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  1. #1
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    GW2: Update Notes Thread

    General
    Spoiler: show

    • Fixes to LOD on numerous objects in the world.
    • Fixes to maps to prevent players from moving outside of the playable area.
    • Fixed a bug that made pet footsteps excessively loud, especially in water.
    • Fixed a bug with assists not working in keg brawl.
    • Fixed numerous blocked events.
    • Updated text and functionality when purchasing bank slots.
    • Fixed loud sounds on portals to the Underworld in Godslost Swamp.
    • Fixed several bugs that were preventing some skill challenges from resetting properly.
    • All recipe items are now account bound. Many were previously soulbound.
    • Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
    • Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
    • Summoned rock dogs and fleshreavers die when they enter water.
    • Removed the lone 1 copper from city map completion rewards.
    • Removed Mystic Forge recipes that were being used to reduce surplus supplies.
    • Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
    • Obsidian Shards are now account bound.
    • Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
    • Fixed various crash bugs.
    • Added the rank 30-39 wolf finishing move.
    • Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
    • Fixed visible map completion percentage errors and the achievement not completing.
    • Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.


    Black Lion Trading Company
    • Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express or a Mystic Forge Conduit.
    • Black Lion Salvage Kits now properly display the correct percentages for rare materials.

    Story
    Spoiler: show

    • Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
    • Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
    • Fixed exploits in “The Sound of Psi-Lance.”
    • End of Story Loot Bags:
    o These have been improved to only give green or better gear of level 78 or higher.
    o The number of bags received has been reduced from 5 to 3.
    o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.


    Dungeons
    Spoiler: show

    General
    • Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.

    Citadel of Flame
    • Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
    • In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
    • In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.

    Caudecus’s Manor
    • Fixed an exploit that was allowing players to skip content.
    Honor of the Waves
    • Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
    Arah
    • Fixed a blocking issue.

    Ascalonian Catacombs
    • Fixed blocking bugs in Detha’s chain.

    Dungeon Rewards
    We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

    1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
    2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
    3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.


    Professions
    Spoiler: show

    General
    • Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch’s Leap hit more reliably.

    Elementalist
    • Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
    • Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.

    Engineer
    • Grenade Barrage: This Grenade Kit skill should now be usable underwater.
    • Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
    • Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
    • Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

    Guardian
    • Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
    • Elusive Power: This trait has been updated to not grant might when aegis was blocked.

    Mesmer
    • Fixed text on “readied” mantra buffs.
    • Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

    Necromancer
    • Taste of Death: This skill’s healing fact has been updated.
    • Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
    • Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
    • Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
    • Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
    • Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
    • Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
    • Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
    • Mark of Evasion: This trait can now trigger the Soul Marks trait.
    • Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.

    Thief
    • Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.


    Races
    Norn
    • Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.

    Player versus Player
    • Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.

    World versus World
    • Experimental Rifle: This item is no longer usable in World versus World.

    https://forum-en.guildwars2.com/foru...mber-25th-2012

  2. #2
    Relic Shield
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    necro fixes omfg

    Spoiler: show
    90 more to go!

  3. #3
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    Dem dungeon changes <3

  4. #4
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    Love the dungeon changes, now, make them harder so you can't faceroll through them like you can now or everybody is going to have full dungeon sets in a week, making them more common than people wearing whites.

  5. #5
    Nikkei's Hoe
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    Update Notes - September 25th 2012

    Could finish my TA weapon tonight doing all 3 TA paths. Hmm. :3

  6. #6
    Ridill
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    Quote Originally Posted by Icarian View Post
    Love the dungeon changes, now, make them harder so you can't faceroll through them like you can now or everybody is going to have full dungeon sets in a week, making them more common than people wearing whites.
    I hope Anet never ever listens to you

  7. #7
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    I hope they do. Make bosses challenging plz. Right now half of them just feel more like time sinks than actually difficult. They gave them a shitload of HP which just makes the fights drag on, even if they are easy.

  8. #8
    Hydra
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    This update reminds me of why I love ArenaNet: they listen. That said, I've got to wonder how they ever managed to think lvl 60/70 exotics from AC/CM were a good idea (not to mention the end of story rewards, though that may have just been an oversight).

  9. #9

    If you finish a dungeon in less than 40 minutes(even if it's your first for the day) it DR's and only gives you 45 tokens. You can't finish a dungeon, even your first in less than 30 minutes without DRing yourself.

    WTF? Punishing people for being good?

    https://forum-en.guildwars2.com/foru...ery-first-path

    This is the dumbest thing I've ever seen in my entire life, and I played FFXI and dealt with tanaka. They are killing this game with their stupid DR systems. I'm ok with DRing people who speed run a dungeon and clear it x3 in less than an hour or more, cause that ruins the game and makes dungeons(especially that one) the best gold/hour, which is against the design philsophy. However, DRing people for clearing a dungeon FOR THE FIRST TIME FOR THE DAY in less than ~40 mins is completely retarded.

  10. #10

    I'm honestly becoming a little bit wary that ANet is being so goddamn stubborn about this kind of thing. I realize anti-grind is not in their philosophy, but if people manage to clear a dungeon quickly and efficiently, you should NOT penalize your playerbase.

  11. #11
    CoP Dynamis
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    Anyone know when the time is that Dungeon timers reset for players?

  12. #12

    Quote Originally Posted by Flic View Post
    Anyone know when the time is that Dungeon timers reset for players?
    8 PM EST

  13. #13
    Hydra
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    Quote Originally Posted by Shiyo View Post
    If you finish a dungeon in less than 40 minutes(even if it's your first for the day) it DR's and only gives you 45 tokens. You can't finish a dungeon, even your first in less than 30 minutes without DRing yourself.

    WTF? Punishing people for being good?

    https://forum-en.guildwars2.com/foru...ery-first-path

    This is the dumbest thing I've ever seen in my entire life, and I played FFXI and dealt with tanaka. They are killing this game with their stupid DR systems. I'm ok with DRing people who speed run a dungeon and clear it x3 in less than an hour or more, cause that ruins the game and makes dungeons(especially that one) the best gold/hour, which is against the design philsophy. However, DRing people for clearing a dungeon FOR THE FIRST TIME FOR THE DAY in less than ~40 mins is completely retarded.
    The impression that I got from that thread is that the DR system is bugged to hell and does not seem to have anything to do with the time taken to clear a dungeon. One person was suffering DRs despite taking 1-2 hours per run. It seems likely that it is supposed to apply to repeated runs on the same day, which IS dumb because the lack of bonus tokens is enough, imo. Also, DRs seem to be global across all dungeons and paths, despite the update notes stating that you could run 3 paths of a dungeon on the same day for 60 tokens each, so that seems like something they just fucked up.

    Basically, it is dumb, but it's most likely being much, much more dumb atm than they actually intended. The difference between Tanaka and this is that this will probably be fixed soon, whereas Tanaka would just call it balanced and be done with it.

  14. #14
    The Defense is ready, Your Honor
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    Man, I suppose I should eventually do a dungeon.

    ...eventually.

  15. #15
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    Whoever is the program manager is, for dungeons, needs to be fired ASAP. Either Anet isn't listening to them or the don't know wtf they are doing. I haven't been in one, but from what I see in chat and forums, the process is beyond incompetent, from the planning, to the reward system. I'd really like to try some out (even have a gear set for it) but I really don't hear much in the way of encouraging me to do it, even though I want to see the content.

  16. #16
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    Quote Originally Posted by Kachiko View Post
    Whoever is the program manager is, for dungeons, needs to be fired ASAP. Either Anet isn't listening to them or the don't know wtf they are doing. I haven't been in one, but from what I see in chat and forums, the process is beyond incompetent, from the planning, to the reward system. I'd really like to try some out (even have a gear set for it) but I really don't hear much in the way of encouraging me to do it, even though I want to see the content.
    I'd avoid em for now. We spent 10-15 minutes just trying to get everyone in one earlier. Before the update, we'd been going with someone from another server just fine. After the patch.. we couldn't get them to enter the dungeon with us, so.. yeah. I mean we do them just fine. They aren't hard (to us, though to pugs they probably are), but definitely hold off on em for a bit.

  17. #17
    Yarglebargle
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    Took some data from AC and CM today regarding the DR system, we did them right after it resets (same time as dailies, as was confirmed by a dev on OF).

    3 of us hadn't done a dungeon in the past 24 hours, other two had done some AC paths around 9 PM PST yesterday (24th).

    Run 1 AC Path 1
    Start: 5:15 PM End: 5:56 PM
    All 5 of us got full rewards 177k/26s/60 Tokens

    Run 2 AC Path 2
    Start: 6:00 PM End: 6:29 PM
    All 5 of us got full rewards 177k/26s/60 Tokens

    Run 3 AC Path 3
    Start: 6:33 PM End: 7:05 PM
    All 5 of us got full rewards 177k/26s/60 Tokens

    Run 4 CM Story Mode (for a friend)
    Forgot to write times for this since it seemed unimportant until...

    Run 5 CM Path 1
    Start: 7:45 PM End: 8:45 PM
    1 person got full rewards, 2 of us got Half Rewards (30 Tokens), 1 of us got Quarter rewards (15 Tokens), and the 5th was a random person.

    So yeah, everything was working as intended until we did CM.

    EDIT: As was pointed out by one of the devs, the majority of people crying had done dungeons last night and before the reset today, but it still looks like there is a bug here.

    EDIT: Also we had no trouble getting everybody in the same instance. Everything there worked as intended as well.

  18. #18

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    If the system was working it seems pretty good.. based on what I've read though seems broken as hell. Hopefully they will fix this quickly.

  19. 2012-09-26 01:33


  20. #19
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    Quote Originally Posted by Kachiko View Post
    Whoever is the program manager is, for dungeons, needs to be fired ASAP. Either Anet isn't listening to them or the don't know wtf they are doing. I haven't been in one, but from what I see in chat and forums, the process is beyond incompetent, from the planning, to the reward system. I'd really like to try some out (even have a gear set for it) but I really don't hear much in the way of encouraging me to do it, even though I want to see the content.
    As much as I might bitch at the time about it not working, the dungeons have all been really fun. It probably wouldn't be so enjoyable if I wasn't running with people both competent and fun to shoot the shit with though. We pretty regularly need to fill out a fifth slot in our group so you should run some with us sometime. Shiyo can bitch endlessly about how OP you are, it'll be great.

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