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  1. #1
    Ridill
    Join Date
    Aug 2004
    Posts
    12,469
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    March 27, 2012 (JST) Version Update

    March 27, 2012 (JST) Version Update
    Event-related



    • [dev1051][dev1054] Voidwatch has received the following additions and updates:
      • Tavnazia Jurisdiction added
        http://forum.square-enix.com/ffxi/at...714953&thumb=1
        Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Owain in Tavnazia Safehold (H-6).
        *This content requires the "Chains of Promathia" expansion.


      • Aht Urhgan Jurisdiction added
        http://forum.square-enix.com/ffxi/at...714981&thumb=1
        Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Camille in the Wajaom Woodlands (M-7).
        *This content requires the "Treasures of Aht Urhgan" expansion.


      • New varieties of atmacite, abyssite, and periapts have been added.


      • The name for the NM Pil's special ability has been changed from "Bishop's Gambit" to "Tabbiyaa Gambit".


      • The order of menu options when claiming battle spoils from a Riftworn Pyxis has been adjusted.





    • [dev1101] Assault: Nyzul Isle Uncharted Region Adjustments
      • Upon entering, players will be asked to select floor 20, 40, 60, 80, or 100 as their ultimate destination.
        The player will not be sent, nor be able to travel to sections beyond the floor specified.


      • Upon vanquishing the NMs on the following floors a set number of times (see table), players will receive a key item that may be redeemed for a piece of equipment.
        FloorKey ItemRequired Victories20Bronze Astrarium2540Silver Astrarium2560Mythril Astrarium2580Gold Astrarium25100Platinum Astrarium1


      • Astraria may be redeemed by speaking to the NPC Berangere in Aht Urhgan Whitegate (L-9).
        http://forum.square-enix.com/ffxi/at...758639&thumb=1
        *Astraria will disappear upon a successful transaction.
        *Players may only possess one astrarium of a particular type at any given time.


      • Token prices for temporary items have been lowered.
        CategoryPrevious AmountCurrent AmountLow-grade Items10050Medium-grade Items200100High-grade Items300150



    • [dev1096] Walk of Echoes Adjustments
      • Players need no longer wait to receive the Kupofried's Medallion key item.


      • Temporary items are now obtainable upon entering a Walk.
        *Players will receive a random selection of five or so items.


      • Area attacks unleashed by bosses now deal less damage.


      • Combat and magic skills will now increase.



    • [dev1055] Besieged Adjustments
      • Post-KO weakness duration has been reduced from five minutes to one.


      • Players will now be eligible to receive experience after being raised even if they were KO'd when the battle concluded.



    • Dynamis Adjustment
      • Level restrictions no longer apply when beginning a Confrontation in the following areas:
        Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard



    • The Eldieme Necropolis (S) NPC Red Axe will no longer disappear during Campaign battles.


    • [dev1095] Limit Break Quest "Beyond Infinity" Adjustments
      • The effect of the Olde Rarab Tail item has been altered.
        • Effect duration has been extended.
        • Your opponent will be inflicted with Terror during this time.
        • Your opponent will not unleash weapon skills immediately after the effect wears off.




    • [dev1095] Limit Break Quest "Atop the Highest Mountains" Adjustments
      • The ??? targets from which frigicite may be obtained will always be visible.


      • The quest NMs located near these targets will no longer be stationary.


      • Methods of detection for these NMs have been adjusted.


      • These NMs no longer use Doom.



    • [dev1095] Additional Limit Break Quest Adjustments
      In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
      *The item will disappear upon trading it for the third time.
      Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest


    • The Port Jeuno NPC Shami now explains the orb exchange process only the first time players talk to him.


    • The ??? targets in Caedarva Mire from which Lamian Fang Keys may be obtained now reset every Vana'dielian day instead of every Conquest tally.



    Battle-related

    • The following job adjustments and refinements have been implemented:
      • [dev1084] Warrior
        • Warrior’s Charge
          • Recast time has been reduced from fifteen minutes to five.
          • Additional merit points will now increase the chance of a threefold attack by 5% per point.




      • [dev1087] White Mage
        • Martyr
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merits no longer reduce casting time, but instead increase HP granted by 5% per point.



        • Devotion
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merits no longer reduce casting time, but instead increase MP granted by 5% per point.




      • [dev1080] Thief
        • Assassin’s Charge
          • Recast time has been reduced from fifteen minutes to five.
          • Additional merit points now increase the chance of a fourfold attack by 5% per merit point.

        • Feint
          • Recast time has been reduced from ten minutes to two.
          • Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.




      • [dev1085] Paladin
        • Fealty
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merit points no longer reduce recast time, but instead extend duration by an additional five seconds per point.

        • Chivalry
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merit points no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.




      • [dev1086] Dark Knight
        • Dark Seal
          • Recast time has been reduced from fifteen minutes to five.
          • Additional merit points no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.

        • Diabolic Eye
          • Recast time has been reduced from fifteen minutes to five.
          • Additional merit points no longer reduce recast time, but instead increase accuracy by an additional five points per merit.




      • [dev1088] Beastmaster
        • Feral Howl
          • Recast time has been reduced from fifteen minutes to five.
          • Additional merit points no longer affect casting time, but instead increase accuracy by five percent per point.

        • Killer Instinct
          • Recast time has been reduced from fifteen minutes to five.
          • Duration has been extended from one minute to three.
          • Additional merit points no longer affect casting time, but instead extend duration by ten seconds per point.

        • Certain familiars summonable with the “Call Beast” ability have been adjusted as follows:
          • Dipper Yuly
            • The maximum level for the Treasure Hunter effect has been revised to level one.

          • Faithful Falcorr
            • The maximum level for the Treasure Hunter effect has been revised to level one.
            • Call duration has been extended from 90 seconds to 120 seconds.
            • Attack strength has been increased.





      • [dev1081] Bard
        • Nightingale
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merit points no longer affect recast time, but instead increase the chance of extremely rapid spellcasting by 25% per point.

        • Troubadour
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merit points no longer reduce recast time, but instead increase song accuracy by 25% per point.




      • [dev1082] Ranger
        • Flashy Shot
          • Recast time has been reduced from twenty minutes to ten.
          • Additional merit points no longer affect recast time, but instead increase ranged attack by 5% per point.




      • [dev1089] Samurai
        • Hagakure
          • Amount of TP returned has been increased from 20 to 40.




      • [dev1090] Dragoon
        • Spirit Surge
          • The Super Jump enmity reduction granted to the closest party member behind the dragoon has been increased.

        • Spirit Link
          • Also grants Regen to the wyvern.




      • [dev1091] Summoner
        • Heavenward Howl's HP/MP absorption additional effect now applies to attacks with secondary as well as main weapons.


        • Elemental spirit perpetuation cost has been adjusted as follows:
          * The values listed assume that Auto Refresh is in effect.
          LevelPrevious CostNew Cost1212345367894101112131451516171861922021222372 42561262772829303132833343536937382394010414243444 511464748491250LevelPrevious CostNew Cost5112252535413555657358145960616263156465666716 68697071721773747547677787980811858283848586878889 90174915929394951896979899
        • The "Elemental MP Cost" merit point enhancement has been replaced by "Summoning Magic Cast Time," which point will shorten summoning magic casting time by an additional 5 percent per point.



      • [dev1083] Puppetmaster
        • Analyzer
          • Maximum damage reduction for enemy special attacks has been increased from 10% to 40%.


          • Additional Earth Maneuvers now increase the number of special attacks mitigated rather than the percentage of damage reduction.
            Earth ManeuversSpecials Mitigated01122436







    • [dev1094] Cure Spell Adjustments
      At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
      • Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times.
      • Cure V-VI: Minimal adjustments.
        *Curaga I-V and Cura I-III will remain unchanged.



    • [dev1092] Save TP Adjustment
      Save TP is now treated as a minimum guaranteed TP value that will always be obtained from a weapon skill.

      Examples, assuming a Save TP value of 20:
      25 TP weapon skill: 25 TP obtained.
      15 TP weapon skill: 20 TP obtained.
      Missed (0 TP) weapon skill: 20 TP obtained.



    Item-related


    • [dev1045] Crafting Skill Cap Increase


      • The maximum unrestricted crafting level has been increased from Craftsman (60) to Artisan (70).


      • New synthesis recipes have been added.


      • Guild points will no longer be lost when revoking your contract with a particular guild.


      • For Guildworkers' Union quests, guild representatives will no longer accept items beyond the maximum guild point cap.
        *HQ items will be accepted with priority over NQ items.


      • The recipe for tonosama rice balls will now yield four rice balls instead of two.
        *HQ quantity will remain unchanged.


      • [dev1088] Lucky Broth recipe has been adjusted.



    • [dev1045] Synergy Adjustments
      • The synergy crucible key item may now be purchased from Synergy Engineer NPCs for 100 gil.
        *You cannot purchase a synergy crucible while undertaking the quest "Synergistic Pursuits".


      • A new quest "Synergy Support" will be available to players possessing a synergy crucible.


      • New synergy recipes have been added as follows.
        The following pieces of HQ equipment are augmentable via synergy with the "Abdhaljs’s Honor" item:
        http://forum.square-enix.com/ffxi/at...763778&thumb=1
        http://forum.square-enix.com/ffxi/at...763803&thumb=1
        <Adept>
        Huginn Coronet / Huginn Gauntlets / Huginn Hose / Huginn Gambieras / Tenryu Somen +1 / Tenryu Tekko +1 / Tenryu Hakama +1 / Tenryu Sune-ate +1 / Khepri Bonnet / Khepri Wristbands / Khepri Kecks / Khepri Gamashes / Spurrina Coif / Spurrina Gages / Spurrina Slops / Spurrina Nails / Iaso Mitra / Iaso Cuffs / Iaso Tights / Iaso Boots
        <Veteran>
        Huginn Haubert / Tenryu Domaru +1 / Khepri Jacket / Spurrina Doublet / Iaso Briault


      • [dev1088] Lucky Broth recipe has been adjusted.







    • [dev1104] Porter Moogle Service Expansion
      The items below are now storable via the Moogle Porter service.
      • Storage Slip 11:
        Dream Bell / Dream Bell +1 / Dream Cap / Dream Cap +1 / Dream Robe / Dream Robe +1 / Dream Trousers / Dream Trousers +1 / Dream Pants / Dream Pants +1 Dream Boots / Dream Boots +1 / Snowman Cap / Couronne des Etoiles / Silberkranz / Leafberry Wreath






    System-related



    • Various measures have been taken to prevent the Xbox 360 version from freezing.

    [Window-only updates]
    • [dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
      http://forum.square-enix.com/ffxi/at...764027&thumb=1
      The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
      Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
      1. [Standard]: Full keyboard and mouse
      2. [Compact 1]: Compact keyboard and mouse
      3. [Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
        *The above settings may be accessed from the main menu under “Config” -> “Misc. 2”

      *View the details of this control scheme.


    • [dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
      All new characters will start with "Compact 2" as the default input option.
    Resolved Issues
    • The following issues have been resolved:
      • An issue in the quest "Hat in Hand" wherein talking to a particular NPC had no effect.
      • An issue in the same quest wherein abandoning the quest would cause the victory fanfare to play.
      • An issue wherein the quest "Coming Full Circle" would be rendered uncompletable by performing certain actions.
      • An issue in the quest "The Wyrm God" wherein being struck by area effect magic during a cutscene would cause the screen to freeze.
      • An issue with Nyzul Isle missions wherein the following status benefits did not affect close-range attacks:
        Flurry / Increased Attack Speed
      • An issue with Nyzul Isle Uncharted Region missions wherein only the party leader would be allowed to enter the battlefield if that leader possessed imbued items.
      • An issue with Nyzul Isle Uncharted Region missions wherein certain NM names appeared with improper articles in battle messages.
      • An issue with Nyzul Isle Uncharted Region missions wherein the floor numbers referenced by the NPC Sorrowful Sage were inaccurate.
      • An issue with Voidwatch wherein non-participating players being drawn in by NMs would also effect participating players.
      • An issue wherein the Voidwatch monster Goji would use its special ability Bloody Claw in rapid succession.
      • An issue wherein players would not be credited with Imperial Standing if they were in a KO'd state at the conclusion of battle.
      • An issue wherein pets would not react when the monster Vanguard Ogresoother (Dynamis–Valkurm, Dynamis–Buburimu, Dynamis-Qufim) detected a player.
      • An issue with Dynamis wherein striking the weaknesses of Goblin, Demon, and Fomor family monsters would occasionally fail to yield Dynamis currency.
      • An issue wherein the Abyssea-Konschtat monsters Ephemeral Clionid and Ephemeral Limule would use magic not meant to be accessible to them.
      • An issue wherein the warrior trait Savagery would occasionally reduce the attack bonus granted by Warcry.
      • An issue wherein the white mage ability Divine Caress would, under certain conditions, also affect untargeted party members.
      • An issue wherein the effects of Manawell and Spontaneity would continue to affect players even after manually removing their status icons.
      • An issue wherein the status icon for the dark knight ability Dark Seal would not display properly.
      • An issue wherein the list of targetable alliance members would not display after selecting Curing Waltz from the command menu.
      • An issue wherein, if a blue mage with the thief subjob had learned both the blue mage job trait Treasure Hunter and thief job trait Treasure Hunter II, the latter would not activate.
      • An issue wherein, under certain conditions, pets would occasionally attack monsters of their own accord immediately after the enemies had respawned.
      • An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.
      • An issue wherein the duration of the weapon skill Exenterator's additional effect would not vary with TP.
      • An issue wherein PCs would vanish after defeating spheroid enemies with the weapon skill Blade: Shun.
      • An issue wherein the maximum number of guild points obtainable for delivering the following items differed from their intended values:
        Puls / Orange Juice / Roast Carp / Sis Kebabi / Boiled Cockatrice / Pepperoni / Salmon Meuniere / Shark Fin Soup
      • An issue wherein the item Karni Yarik +1 was undeliverable during guild quests.
      • An issue wherein equipping either Unkai Haidate +1 or Unkai Haidate +2 would grant an enhanced Hasso effect even when Hasso was not in use.
      • An issue wherein the icon for the item Eggplant was incorrect in the Windows and Xbox 360 versions of the game.
      • An issue wherein the level sync and Campaign battle icons would display in a low resolution for the Windows and Xbox 360 versions of the game.
      • An issue wherein the event replay for the quest "Babban Ny Mheillea" could not be viewed at the Goblin Footprints in West Sarutabaruta.
      • An issue wherein the following item names would not function properly with the /translate command or macros:
        Manigordo Tusk / Nares Saio / Nares Cuffs / Nares Trews / Nares Clogs / Dilettante's Grip
      • To alleviate confusion, the atmacite obtainable from the Voidwatch NM Celaeno has been renamed "Atmacite of Enticement."
      • Various text-related bugs reported on the FFXI Localization forum have been addressed.
      • The item Haraldr's Mufflers has been renamed to Haraldr's Muffler.


    Known Issues
    • Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
    • The icon for the item Tussle Breeches does not display correctly under certain conditions.
    • The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.


    --------------------------------------------------------------------------------------------
    The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
    New Battle System: Legion
    Overview
    Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards!
     
    Requirements
    • Main job of level 75 or above
    • Three to thirty-six participants

     
    Participating in Legion
    1. Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
      *Only one representative from your alliance need possess this key item.
    2. With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
      *As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
      *Legion passes will be valid for five minutes (Earth time) after issuance.
    3. Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
      Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry.
      *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
    4. From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!

     
    Spoils of War
    • Each HNM defeated will yield items and Legion points.
    • Items will be placed in a treasure pool to be lotted on by all participants.
    • Loot quality and Legion point rewards will increase the more foes you slay.
    • Legion points may be redeemed with Saarlan for a variety of rewards.


    Legion-related terms and phrases have been added to the Glossary of Game Terms.
    New Keyboard Controls
    Basic Controls
    The new "Compact 2" configuration offers two methods for controlling your character:

    1. Via keyboard (W/A/S/D/Q/E keys).
    2. Via mouse (moving the mouse with the wheel held down)
    Character Movement
    New Controls
    (Compact 2)Existing Controls
    (Compact)ActionWMove forwardAMove leftDMove rightSMove backQTurn left (*1)ETurn right (*1)Shift + AStrafe left (*2)Shift + DStrafe right (*2)
    (*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
    (*2) Your character will move directly to the side with the camera locked forward.
    Menu Navigation
    New Controls
    (Compact 2)Existing Controls
    (Full, Compact)Action↑Move cursor up←Move cursor left↓Move cursor down→Move cursor rightEnterConfirmEscCancel / Close window (*)
    *The function of [Esc] is situation-dependent.
    • When making a selection, [Esc] will cancel the selection.
    • At other times, [Esc] will close the window.
      *Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
    Moving Your Character
    With the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.
    *Combining keys of opposite directions will have no effect.
    *When pressing two keys of the same direction, the higher priority action will be carried out.
    *When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority.http://forum.square-enix.com/ffxi/at...738361&thumb=1
    Additional Keyboard Controls

    New ControlsExisting Controls
    (Full Keyboard)Action[Print ScreenTake screenshot]Scroll Lockall windows hiddenZ[/] on the numeric keypadSwitch between “walk” and “run” while movingV[5] on the numeric keypadToggle first-person and third-person viewR[7] on the numeric keypadWhen pressed while character is moving, toggles "autorun".[Page Up] or [9] on the numeric keypadZoom in,[Page Down] or [3] on the numeric keypadZoom outSpace barOpen the input window for text entry
    Keyboard Shortcuts
    Various actions can be performed quickly and easily using the keyboard.
    New ControlsExisting Controls
    (Full Keyboard)ActionF1~F6Toggles party members in the order that they appear in the bottom right area of the screenF7Target yourselfF8Target the closest NPC (“Non-Player Character”; a character controlled by the computer)F9Target the closest PC (“Player Character”; a character controlled by another player)F10Target the first character in your party’s member listF11、F12When you are part of an alliance, target the first character in each allied party’s member list
    The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:
    New ControlsExisting Controls
    (Full Keyboard)ActionNumber keysOpens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macroABegin or break off an auto-attackBOpen pet command menuCCheck a targetEOpen the "Equipment" window from the main menuHHeal (when not in battle)IOpen the “Item” window from the main menuJDisplay list of job abilities you have learnedLOpen the "Linkshell" input windowMOpen the “Magic” list from the main menuPOpen the “Party” input windowRReply to the last PC who sent you a messageSOpen the "Say" input windowTOpen the "Tell" input windowVToggles first-person and third-person viewWDisplay list of weapon skills you have learned-Open the main menu--------------------------------------------------------------------------------------------

    Mouse Controls
    Moving Your Character
    New ControlsPrevious ControlsActionLeft ButtonSelect menu item
    Target (PC, NPC or object) Hold scroll wheel while moving mouse(*1)Hold left button while moving mouse(*2)Move PC in the specified directionHold right/left button while moving mouseHold right button while moving mouseMove camera―Click scroll wheelOpen main menuScroll wheel up/downZoom in/out
    Move scroll bar up/down in current windowClick right buttonCancel menu item selection
    Cancel targetting PC, NPC or objectClick right button while moving mouseToggle autorun
    (*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
    (*2) While the left button is pressed, your character will move in the direction of the mouse cursor.
    Message so this will post!

  2. #2
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    12,838
    BG Level
    9
    FFXI Server
    Asura


    I could have really gone for some new auto-trans instead. It's not like anyone uses all of those WoTG Ops auto-translates anyways, dump them and other useless shit to make room if needed.

    At least we're getting stuff to do this update compared to last month....


    No word on the enfeebling resistance adjustment though?

  3. #3
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    "The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content. "

    Wait... so they didnt add voidwatch? after they had just announced they did, and added it to the update notes?

  4. #4
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

    lol why did they rename Bishop's Gambit. I guess the auto light cap with cells isn't this update unless I missed it.

  5. #5
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    12,838
    BG Level
    9
    FFXI Server
    Asura

    They added the CoP/ToA path of Ch4, just not the final portion of it that leads to the Provenance zone.

  6. #6
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    theres 2 parts to it... tavnazia/aht urhgan being one, and the new zone (finale) being the other

  7. #7
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Draylo View Post
    lol why did they rename Bishop's Gambit. I guess the auto light cap with cells isn't this update unless I missed it.
    probably a naming convention change in anticipation of the new Provenance chess NMs

  8. #8
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Thanks... i knew i was missing something <.<

  9. #9
    Sandworm Swallows
    Join Date
    Feb 2010
    Posts
    7,005
    BG Level
    8
    FFXI Server
    Sylph

    So. I see we will be bringing 9 thieves to everything now.

    Rotating feint rotation go!

  10. #10
    Professional Pixel Pusher
    Join Date
    Sep 2007
    Posts
    2,845
    BG Level
    7
    FFXI Server
    Ragnarok

    Today will be the first time updating since I got Windower and a few plugins, is there anything I need to worry about in regards to updating? Is it only dat changes that can screw things up for update days?

  11. #11
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    ITU: Coruscanti still broken, Falcorr now only lasts for two minutes.

  12. #12
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,678
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Vandalhart View Post
    Today will be the first time updating since I got Windower and a few plugins, is there anything I need to worry about in regards to updating? Is it only dat changes that can screw things up for update days?
    You should be fine, only thing that will break is dat related changes. Maps, icons etc. And if you use spellcast/recast they might be broken for a day or two.

  13. #13
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Well let's see. They fixed the Exenterator glitch, I'm saddened to know i could have made myself an extra invisible ninja by using blade shun, I look forward to somewhat emptier dynamis while the lolbsts level their thf up, and WHERE THE FUCK ARE THE SHITTY TICKETS?

  14. #14
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Chamaan View Post
    ITU: Coruscanti still broken, Falcorr now only lasts for two minutes.
    Coruscanti turned out to not be broken. Just incredibly shitty.

  15. #15
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    For reals? Where was I for this?

  16. #16
    Professional Pixel Pusher
    Join Date
    Sep 2007
    Posts
    2,845
    BG Level
    7
    FFXI Server
    Ragnarok

    Quote Originally Posted by Fereydoon View Post
    You should be fine, only thing that will break is dat related changes. Maps, icons etc. And if you use spellcast/recast they might be broken for a day or two.
    I think for the moment, all I have is recast. I haven't gotten into spellcast yet. I can probably just unload that if it runs into problems anyways. Thanks.

  17. #17
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Buffy View Post
    So. I see we will be bringing 9 thieves to everything now.

    Rotating feint rotation go!
    How many THFs for a KB? Whats max +TH you can do?

  18. #18

    An issue wherein the duration of the weapon skill Exenterator's additional effect would not vary with TP.
    sup byrthie

  19. #19
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Chamaan View Post
    For reals? Where was I for this?
    It was like 2 weeks ago. basically the proc can only happen on a multi attack and at some retard low rate and the severe damage just means either double damage or enemy defense is ignored.

  20. #20
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    TH has no effect on DRing, so 1.

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