First of all, the game is most definitely not just a “boots on the ground” shooter, there will be plenty of sections in which one of the three protagonists will ride one of Front Mission‘s iconic Wanzer mechas (stolen from the armored forces that have invaded the city that serves as the setting of the game) in pitched robot battles.
Interestingly, players will often be able to choose whether they want to face the soldiers guarding the wanzer or take another approach on foot.
Foot combat is very tactical, with limited resources (the three protagonists found themselves in the middle of a war all of a sudden), and the necessity to play it smart and tactically, using traps, improvised weapons, and crafting to fight against enemies that often outgun you considerably.
Choice plays a large role in the game, part of which revolves around rescuing civilians trapped in the city. All of them have their own motives and backstory, and often it’ll take quite a lot of convincing to get them to follow you. You can also decide to abandon them to their doom if you can’t convince them, or even if you just decide that you don’t care.