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  1. #1
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    Quick question about Tomahawk

    Is there any list of the mobs affected by that skill? I'm trying to figure what to merit based on the quantity of mob where the skill is useful. It's hard to know at time if mob just have a ton of vit or a damage reduction.

    I know it doubled my dmg in Temenos-E and against elemental outside, but did anyone try it on HNM, or stuff like dyn-xarc demon?


    [edit]
    If anyone wonder, it doesnt drop magical damage reduction. At least, it did not both time I tested.

  2. #2

    I'm pretty sure a guy in my shell used it on the Aspido in Apollyon NW and then proceeded to drop a near 1000 damage Steel Cyclone on it, which was more than double what the BLMs were bursting for... >_>

    I know that might not count at HNM, but it's HNM-like.

  3. #3
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    This one definitively have a dmg reduction, but I wonder if it's the same for the real turtle. I guess it would work when it is in its shell but maybe not outside.


    I would really like to know for Xarc demon since I'm pretty sure those guy have dmg reduction.

  4. #4
    Sea Torques
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    I used it for temenos east I believe. In the wiki I posted something in the discussion. Of course, since I'm ps2 I'm only eyeing damage but it was noticable. Again, tomahawk takes away damage penalties much like banish would. It may not always be in the interest of the slashing damage. I haven't tested if it was only physical or not though. Need to find a mob type with innate resists for magic.

  5. #5
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    I meant Temenos East in the original post, sorry. Rampage was going from 500 to 1000 with it. Those same elemental also resist 50% magic, and our blm were still being resisted the same. That's why I think it only affect physical.


    I will go check on bird type of mobs tonight to see if it remove slashing penalty. If it does work against type of weapon penalty, I'm putting 3 points in it for sure.

  6. #6
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    If it would decrease magical resist. I wonder if it would be useful to cycle through wars for tomahawk on a nm like hydra. Myself, I'm leaving 1 point in tomahawk, 3 in war charge and 2 in savagery.

  7. #7
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    War charge is a waste imo, unless tomahawk work on almost nothing.

  8. #8
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    A war in my ls used tomahawk on first floor temenos SE on the jellies, which let me melee (as a monk) for 20-30 damage a fist. Was kind of nice, and it has a decent recast timer (3 minutes no?).

  9. #9

    Elementals it removes some physical resistance.
    Jellies, birds and bones it removes weapon-type resistance.
    Adamantoise it did not seem to anything on, when I tested.

    I will be doing Dynamis - Xarcabard tomorrow so I can test it then, I did not get to last week. Regardless of its effectiveness though, Tomahawk was the best Warrior merit introduced because its a nice hate tool on a three minute timer, making the job a much better tank than it was before on things it cannot damage. I would throw at least one in it.

  10. #10
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    Quote Originally Posted by deakka
    A war in my ls used tomahawk on first floor temenos SE on the jellies, which let me melee (as a monk) for 20-30 damage a fist. Was kind of nice, and it has a decent recast timer (3 minutes no?).
    http://www.uploadfile.info/uploads/1100db0f0a.jpg

  11. #11

    Guy in my LS says it basically removes any type of physical damage penalties a mob might have.

    E.g.
    - Aspid has physical damage reduction against all types of weapons. This would be removed.
    - Bones have a penalty against dagger. This would be removed, but H2H damage would be unchanged
    - Certain mobs in Limbus are completely immune to different types of weapon damage. This would be removed.

  12. #12
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    It doesn't remove the penalty, just lowers it.

    edit: I tried it on both adamantoise and xarc nms, noticed no difference on either. I know aspid has higher defense or -damage than ada, but I don't have high hopes for it working on it.

  13. #13
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    true priran, but i'm a big lazy fuck who doesn't want to step foot in aqueducts ever again

  14. #14

    Sounds like a really nice ability to use in a pinch, and a nice short timer. It's like formless strikes for the whole party!

  15. #15
    Ridill
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    Quote Originally Posted by Kaylia
    War charge is a waste imo, unless tomahawk work on almost nothing.
    It's not a waste, it's very nice when stacked with a WS. e.g. SATA+WC+Steel Cyclone at 300TP.

    I'm not sure I'd fully merit it, but at least one point in it is good. Far from a waste.

    An extra 10-30 TP during Warcry is a waste.

  16. #16
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kaylia
    War charge is a waste imo, unless tomahawk work on almost nothing.
    It's not a waste, it's very nice when stacked with a WS. e.g. SATA+WC+Steel Cyclone at 300TP.

    I'm not sure I'd fully merit it, but at least one point in it is good. Far from a waste.

    An extra 10-30 TP during Warcry is a waste.

    /thf sub is a waste on every nm where your dmg matter. On wyrm and the like, there is job more useful that most of us have leveled.

    I will never need it more than once per 20minutes

  17. #17
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    You don't really even need to be /thf for it to be good, its not like it doesn't stack on rampage.

    I'd rather have a guaranteed double attack weaponskill every 10 minutes than a marginal increase in chance for crit on two weaponskills in 10 minutes, considering that a 300% rampage usually isn't any better than a 100% one, I can't see 30tp (or less) making a difference.

  18. #18

    Quote Originally Posted by Amara
    You don't really even need to be /thf for it to be good, its not like it doesn't stack on rampage.

    I'd rather have a guaranteed double attack weaponskill every 10 minutes than a marginal increase in chance for crit on two weaponskills in 10 minutes, considering that a 300% rampage usually isn't any better than a 100% one, I can't see 30tp (or less) making a difference.
    Huh? You talking about with MS on?

  19. #19
    Ridill
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Kaylia
    War charge is a waste imo, unless tomahawk work on almost nothing.
    It's not a waste, it's very nice when stacked with a WS. e.g. SATA+WC+Steel Cyclone at 300TP.

    I'm not sure I'd fully merit it, but at least one point in it is good. Far from a waste.

    An extra 10-30 TP during Warcry is a waste.

    /thf sub is a waste on every nm where your dmg matter. On wyrm and the like, there is job more useful that most of us have leveled.

    I will never need it more than once per 20minutes
    You won't even be able to use it once per 20 min if you don't merit it.

    I don't think I'd personally put more than one merit into it. But I think its useful to have, even at 20 min, at least. I wouldn't call it a waste.

  20. #20
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    It is likely that Warrior's Charge(along with all 15 minute timer merits) will be able to be brought down to 5 minutes with 5 merits in the next update(or next next update if SE is being a bitch).

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