Originally Posted by
Yugl
WSC was another one brought up among various people I discussed this with. I have no clue either.
I don't think I've said critical hit rate is an independent variable; if so, disregard that part of the post. In fact, I absolutely agree that it is a dependent variable based on TP. That's why the idea of f(TP) works so well (intuitively) for describing that function rather than the base multiplier (EX: 2.25 for VS). I tried to point it out in my previous post, but perhaps I was not clear: I agree that fTP works even if it is a constant value. There's no logical contradiction involved. I just think that the proposed revision in example (1) more neatly describes the WS for people. We've gotten far using the terms we have, so there doesn't appear to be anything wrong with how we have been naming terms. If it were a necessity or blatant error, I would have foregone the thread and revised everything so that it's clearer. I guess the issue is what makes it f(TP) anymore than f(CHR) or f(MoonPhase) if we allow for constants? The only benefit to the f(TP) is that in some occasions, specifically WS that vary damage based on TP, TP can affect the fTP whereas the other two never do.
I should have mentioned this earlier, but I've presented the idea because it's going to affect the construction of BG-Wiki pages (At least). It works as it is, but, like theories, we should replace terminology full of caveats and exceptions with terminology that captures everything precisely and without exception.