Known Skills and Traits (Subject to change)
1: Light Shot
TP Cost: 0
Action Cost: 0
Requires: Archer
Attack with your bow, dealing projectile damage.
1: Close Shot
TP Cost: 0
Action Cost: 0
Requires: Archer
Attack with your bow, dealing projectile damage and rendering the target immobile. Short Range Attack.
1: Refill
TP Cost: 0
Action Cost: 0
Requires: Archer
Refill your quiver with arrows. (Takes arrows from your inventory and tops up your currently equipped arrows)
2: Puncture
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
4: Raging Strike
TP Cost: 0
Action Cost: 3
Cooldown: 45 seconds
Requires: Disciples of War, Disciples of Magic
Strengthen your grip, increasing the attack power of your next attack.
6: Shadow Bind
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Fetter an enemy's shadow, rendering the target immobile.
8: Wide Volley
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
10: Quelling Strike
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Stifle the noise made by your weapon, reducing enmity generated by your next attack.
12: Scouring Strike
TP Cost: 500
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target.
14: Hawks Eye
TP Cost: 0
Action Cost: 3
Cooldown: 1min
Requires: Disciples of War, Disciples of Magic
Your eyes gain hawk like precision, increasing the accuracy of your next attack.
16: Arrow Helix
TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Loose arrows in all directions, dealing projectile damage to nearby enemies.
18: Scavenge
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Gather a stray arrow for your next attack. Can only be executed when no arrows are equipped.
20: Quick Nock
TP Cost: 2000
Action Cost: 3
Cooldown: TBC
Requires: Archer
Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you.
22: Quick Stride
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Quick your stride, increase movement speed.
24: Shrieker
TP Cost: 500
Action Cost: 3
Cooldown: TBC
Requires: TBC
Loose a shrilling arrow, dealing projectile damage.
26: Chameleon:
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Blend in with your surroundings, reducing enmity.
28: Puncture II
TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
30: Trifurcate
TP Cost: TBC
MP Cost: 30
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Seek to inflict massive damage, nocking up to a maximum of three arrows.
Skills & Traits you buy with Marks:
Skills
Multishot
Nock an additional arrow for your next attack, up to a maximum of 3.
Heavy Shot
Attack with your bow, dealing projectile damage and reducing the targets TP
Traits
Out of Sight
Reduces the enmity generated by your actions by 10
Bowmanship
Increases your affinity with archer based actions by 10, up to a maximum of 100
Mind over Matter
Converts DEX +5 into MND +5
Asceticism
Converts VIT +5 into PIE +5
Muscle Memory
Converts STR +5 into INT +5
Mind over Matter II
Converts DEX +10 into MND +10
Asceticism II
Converts VIT +10 into PIE +10
Muscle Memory II
Converts STR +10 into INT +10