Unless I overlooked something, but this is really elegant. Level 1 is a cube, level 2 is a tetrehedron and level 3 are fully opposed on the same line going through the center of the cube and the tetrahedron.
Unless I overlooked something, but this is really elegant. Level 1 is a cube, level 2 is a tetrehedron and level 3 are fully opposed on the same line going through the center of the cube and the tetrahedron.
It was always going to be possible to represent it this way because it only depends on the number of nodes at each level and the fact that next-tier properties rely on exclusive sets of nodes from the previous tier.
Imo there is nothing wrong or weird about the system except:
1. The Tier 1 properties (here shown as a cube missing edges) should be more systematic. What is up with Liquefaction??
2. The Tier 1 properties that make Tier 2 properties should make some goddamned sense. Liquefaction (Fire) plus Impaction (Thunder) makes Fusion (Fire+Light)? What? Scission to Transfixion makes Distortion? Plz someone fix it
Yeah it makes no sense. But my main focus was to see if I could represent it in a less visually jarring way than this:
Not sure I succeeded quite yet, but imma play more with it. Perhaps a rotatable 3D model on a webpage or something.