Samurai is a job that revolves around TP. We would like to modify samurai in regards to the timing of their weapon skills or various other ways to utilize their TP ability. We are considering giving samurai a new ability that will lower an enemy's TP.




    Ninja
    We know that ninja is a strong job, but we do not have any plans to weaken them. Compared to other jobs, ninja is a complicated job to balance, so we plan to spend a lot of time on testing adjustments.







    Dragoon
    We recently changed the dragoon's Call Wyvern ability and completely redesigned the 2-hour ability. We are currently collecting data and feedback.





    Summoner
    Currently, the trend is for summoners to only call out their avatars to use a blood pact ability, but we want to create something that will encourage summoners to keep their avatars out for longer periods of time. Also, we will adjust the abilities that avatars use so that they are based on the summoner's summoning skill. We have no plans to add Bahamut as an avatar, because we would like to preserve his powerful image. We would have to make him weaker if he became a player's avatar, and we do not want to do that. We are thinking about new avatars for Treasures of Aht Urhgan, however, so stay tuned.


    Most of us probably have seen this from the 1up interview, but just thought I'd post for reference.

    Although RDM new spell ideas by the dev. team scare the hell out of me...

  2. #2
    Salvage Bans
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    GTFO

    OLD FUCKING NEWS

  3. #3

    Oh good, BRD is getting movement speed, not a hastega spell like the allakhazam noobs say.

  4. #4

    Has the transfer HP/MP ability that they are giving to WHM ever been used in another FF? I only played 7-X2, so I dunno.

  5. #5
    The God Damn Kuno
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    Why would it of been a hastega? They already have a low level that.

    It's good that they resay it in their own words. Hearing them say blm is not getting nerfed is better then people assuming it isn't based on what was said.

  6. #6

    No clue actually, I've been preaching it was a movememnt speed song, because it made sense. But the people at the fan festival just didnt realize there was a lvl 20 something hastega spell already. And people just don't know how to take notes properly.

  7. #7
    90ANG/45MEX IMO
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    Oh Vinen, YOU GTFO! MY FORUMS!!!!!

  8. #8

    Where's the "Incredible Discovery!" card?

  9. #9

    Quote Originally Posted by Vinen
    OLD FUCKING NEWS
    Was released today. It's almost the same info as it was released before but some things have changed and not everyone read up on the Fan Festival. Also:

    Quote Originally Posted by Blazer
    Most of us probably have seen this from the 1up interview, but just thought I'd post for reference.

  10. #10
    Member of Nikkei's Harem
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    He's posting it because it's what was posted on the POL website this morning that about 20 people ever bother to check.

    EDIT: Am I the only one that lol'd at what they said for BST?

  11. #11
    Yoshi P
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    Balance? BALANCE?! Balance in comparrison to what?

  12. #12
    Black Belt
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    Quote Originally Posted by Hirronimus
    Balance? BALANCE?! Balance in comparrison to what?
    to each other.

  13. #13

    Quote Originally Posted by Hirronimus
    Balance? BALANCE?! Balance in comparrison to what?
    Their real-life counterparts.

    http://youtube.com/watch?v=j_ekugPKq...ghtning%20bolt

    Lighting bolt, lightning bolt ,sleep!!!!!!

  14. #14
    Yoshi P
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    If they are trying to balance the jobs one to another, it becomes nothing but a vicious circle of nerfs and reductions.

  15. #15

    White Mage
    We want to make it so the white mage remains totally dedicated to keeping their party alive, no matter what. No other job should fulfill this role as well as the white mage. We also want white mages to be able to contribute to the party in a way exclusive to their job, aside from just curing. This may be accomplished by adding an ability where white mages could share their HP and MP with party members. Also, we are considering adding the effect of removing status ailments from the Benediction ability.
    Anyone have any idea how they are going todo this with sharing HP to other members? Is it a single target or a grp target, that we can cast to all party members or is it like i give 100hp to this target and instantly gains 100hp?

  16. #16
    Saint Daahan Von Quitter the 1st
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    Quote Originally Posted by Vinen
    GTFO

    OLD FUCKING NEWS
    gtfo, his forums

    I haven't really seen bad ideas from these boards yet. As Septimus always says "SE can't have anymore bad ideas because they have had to run out of bad ideas by now."

  17. #17
    Sea Torques
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    ok wait, the dark night gets to make other types of skillchains so they go back to their oh so beloved scythe...

    where does the monk stand pre 70s? no where...
    give him a fucking distortion or whatever the fuck make those parties think skillchain will do, im not saying skillchains are not usefull but parties tend to choose those jobs that can SC and forget about any type of job that cant make "distortion"

    FUCK YOU

  18. #18

    Quote Originally Posted by royze
    ok wait, the dark night gets to make other types of skillchains so they go back to their oh so beloved scythe...

    where does the monk stand pre 70s? no where...
    give him a fucking distortion or whatever the fuck make those parties think skillchain will do, im not saying skillchains are not usefull but parties tend to choose those jobs that can SC and forget about any type of job that cant make "distortion"

    FUCK YOU
    Howling Fist >.>

    Although I know what you mean.

  19. #19
    Yoshi P
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    They just need to beef up Fusion.

  20. #20
    Official THE Alpha and Omega
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    Quote Originally Posted by Hirronimus
    They just need to beef up Fusion.
    And how would they do that...theres nothing inherently worse about fusion.

    EDIT: Yes they could switch a shitload of mob weaknesses around, I know, but my point is the main reason we use Distortion and Fragmentation is because the players choose it.

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