Sephiroth has started to cast Super Nova. You have 3 days to make yourself a sandwich.
Ultimate + Apocalypse Battles
The Turks
凶Reno, Rune, and Elena
HP: Reno: 100,000 - Rude: 120,000 - Elena: 110,000
Target Score:
- Defeat the Turks with 3 or more heroes not KO'ed.
Weak: None
Absorb: Reno: Fire - Rude: Lightning - Elena: Ice
Resist: None
Null: None
Status Vulnerabilities: Poison
Notes: Unlike previous Turk fights, you will have to clear out all 3 for a win.
Reno: Mostly physical, weak AoE magic.
Rude: Mostly magic, token ST physical hit.
Elena: Physical. Can also AoE/ST Confuse and Sap.
Probably a good idea to employ dancers over a ST support user. Elena carrying Confuse should make her your first target. Do note the low HP values for everyone here and no weak phases, AoE damage can have this fight end quick.
Proud Clod +
凶Proud Clod w/Jammar Armor
HP: Proud Clod: 250,000 - Jammar Armor: 130,000
Target Score:
- Defeat Proud Clod with at least 3 characters not KO'ed.
Weak: Proud Clod (after Jammar Armor defeat): Lightning, Dark
Absorbs: None
Resists: None
Null: None
Vulnerabilities: None
Notes: Proud Clod initially starts out 80% resistant to breaks and no weaknesses. Very similar to previous fights, honestly. He is 100% physical with auto-hit gravity attacks.
Ultimate Beam Cannon will deal 50% HP damage with dispel on turn 2 and then every 6 turns after so keep your buffs at bay for a minute.
Because this is similar to other Proud Clod fights in mechanics, in this version with the lowered HP you can potentially power through without killing Jammar Armor by using a healing BSB to bypass reflect.
Acolyte Archive: Nothing really specific is required for this fight aside from a healer - so you'll want Aerith or Cait.
Rufus and Dark Nation (Apoc +)
滅Rufus (w/Dark Nation)
HP: Rufus: 300,000 - Dark Nation: 250,000
Target Score:
- Defeat Rufus and Dark Nation with 2 or more heroes not KO'ed.
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Notes: 100% physical fight. Dark Nation carries auto-hit gravity damage and Rufus brings back the lovely Mako Cannon spam...so pack up those physical breaks.
Dark Nation carries some status (Sap, Slow, Dispel) but they are all ST. He will also use Ultimate Barrier on Rufus at the start of the fight, so you'll want a dispel yourself.
Deal with Dark Nation and then unload with the SB's on Rufus. You don't want him lasting long as Mako Cannon spam can and will wipe you. You can carry fire resist accessories if you're not worried about Slow as some of Rufus' attacks are fire element, but Mako Cannon carries no element.
Sephiroth (Apoc ++)
滅Sephiroth
HP: 600,000
Target Score:
- Defeat Sephiroth with 2 or more heroes not KO'ed.
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Notes: This is a familiar fight, but one we have not had for a while. The only magical hit pierces res, so you can ignore Shellga. You'll want to mitigate some of that magical damage though through breaks.
Managing phase shifts are the trick here; at every 20% interval Seph will use Flashing Blade (2x AoE defense piercing) and then Scintilla (damage, self Haste). Watch the HP bar, and don't worry about the Haste because he is already over speed cap.
The inbetween phases don't hurt as much, but after 80% he can begin using a piercing magical attack in Ultimate Shadow Flare.
Acolyte Archive: Cait and Barret can help a lot here with the stacking breaks on their respective movesets.
Having an instant medica can help you recover the phase transitions, but you may be better off holding damage and managing those transitions to recover if you can't handle the output. Without a weakness or resist, you can still take advantage of potent element hits like Yuffie w/Ninja. If you can manage the setup and get lucky, it is possible to skip some phase transitions with Cloud or Sephiroth USB/ASB. Seph also becomes a beast in trance mode with his USB.