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  1. #1
    Sea Torques
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    Case Study: Squids, Formerly

    I was reading the threads and some info seemed to go by in passing but was not really expanded upon. Again my apologies for a new thread.

    1) Is there a text indicator for counter attack? I don't think I have seen: "Mob X's attack is countered, Mob X receives y damage."
    2) Does support job Mnk and Traits give counter?

  2. #2
    The God Damn Kuno
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    Re: Mnk and /Mnk.

    I believe you can counter, but only certain mob types can? I think I remember I had problems with my monk crab, it wouldn't counter or guard or something right. Not sure about sj mnk.

  3. #3
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    Re: Mnk and /Mnk.

    YES, there is text for a counter.
    NO, /MNK does not seem to counter (even with job traits), [I could be wrong on the second one]


    Since you brought it up. MNK mobs can counter and guard, can a skeleton mob with club/shield parry and shield block if its say war/ +job traits? (sorry to change your topic some lol)

    [edit] spelling

  4. #4
    The God Damn Kuno
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    Re: Mnk and /Mnk.

    I don't think I've ever seen anything parry before.

  5. #5
    Sea Torques
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    Re: Mnk and /Mnk.

    oi fuck...

    Well on the bright side, I saved 20 points I guess I will just use on HP+ which will be just liek /mnk...

    I know Sea Monk/Kraken can be main mnk. But I am wonderign if it's be better to keep it war, and hop up it's Double attack and have a lower weaon delay or switch it to Mnk main and gain Counter and more HP...

    Original Plan was:

    Kraken War:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    08 Mnk Sub
    12 Mnk Traits
    38 En-Drain
    70/70

    Right now I slapped En-Sleep on it to see what that does... I read it basically doubles your next attack's damage, and considering my Squid Cross-Attacks every other attack round...

    Option B:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    23 En-Sleep
    23 Str Bonus (Does it stack w/Str+25?)

    Would get me massive Weaponskills, with War Bonuses.

    Option C:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    58 Triple Attack

    Ridill Squid? Attacks 2-3 times?

    Option D:

    Innate: Auto-Rgain
    Innate: Str +25
    08 Mnk Main
    12 Mnk Traits
    38 En-Drain
    08 Vermin Killer (for Chigoes)

    On Option B, would I be better off using "xxxxx Attack bonus" as soon as I figure out what the element of Cross Attack/Tenticle is? Or just dump Str in it? (Seems that Str is a massive part of both WS.)

    I went this route mainly because the Squid will hit Hard and fast, it usually clears any kind of Stoneskin or goes through any buff present in nothign flat. Would En-Sleep be better? Or En-Drain, I hear En-Drian is like Blood Weapon when capped, and being that my squid hits mobs 2-3 levels higher than it for about 150/swing, that could make up for the lack of defense...

    Man... Just too many options here.

  6. #6
    The God Damn Kuno
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    Re: Mnk and /Mnk.

    The best thing to do is find out what you want to beat, and work with that. And yes, str bonus does stack with +25 str (and also with +50 for a total of +125 or so lol). I'm also kind of against large FP skills (ie triple attack) because theres usually other stuff that works just as well for a cheaper price. That stuff is best saved as an innate.

  7. #7
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    Re: Mnk and /Mnk.

    if you want to ensleep, go war/ otherwise mnk/+traits is very nice. A nice combo is mnk/war and traits for both, granted that limits you down to one more Skill before the five cap but with str+25/auto-regain as an innate don't think you'd be hurting to much to deal dmg and the counter/guard/hp will add to surviability, and at lv50 will have double atack. so if you go mnk/war+traits x 2 will still have 30FP for say STR+50 could be pretty mean, dunno lol.

  8. #8
    Sea Torques
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    Re: Mnk and /Mnk.

    Well Assuming that Cross-Attack & Tenticle are Water Based attacks, they might be Neutral, but let's assume.

    Innate: Auto-Regain
    Innate: Str+25
    23 Str Bonus
    30 Str+50
    17 Water Attack Bonus
    08 Killer Bonus of some kind.
    68/70

    That'd Be some kind of Whoop-ass right there.
    Comparign squids, it seems like Cross-Attack and Tenticle are both base damage + Str x 1.5, Cross attack being a 2-hit Ws, at 50, based off of my other older squid, and comparing it to the above, I am looking at roughly 850 damage Weaponskills, raw, 1,700 for Cross Attack?

    Guess I can always Re-Spec, I wish I had like 3 Squids with the regain to test out...
    Suppose I could go Hunting for more. Has it been unheard of to get Attack Speed bonus on a random mob? I assume any mob could have any trait native based on luck, but idk... Been thorugh a lot of squids. But I also got nearly 30k Jettons...

  9. #9
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    Re: Mnk and /Mnk.

    only ASB i know of for a fact is from chigeo and bees, and some people saying opo's (i've seen opos that attack so fast its gotta be ASB). I'm not sure if auto-regain is an all mob innate, i've wasted alot of time trying to get it on a wyvern and no luck yet.

  10. #10
    Sea Torques
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    Re: Mnk and /Mnk.

    Just updating in case anyone was curious:

    Original Plan was:

    Kraken War/Mnk:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    08 Mnk Sub
    12 Mnk Traits
    38 En-Drain
    70/70

    Option B:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    23 En-Sleep
    23 Str Bonus (Does it stack w/Str+25?)

    Would get me massive Weaponskills, with War Bonuses.

    Option C:
    Innate: Auto-Rgain
    Innate: Str +25
    12 War Traits
    58 Triple Attack

    Ridill Squid? Attacks 2-3 times?

    Option D:

    Innate: Auto-Rgain
    Innate: Str +25
    08 Mnk Main
    12 Mnk Traits
    38 En-Drain
    08 Vermin Killer (for Chigoes)

    War/Mnk En-Drain build worked well never lost versus generated mobs, held well in Diablos, but was no winner. Boxes still reign on my server. En-Drain was piss-poor, only did about 15 HP return 3x a fight. Bad investment.

    I then Tried the Ridill Squid. It does really well, kills things fast, and puts up with side steppers better, as WS are almost useless on them. Trip-Att doesn't seem to activate on Weaponskills, but Double attack does. I think there's a differentiation on if it's "Job innate" versus "Added Skill". It killed things FAST a few fights were a pair of double triple attacks and a weaponskill.

    Attempting to make a box basher atm, got a new reflector with Innate Regain and Attack bonus:

    Innate: Auto-Regain
    Innate: Attack bonus
    17 Water Attack Bonus
    23 Strength Bonus
    12 Job Trait Warrior
    17 Strength +25

    This should get me some healthy Weaponskills on boxes. Tempted to drop the Str+25 for Arcana Killer...

    How potent are the "Killer" effects?

  11. #11
    Sea Torques
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    Re: Mnk and /Mnk.

    There's a Roc in my D cage that only wins because he stacked killer effects on a strong base mob.

  12. #12
    The God Damn Kuno
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    Re: Mnk and /Mnk.

    How do you beat elementals with a killer effect? <.<

  13. #13
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    Re: Mnk and /Mnk.

    Quote Originally Posted by Not Kuno
    How do you beat elementals with a killer effect? <.<
    Arcana killer procs good deal on them. so DRK+traits for arcana killer, Arcana killer plate, and on an undead pet, is pretty potent killer effect, still random as all hell though.

  14. #14
    The God Damn Kuno
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    Re: Mnk and /Mnk.

    Really? I didn't know about them being arcana. <.<

  15. #15
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    Re: Mnk and /Mnk.

    Quote Originally Posted by Not Kuno
    Really? I didn't know about them being arcana. <.<
    Well they aren't outside of Pankration, I'm 100% sure of that.

  16. #16
    Sea Torques
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    Re: Mnk and /Mnk.

    You know if they stack?

    Like if I had a Drk mob, AND I added Arcana Killer for instance. Would it basically 'terror lock' a construct/box/elemental?

  17. #17
    The God Damn Kuno
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    Re: Case Study: Squids, Formerly:(Mnk and /Mnk)

    Im not sure its worth going out of your way for drk job + drk traits just for that. They might stack but it's impossible to tell, killer effects are pretty strong even without them.

  18. #18
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    Re: Case Study: Squids, Formerly:(Mnk and /Mnk)

    Lamia Idolator come as DRK/THF naturally, so 12FP+8FP to do killer effect and DRK Job Traits. Not to mention Undead and Arcana intimidate each other on the monster orders just like demons and dragons do, and yes the effect seems to stack with the natural intimidate, Not sure if the job traits stack with the killer plates.

  19. #19
    Sea Torques
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    Re: Case Study: Squids, Formerly:(Mnk and /Mnk)

    Quote Originally Posted by Not Kuno
    Im not sure its worth going out of your way for drk job + drk traits just for that. They might stack but it's impossible to tell, killer effects are pretty strong even without them.
    While I agree in the spirit you were replying to, I am mainly looking into future plans in general. Just looking at general functionality of the traits for future use. I might have to resort to drastic measures just to dethrone a fucking box from diablos... those things are broken.


    Quote Originally Posted by Graiza
    Lamia Idolator come as DRK/THF naturally, so 12FP+8FP to do killer effect and DRK Job Traits. Not to mention Undead and Arcana intimidate each other on the monster orders just like demons and dragons do, and yes the effect seems to stack with the natural intimidate, Not sure if the job traits stack with the killer plates.
    This is a good Idea, except for one thing, aren't undead just as intimidated by arcana as arcana are of them?

  20. #20
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    Re: Case Study: Squids, Formerly:(Mnk and /Mnk)

    yup, but in theory you have 3 intimidation traist, the elemental has 1, and its weak

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