Ok i been trying to setup my ingame macros to run scripts but its not working at all. The command is /console exec name of .txt file?
In the file itself i have input blah blah. Not even one changes though -.-
Thanks
Ok i been trying to setup my ingame macros to run scripts but its not working at all. The command is /console exec name of .txt file?
In the file itself i have input blah blah. Not even one changes though -.-
Thanks
/console Exec Dancingedge.txt =
Works fine for me.input /equip Neck "Soil Gorget";
input /equip Hands "Hecatomb Mittens";
input /equip Waist "Warwolf Belt";
input /equip Back "Forager's Mantle";
input /equip Ear2 "Ethereal Earring";
input /echo Dancing Edge gear!
hmm does it have to be capital E? Thats the only thing different then i do and nota lol. You put the text file in scripts right?
http://ffxi.archbell.com/forums/viewforum.php?f=1
Whaddaya know, a whole forum there.
http://www.theorderls.com/phpBB2/viewto ... 507#219507Originally Posted by Sethe
Whaddaya know, their question answered already
You are putting said text files in the actual scripts folder correct? And you are separating each input line by a semi-colon then an enter, right?
yep doesnt even say nothing at all when i use /console exec XX.txt. I have updated windower to. Maybe ill try just deleting the hole folder and reinstalling windower.
Did you capitalize it yet?
no it doesn't have to be capitilized
type:
/console exec "wrongfile.txt" (yes use the wrong name on purpose)
and then press ~ (or whatever your console key is) and make sure it says "Unable to execute file wrongfile.txt"
If it does say that, then you don't have the scripts in the right directory or they are formatted incorrectly. Put an /input /echo blahblah to test
If it doesn't say that, you have a windower problem where it's not properly reading what's coming up on your console.
Wanted to put emphasis on these things Ryko mentioned, I found that the old method I did not enter after each command (old formatting allowed this), since the new windower, it is now required to put semicolon ( after each command, then enter, even on your last command you need a semicolon.Originally Posted by Ryko
Hmm ill try that when i get home thanks for the input^^. Ya i put the ; at the end of each line.
That works for me, I dont have any semi colons at all.Code:input /equip ammo "Acid Bolt" input /equip R.ring "Scorpion Ring" input /equip Body "Rapparee Harness" input /equip Legs "Bravo's Subligar" input /equip L.Ring "Scorpion Ring" input /equip Neck "Spectacles" input /ra <t>
NQ scorpion rings?!
Lemme get on my bonecrafter when I get home tonight.
It's odd, some people have to put semicolons in, or their input commands get sent to chat. However, my equip change scripts don't use semicolons, and I'm still using the same script files I was using before the expansion, as I am now with the new windower. They work fine for me. I've even modified them since then, and made new scripts without semicolons. I haven't had any problems.Originally Posted by othellojr
You should know me by now, I dont even have an optical hat (and my thf is nearly 70!).Originally Posted by aurik
Screw scorp rings, make me mermans!
I don't have semicolon's after each line and my macros work perfectly,Originally Posted by othellojr
works perfectly (except in Besieged lol).Code:input /equip Head "Hecatomb Cap" input /equip Feet "Rutter Sabatons" input /equip Legs "Warrior's Cuisses" input /equip Waist "Warwolf Belt" input /equip Hands "Adaman Mufflers" input /equip Neck "Soil Gorget" input /equip Ear1 "Minuet Earring" input /equip Ring2 "Flame Ring" input /ws "Rampage" <t> wait 2; input /echo >>>>>Rampage TP return: <tp> input /equip Head "Walahra Turban" input /equip Feet "Adaman Sollerets" input /equip Legs "Byakko's Haidate" input /equip Waist "Swift Belt" input /equip Hands "Dusk Gloves" input /equip Neck "Peacock Charm" input /equip Ear1 "Suppanomimi" input /equip Ring2 "Jaeger Ring"
Can a GM snoop your macros, or is that all stored locally? If they can see your in game macros, this might not be the best idea since it's basically handing them proof you're using the windower.Originally Posted by Suci
nah they cant
Macros are stored locally (~\SquareEnix\FINAL FANTASY XI\USER\xxxxxx\) and the information is injected directly into the game so unless the GM thought seeing 19 things changed back-to-back was a bit odd (assuming that can see those things, assuming they don't presume you have four in-game macros you hit fast), you're fine.Originally Posted by Hakamaru