Originally Posted by
Alvinho
Well, "more oomph" instead of "broken" could be a better way to describe it, I guess.
Most dual wield jobs, really. I shouldn't have to go out of my way to build a Subtle Blow for THF in order to be "accepted" more often in low-man content. BLU I think is in a bad place (I could be biased; I just really want longer buff durations). NIN similarly. While I do have SCH geared for "endgame" (as well as WHM, BLM, and RDM, for comparison), I don't see it being much useful for anything besides making skillchains for certain content. Sure, it's versatile, and I guess will take the nuking role because nobody likes to bring BLM to anything, if nuking is needed (almost never, depending on how your group does content). Regen V alone can't carry it (or at least shouldn't), and the Animus spells/Adloquium are very unimpressive. Helices are meh; storms are dope though. It does fine in small groups, but loses a lot of light in larger ones.
BTW, as long as you only have one, BLM does fine in a lot of content, surprisingly enough. Problem is convincing the group to take it.