uhhh what?
https://www.pcgamer.com/survival-hor...r-some-reason/In an interview with [redacted], Schofield said that The Callisto Protocol is in fact set in the PUBG universe, as it was originally billed, but 300 years after the events of PUBG.
"The funny thing is, I came in with this story when I went and met with the PUBG people for the first time and started talking about [The Callisto Protocol] and building a studio," Schofield said. "I presented this game to them, and so what we did was we made it fit within the PUBG storyline"
Skybound Entertainment (Walking Dead) Partnership AnnouncedSkybound Entertainment today announced a partnership with Striking Distance Studios and Krafton. that will help bring The Callisto Protocol, a single-player, narrative driven survival horror game, to PCs and consoles in 2022. With its expertise in building horror-themed transmedia brand extensions, Skybound will act as a strategic partner for Striking Distance Studios and publisher Krafton bringing its global marketing and distribution capabilities to the game.
The Callisto Protocol is set in Black Iron Prison on Jupiter’s dead moon of Callisto in the year 2320. Players must survive unspeakable horrors as they escape Black Iron and uncover the dark secrets of the mysterious United Jupiter Company. Developed by the team behind the iconic Dead Space franchise, The Callisto Protocol is a next-generation take on the survival horror genre that aims to raise the bar for immersive interactive storytelling.
“Striking Distance Studios has one goal with The Callisto Protocol – to make one of the most terrifying games of all time,” said Glen Schofield, CEO of Striking Distance Studios. “Skybound Entertainment is unrivaled in the worlds of sci-fi and horror storytelling, and will be an incredible partner for KRAFTON and Striking Distance Studios as we bring the world of The Callisto Protocol to life in games and beyond.”
The Callisto Protocol was first introduced at The Game Awards in December 2020 with a cinematic trailer, and follow-up uncensored red band trailer, set deep within the depths of Black Iron Prison.
“The team at Striking Distance Studios are the video game industry’s best at creating blockbuster games,” said Robert Kirkman, Chairman of Skybound Entertainment and creator of The Walking Dead. “Through Skybound, The Walking Dead has expanded from its original comic book to multiple television series, books, video games, merchandise, and more, and we can’t wait to explore similar possibilities for The Callisto Protocol with Skybound’s multiplatform expertise. We’re excited to be working on this IP alongside the game’s publisher, Krafton.”
“Krafton is thrilled to join forces with Skybound Entertainment to help us bring Striking Distance Studio’s ambitious new take on survival horror to life,” said Ashley Youngsun Nam, Head of Global Business Development and Studio Management for Krafton. “We’ve assembled a dream team of developers and publishing talent that is poised to redefine sci-fi horror for a whole new generation of gamers around the world.”
The Callisto Protocol is currently in development at Striking Distance Studios in the San Francisco suburb of San Ramon, California. The team has grown to more than 150 game industry veterans in less than 18 months.
https://blog.playstation.com/2022/06...play-revealed/
Set on Jupiter’s “dead moon” Callisto in 2320, The Callisto Protocol is the story of Jacob Lee, an inmate at Black Iron Prison who must fight for his life when a mysterious outbreak throws the moon into chaos. Prison guards and inmates are mutating into monstrous creatures called Biophage, and Jacob must battle to survive the horrors of Black Iron and uncover the dark secrets of the United Jupiter Company.
Creating terrifying moments in games is hard. To bring the world of The Callisto Protocol to life, the team uses a process we call Horror Engineering to hand craft unforgettable scares. It’s about blending atmosphere, tension, brutality, helplessness, and humanity to thrill players … and hopefully scare the crap out of them.
Let’s take a look at how it works.
Horror starts with atmosphere. Callisto is an oppressive world that feels desolate, isolated, and puts players on edge. We spend a ton of time designing the lighting to create a sense of dread and keep players guessing about what’s in the shadows.
We also take full advantage of PS5’s 3D Audio capabilities and leverage acoustic ray tracing, diffraction, and portaling to fully immerse players in the world. From the monstrous sounds of Biophage echoing down long dark hallways, to the ambient whirring of broken prison machinery, audio is a huge feature in making players feel trapped, isolated, and alone.
We also obsess over building and releasing tension. You can’t have jump scares around every corner. Sometimes we space scares out to give players time to catch their breath, and sometimes we hit them with two or three scares in a row. We want your heart to race with every tick of the PS5’s awesome haptics. From the satisfying swing of Jacob’s stun baton, to the heavy footsteps of a massive enemy, the PS5 helps us make players feel every moment of the pulse-pounding tension.
What would a horror game be without brutality? Striking Distance Studios has designed a strategic combat system that forces players to get up close and personal with our horrifying creatures. We seamlessly blend melee combat and gunplay with a unique gravity weapon called the GRP.
Black Iron guards use the GRP to control the prison population, but it also allows Jacob to get creative in how he battles the Biophage. Players can freeze a rushing enemy in their tracks, or even throw Biophage into a nearby turbine fan or environmental hazard to escape a seemingly dire situation.
The Callisto Protocol is a survival horror game, so players should feel helpless. Jacob isn’t a soldier, and every encounter is a life and death struggle. Ammo, health, and weapons are precious, and players will need to scour Black Iron for any advantage they can find.
And finally, the game needs to have an element of humanity. We want to give players characters that they care about, and a deep, immersive story that’s going to keep them guessing until the end. The role of Jacob is played by Josh Duhamel, who delivers a thrilling performance that brings the whole world to life.
The game comes out around the world on PS5 and PS4 on December 2, 2022. And make sure to pre-order the game on the PlayStation Store to receive a special Contraband Pack to help give Jacob a fighting chance against the unspeakable horrors of Black Iron Prison.
I thought this was the Dead Space remake right up until the title card showed up.
Just in time for Xmas.
edit: just watched the gameplay trailer. Honestly, as much as I love Dead Space, this looks/acts/sounds/plays way too much like Dead Space without it being a Dead Space game.
https://www.pcgamer.com/callisto-pro...board-changes/
The Callisto Protocol(opens in new tab), the fleshy, goopy space horror game from former Dead Space devs, has been cancelled in Japan following a thumbs-down from the country's Computer Entertainment Rating Organisation (CERO). In a statement posted to Twitter, the game's team says that it's going to cancel the game's Japanese release entirely rather than make the changes necessary to mollify the ratings board.
I thought Australia was the ratings-board nightmare devs had to overcome. How fucked does the game have to be to be shot down in the land of tentacle loli hentai?
Lol this game just went from day 1 to Steam sale. GG devs.
https://www.videogameschronicle.com/...th-animations/
Weirdest DLC I ever saw
Yeah, that contagion bundle sounds like it would have been a great option to throw into the fucking base game.
A fucking difficulty option. Seriously. Your horror game that you made, you excluded a mode that would make it more scary. Fucking hell.
EA game clone using EA tactics
You figured the guy who co-created Dead Space and got screwed over hard by EA EAing, would have avoided doing something like this. Of course, he got EAd a different way, so maybe he thought this was fine.