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  1. #1
    D. Ring
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    Diabolos

    FFRK - Rose of May (FF9) Event & Strategies

    "It is my duty to protect the princess." - Beatrix

    "Mother... I shall become a great queen!" - Garnet

    Event Start Date: March 30
    Event Bonus Battle: April 2
    Event End Date: April 9

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...megathread_ix/

    Notable Rewards

    Short Hair Garnet Dress Record

    New Characters Acquired
    None

    Old Characters Acquired
    Beatrix
    Garnet
    Quina
    Vivi
    Amarant
    Kefka

    New Memory Crystals
    None

    Old Memory Crystals
    Beatrix MC1/MC2
    Garnet MC1/MC2
    Quina MC1/MC2
    Vivi MC1/MC2
    Amarant MC1/MC2
    Kefka MC1

    New Record Materia
    None

    New Record Sphere
    None

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with a party consisting of only FFIX Characters.

    Relics

    http://ffrk.kongbakpao.com/event-105/

  2. #2
    D. Ring
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    Bonus Battles
    Dread Arm of the Assassins +
    • Lani
      HP: ~86,237
      Target Score: Defeat Lani without being KO'd, Reduce Lani's ATK. Reduce Lani's DEF.
      • Weak: None
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities
    • Scarlet Hair
      HP: ~86,237
      Target Score: Defeat Scarlet Hair without being KO'd. Reduce Scarlet Hair's ATK. Reduce Scarlet Hair's DEF.
      • Weak: None
      • Null: None
      • Absorbs: None
      • Vulnerabilities: Silence Abilities, Slow Abilities, Sleep Abilities, and Stun Abilities


    Commentary

    Lani can be mostly neutralized by a character using Sentinel, or Draw Fire + Magic Lure (Retaliate/Reflect optional). Amarant, meanwhile, is begging to be put to sleep because he will bounce back and forth in and out of melee range if you let him. Mage teams (or at least one strong mage in your team) are recommended for this for that reason.

    Challenge From the Shadow ++
    Tantarian
    HP: ~110,000
    Target Score:
    • Defeat Tantarian without being KO'd.
    • Reduce Tantarian's ATK.
    • Reduce Tantarian's DEF.

    Weak: Holy Abilities (Hiding/Revealed), Fire Abilities (Revealed)
    Absorbs: None
    Resists: Dark Abilities
    Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities

    Commentary

    Deal 6,000 to 36,000 damage to him while he's in Hidden state to get him to reveal himself. Just use a Saint Cross, Firaja, Chain Firaga, etc to pop him. Don't use a SB, though, or you risk overshooting the target.

    Once you get him to reveal himself, this fight is simple. He can't even hurt you in Revealed form in this version of the fight.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    A Bizarre Kind of Dragon +++
    Worm Hydra
    HP: ~204,985
    Target Score:
    • Defeat the Worm Hydra without being KO'd.
    • Reduce the Worm Hydra's MAG.
    • Reduce the Worm Hydra's DEF.

    Weak: Ice Abilities
    Absorbs: None
    Resist: Fire Abilities
    Null: None
    Vulnerabilities: None

    Commentary

    All magic all the time, this one. It doesn't even have a token physical attack, so leave your physical mitigation at home. He stays Revealed for 3 turns, so be a little cautious after his 2nd turn.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Masked Warrior (U)
    Mysterious Masked Man
    HP: ~249,551
    Target Score:
    • Reduce the Mysterious Masked Man's ATK.
    • Reduce the Mysterious Masked Man's DEF.
    • Reduce the Mysterious Masked Man's RES.

    Weak: None
    Null: None
    Absorbs: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    Special: Protect (WHT: grant Protect to self)
    Special: Shell (WHT: grant Shell to self)
    20% chance: JP Text (PHY: deal 110% physical damage to one target)
    15% chance: JP Text (PHY: deal 100% physical damage to all targets)
    15% chance: JP Text 2 (PHY: deal 110% physical damage to one target)
    5% chance: JP Text 3 (PHY: deal 110% physical damage to one target)
    15% chance, unlocks turn 3: JP Text 2 (PHY: deal 100% physical damage to all targets)
    15% chance, unlocks turn 3: Fira (BLK: deal 210% magical fire damage to all targets)
    10% chance, unlocks turn 3: Firaga (BLK: deal 270% magical fire damage to all targets)
    5% chance, unlocks turn 5: JP Text 3 (PHY: deal 300% physical damage to all targets)
    15% chance to counter any attack: Counter Haste (WHT: grant Haste to self)

    Moveset (70%-40% HP: Weak):
    10% chance: JP Text (PHY: deal 110% physical damage to one target)
    15% chance: JP Text (PHY: deal 100% physical damage to all targets)
    15% chance: JP Text 2 (PHY: deal 110% physical damage to one target)
    15% chance: JP Text 2 (PHY: deal 100% physical damage to all targets)
    5% chance: JP Text 3 (PHY: deal 110% physical damage to one target)
    10% chance: JP Text 3 (PHY: deal 300% physical damage to all targets)
    15% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Firaga (BLK: deal 270% magical fire damage to all targets)
    15% chance to counter any attack: Counter Haste (WHT: grant Haste to self)

    Moveset (<40% HP: Very Weak):
    10% chance: JP Text (PHY: deal 110% physical damage to one target)
    10% chance: JP Text (PHY: deal 100% physical damage to all targets)
    10% chance: JP Text 2 (PHY: deal 110% physical damage to one target)
    10% chance: JP Text 2 (PHY: deal 100% physical damage to all targets)
    5% chance: JP Text 3 (PHY: deal 110% physical damage to one target)
    25% chance: JP Text 3 (PHY: deal 300% physical damage to all targets)
    15% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Firaga (BLK: deal 270% magical fire damage to all targets)
    15% chance to counter any attack: Counter Haste (WHT: grant Haste to self)

    Commentary

    The Mysterious Masked Man is immune to Reflect. He uses Protect on his first turn and Shell on his second turn, and always follows Firaga and the AOE version of JP Text 3 with weak single target physical attacks.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Mistodons (U+)
    Mistodons
    HP: ~67,944 each (All Waves)
    Target Score:
    • Reduce a Mistodon's ATK.
    • Reduce a Mistodon's DEF.
    • Exploit Mistodon's weakness to fire attacks.

    Weak: Fire Abilities
    Absorbs: Dark Abilities
    Resists: None
    Null: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Abilities

    Moveset (Wave 1, >50% HP: Default):
    15% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    30% chance, unlocks turn 3: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    10% chance, unlocks turn 3: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance, unlocks turn 3: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20% chance, unlocks turn 3: Fira (BLK: deal 350% magical fire damage to one target)
    10% chance, unlocks turn 3: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 1, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    15% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    20% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    15% chance: Fira (BLK: deal 350% magical fire damage to one target)
    15% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 2 1, >50% HP: Default):
    15/95 chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    25/95 chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    15/95 chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15/95 chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20/95 chance: Fira (BLK: deal 350% magical fire damage to one target)
    10/95 chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 2 2, >50% HP: Default):
    15% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    30% chance, unlocks turn 3: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    10% chance, unlocks turn 3: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance, unlocks turn 3: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20% chance, unlocks turn 3: Fira (BLK: deal 350% magical fire damage to one target)
    10% chance, unlocks turn 3: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 2 1, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    10% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    20% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    15% chance: Fira (BLK: deal 350% magical fire damage to one target)
    20% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 2 2, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    10% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    20% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    15% chance: Fira (BLK: deal 350% magical fire damage to one target)
    20% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 3, >50% HP: Default):
    15% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    25% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    15% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20% chance: Fira (BLK: deal 350% magical fire damage to one target)
    10% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 3, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    10% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    25% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    10% chance: Fira (BLK: deal 350% magical fire damage to one target)
    20% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 4 1, >50% HP: Default):
    15% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    25% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    15% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20% chance: Fira (BLK: deal 350% magical fire damage to one target)
    10% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 4 2, >50% HP: Default):
    15% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    25% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    15% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    20% chance: Fira (BLK: deal 350% magical fire damage to one target)
    10% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 4 1, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    10% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    25% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    10% chance: Fira (BLK: deal 350% magical fire damage to one target)
    20% chance: Rush (PHY: deal 114% physical damage to all targets)

    Moveset (Wave 4 2, <50% HP: Weak):
    20% chance: Poison Breath (NAT: deal 210% magical bio damage to all targets with a 33% chance to Poison them)
    10% chance: Headbutt (PHY: deal 100% physical damage to one target with a 21% chance to Silence them)
    25% chance: Fira (BLK: deal 210% magical fire damage to all targets)
    15% chance: Fog (NAT: deal 150% magical dark damage to all targets with a 12% chance to Sleep them)
    10% chance: Fira (BLK: deal 350% magical fire damage to one target)
    20% chance: Rush (PHY: deal 114% physical damage to all targets)

    Commentary

    There are four waves totalling 6 Mistodons; they come in a 1-2-1-2 pattern. Each Mistodon uses Headbutt on its first turn after spawning and after being reduced to 50% or lower HP, and always follows AOE attacks with Headbutt.

    Event Quest Notes: None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Chaos That Wears the Wind (U++)
    Tiamat
    HP: ~391,454
    Target Score:
    • Reduce Tiamat's MAG.
    • Reduce Tiamat's ATK.
    • Reduce Tiamat's DEF.

    Weak: Ice Abilities
    Absorbs: Wind Abilities
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    35% chance: Silence Claw (PHY: deal 159% physical damage to one target with a 24% chance to Silence them)
    15% chance: MP Absorb (NAT: Osmose one target)
    5% chance: Magic Absorb (NAT: reduce one target's magic by 40% for 25 seconds, and increase own magic by 50% for 25 seconds)
    5% chance: Power Absorb (NAT: reduce one target's attack by 40% for 25 seconds, and increase own attack by 50% for 25 seconds)
    15% chance: Flame Jets (NAT: deal 180% ranged physical fire damage to all targets)
    10% chance: Firaga (BLK: deal 340% magical fire damage to one target)
    15% chance: Whirlwind Cut (PHY: deal 150% ranged physical damage to all targets)

    Moveset (70%-40% HP: Weak):
    25/95 chance: Silence Claw (PHY: deal 159% physical damage to one target with a 24% chance to Silence them)
    10/95 chance: Twister (NAT: deal 230% magical wind damage to all targets)
    5/95 chance: Magic Absorb (NAT: reduce one target's magic by 40% for 25 seconds, and increase own magic by 50% for 25 seconds)
    5/95 chance: Power Absorb (NAT: reduce one target's attack by 40% for 25 seconds, and increase own attack by 50% for 25 seconds)
    15/95 chance: Flame Jets (NAT: deal 180% ranged physical fire damage to all targets)
    10/95 chance: Firaga (BLK: deal 340% magical fire damage to one target)
    5/95 chance: Whirlwind Cut (PHY: deal 150% ranged physical damage to all targets)
    20/95 chance: 凶 Flame Jets (NAT: deal 280% piercing ranged physical fire damage to all targets)

    Moveset (<40% HP: Very Weak):
    10% chance: Silence Claw (PHY: deal 159% physical damage to one target with a 24% chance to Silence them)
    15% chance: Twister (NAT: deal 230% magical wind damage to all targets)
    5% chance: Magic Absorb (NAT: reduce one target's magic by 40% for 25 seconds, and increase own magic by 50% for 25 seconds)
    5% chance: Power Absorb (NAT: reduce one target's attack by 40% for 25 seconds, and increase own attack by 50% for 25 seconds)
    10% chance: Flame Jets (NAT: deal 180% ranged physical fire damage to all targets)
    10% chance: Firaga (BLK: deal 340% magical fire damage to one target)
    5% chance: Whirlwind Cut (PHY: deal 150% ranged physical damage to all targets)
    40% chance: 凶 Flame Jets (NAT: deal 280% piercing ranged physical fire damage to all targets)

    Commentary

    Tiamat can use any of its attacks on turn 1. Tiamat uses 凶 Flame Jets on its first turn (and at least every 5 turns thereafter) in Weak phase and on its first turn (and at least every 3 turns thereafter) in Very Weak phase. Tiamat always follows any of its AOE attacks with Silence Claw.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Kuja (Multiplayer)
    HP: ~426,194 (d160 | ~661,739 (d200)
    Target Score:
    • Defeat Kuja with 4 or more characters alive.
    • Reduce Kuja's ATK.
    • Reduce Kuja's MAG.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    Notable Attacks:
    Flare (BLK: deal very heavy magical non-elemental damage to one target)
    Thundaja (BLK: deal heavy magical thunder damage to all targets)
    Gravija (BLK: deal 60% current HP damage to all targets)
    Flare Star (NAT: deal massive magical non-elemental damage to all targets)
    Reaper's Lightning (NAT: deal massive physical thunder damage to one target)
    凶 Flare Star (NAT: deal piercing magical non-elemental damage to all targets with a high chance to Sap them)
    Ultima (NAT: reduce all targets to 1 HP)
    Gigavolt (NAT: deal heavy magical thunder damage to all targets)
    Reaper's Flash (NAT: deal moderate physical thunder damage to all targets)

    Commentary

    Kuja counters attacks with his basic physical attack in his first three phases, and with 凶 Flare Star in his Trance-Weak phase. Kuja uses Gravija on his first turn in Normal-Weak phase and Ultima on his second turn in Trance phase.

  3. #3
    Blue Magic is Best Magic
    Join Date
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    Oooh all the weapons I've missed for Beatrix

  4. #4
    Ridill
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    100 gem Gigi OSB here I come!


  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    37,802
    BG Level
    10

    Bonus battles are Monday only


  6. #6
    Cake Mix
    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
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    Cakey Yama
    FFXIV Server
    Leviathan
    FFXI Server
    Unicorn

    Quote Originally Posted by Alkar View Post
    100 gem Gigi OSB here I come!

    Is OSB is so fucking cute.

  7. #7
    E. Body
    Join Date
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    Quetzalcoatl

    Quote Originally Posted by Alkar View Post
    100 gem Gigi OSB here I come!

    Why does everyone keep calling him Gigi? It's Vivi! Who the hell is GIGI??!!

  8. #8
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Classikmage View Post
    Why does everyone keep calling him Gigi? It's Vivi! Who the hell is GIGI??!!
    http://ffxiv.gamerescape.com/wiki/Gigi_(Hildibrand)

  9. #9
    Very Sexy Nerd
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    Carbuncle

    Oh, I thought people were just being retarded.

  10. #10
    E. Body
    Join Date
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    Quetzalcoatl

    U+ CM 1/1 SB's were:
    Freya - Dragon Breath
    Eiko - Flames of Rebirth
    Steiner - Sword Art Stock Break
    Vivi - Proof of Existence
    Beatrix - Seiken Shock

    Vivi was defnitely the MVP here... he was tearing shit up. Shit was dying really fast. Eiko only ended up using her SB and 2 charges of Ultra Cure throughout the whole fight.

    Spoiler: show



    Used A-Team for this one. SB's used were:

    Ramza - Shout > Chant
    Vaan - Ark Blast x2
    Aerith - White Materia
    Orlandeau - Thunder God
    Agrias - Cleansing Strike > Divine Ruination.

    I probably should have used Divine Ruination first but I was worried about mitigation... I thought he was going to do more to me. He still went down really fast. Aerith only used her BSSB once, didn't even need to hit attack or defend commands or Ultra Cure once before he died.

    Spoiler: show

    [img]https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/17796346_1404584126272589_3053007524513113187_n.jp g?oh=d4db9db9aa2a9249300ba2929d8c41dc&oe=5958F20D[/img[

  11. #11
    Ridill
    Join Date
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    Asura

    Pretty easy set of Ultimates. Used my new toys like Serah's BSB and OK's OSB to destroy Tiamat, he never stood a chance lol.
    Also went solo against Apocalypse Kuja because the lag in unbearable in MP fights and didn't have a lot of issues, (almost) fully dived Alphinaud is simply amazing. Went with Eiko+Vanille for healing but Eiko was summoning for the first 50% of the fight.

  12. #12
    Relic Shield
    Join Date
    Jan 2016
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    1,829
    BG Level
    6

    Bad sign 1: Opening with terra OSB using mako might.
    Bad sign 2: I didn't see how much damage it did, but the later buffed OSB she did did a whopping 27k.

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