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Thread: Update Details 9/6/07     submit to reddit submit to twitter

  1. #1

    Update Details 9/6/07

    http://www.playonline.com/ff11us/polnew ... 1242.shtml


    Sep. 6, 2007 08:00 [PDT] From: FINAL FANTASY XI



    Details of the Next Version Update



    The next FINAL FANTASY XI version update is scheduled to take place on Sep. 10, 2007. Following are the details on features that will be implemented on next version update.

    Details for the maintenance schedule will be released once they become available.

    [Important Update Details]
    - Addition of "Pankration."

    - Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

    The following issues will be addressed:
    - Monster ability statistics are lower than intended.

    - Ability statistics of Automatons and Pets are lower than intended.

    - Graphic of Goblin Bounty Hunter continues to appear even after it is defeated.

    - Players are unable to correctly enter Hazhalm Testing Grounds when checking the "Entry Gate" without a "Glowing Lamp" in their possession.

    - All random number calculations for damage amounts are not being calculated properly.

    - Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

    - Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

    - The TP of beastmaster's pets slowly continues to decrease while they were not engaged in battle.

    - Attachments do not function properly when Automatons have both "Stealth Screen" and "Optical Fiber" attached.

    - Automaton continues to cast magic on player characters that are KO'd.

    - Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

    - When a "Chocobuck Slip" and Chocobucks are both traded, players may be able to carry more than the maximum allowed Chocobucks.

    - When "Tandjana Wildgrass" is used during the Chocobo Hot and Cold Game, the cursor pointing to the treasure chest will not appear if the cancel button is pressed at a specific time.

    - Item icons do not appear in the Delivery Box. (Xbox 360 version only)

    - Macros might not function depending on how the name of certain items are included.
    * To avoid this issue, please enter item names either in abbreviated format or by using the auto-translate function.

    - When entering text commands, shortcuts such as "" will not function properly if a phrase using quotation marks (') is included.

  2. #2

    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    - Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."
    WHAT?!?!?!

    The following issues will be addressed:
    - Monster ability statistics are lower than intended.

    - Ability statistics of Automatons and Pets are lower than intended.
    BST and PUP buff!

    - All random number calculations for damage amounts are not being calculated properly.
    ROFL

    - Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.


    - Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.
    Wow, nobody noticed this? rofl

    - Automaton continues to cast magic on player characters that are KO'd.
    OK I gotta see this before the patch. Can cure 1 raise the dead?!?!

    - Under certain combinations of heads and frames, Automatons will try to cast spells continuously.
    lolharlewalker

  3. #3
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    Re: Update Details 9/6/07

    "- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons."

    Why can't they just say it like it is?

    "We're going to lower 2H pew pew because of dualwield QQ"

  4. #4
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    Re: Update Details 9/6/07

    Here comes the nerf. I've noticed that Beastmen using 2hders were alot harder than others.

  5. #5
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    Re: Update Details 9/6/07

    Quote Originally Posted by Street
    "We're going to lower 2H pew pew because of dualwield QQ"
    Because it was broken, jesus christ.. I tried warrior with a fort axe in an exp pt and it was broken as hell.

  6. #6
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    Re: Update Details 9/6/07

    Quote Originally Posted by Street
    "- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons."

    Why can't they just say it like it is?

    "We're going to lower 2H pew pew because of dualwield QQ"
    this made me laugh so hard hahahahahahahahahahahahah

  7. #7
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    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    - Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."
    you silly drgs, acc is for other melees
    Quote Originally Posted by divisortheory
    - All random number calculations for damage amounts are not being calculated properly.
    FK YES
    Quote Originally Posted by divisortheory
    - Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.
    rofl

    I STARTED THIS POST WHEN IT HAD NONE DAMNIT

  8. #8

    Re: Update Details 9/6/07

    Monster ability statistics are lower than intended.
    I wonder if this is the magic resistance nerf that everyone noticed.

  9. #9
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    Re: Update Details 9/6/07

    So hopefully this fixes the 1hand nerf as well.

  10. #10
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    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    The following issues will be addressed:
    - Monster ability statistics are lower than intended.
    who called it ?

  11. #11
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    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    http://www.playonline.com/ff11us/polnews/news11242.shtml


    Sep. 6, 2007 08:00 [PDT] From: FINAL FANTASY XI



    Details of the Next Version Update



    The next FINAL FANTASY XI version update is scheduled to take place on Sep. 10, 2007. Following are the details on features that will be implemented on next version update.

    Details for the maintenance schedule will be released once they become available.

    [Important Update Details]
    - Addition of "Pankration."

    - Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

    The following issues will be addressed:
    - Monster ability statistics are lower than intended.

    - Ability statistics of Automatons and Pets are lower than intended.

    - Graphic of Goblin Bounty Hunter continues to appear even after it is defeated.

    - Players are unable to correctly enter Hazhalm Testing Grounds when checking the "Entry Gate" without a "Glowing Lamp" in their possession.

    - All random number calculations for damage amounts are not being calculated properly.

    - Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

    - Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

    - The TP of beastmaster's pets slowly continues to decrease while they were not engaged in battle.

    - Attachments do not function properly when Automatons have both "Stealth Screen" and "Optical Fiber" attached.

    - Automaton continues to cast magic on player characters that are KO'd.

    - Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

    - When a "Chocobuck Slip" and Chocobucks are both traded, players may be able to carry more than the maximum allowed Chocobucks.

    - When "Tandjana Wildgrass" is used during the Chocobo Hot and Cold Game, the cursor pointing to the treasure chest will not appear if the cancel button is pressed at a specific time.

    - Item icons do not appear in the Delivery Box. (Xbox 360 version only)

    - Macros might not function depending on how the name of certain items are included.
    * To avoid this issue, please enter item names either in abbreviated format or by using the auto-translate function.

    - When entering text commands, shortcuts such as "" will not function properly if a phrase using quotation marks (') is included.
    Time for Sam to get nerfed. I am fine with getting overall nerfed a little bit since my Drk was better than most Sam and Drg and fall only slightly short of War and Mnk pre update. Now Sam/war just do more than me if I don't use souleater. Seeing Sam/war are able to WS more and harder kinda bug me. We will see how this goes. All in all, Sam shouldn't be the one job that is able to cap attack, having the most str, and able to equip high amount of haste while also able to get TP and WS harder than anyone else. I trust SE to bring back the balance between 2hand melees.

  12. #12
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    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    Monster ability statistics are lower than intended.
    I wonder if this is the magic resistance nerf that everyone noticed.
    Probably.

    No one mentioned, but looks like Dex=Acc and Str=Atk is here to stay.

  13. #13

    Re: Update Details 9/6/07

    Quote Originally Posted by superfob
    Quote Originally Posted by divisortheory
    Monster ability statistics are lower than intended.
    I wonder if this is the magic resistance nerf that everyone noticed.
    Probably.

    No one mentioned, but looks like Dex=Acc and Str=Atk is here to stay.
    That change by itself isn't really that bad though. It was the level correction and pDIF issues that was really fucking shit up.

  14. #14

    Re: Update Details 9/6/07

    - Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

  15. #15
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    Re: Update Details 9/6/07

    oh lawd

  16. #16
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    Re: Update Details 9/6/07

    I think the penta and guillotine thing are a nerf. SE didn't give Penta accuracy varies with TP for joke if you can connect them all with 100% tp regardless while stacking str and attack gear. The same goes to guillotine i believe.

    This will perhaps start the era of meriting with GS, which I found it very good.

    Not sure how they are going to nerf Sam/war without also nerfing other 2h melees.

  17. #17
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    Re: Update Details 9/6/07

    Kinda hard to notices 2hander beastmen acc. when they die even faster now >.>a

    Overall a very lol worthy patches. And a possible nerf.

  18. #18

    Re: Update Details 9/6/07

    Quote Originally Posted by Nameless
    I think the penta and guillotine thing are a nerf. SE didn't give Penta accuracy varies with TP for joke if you can connect them all with 100% tp regardless while stacking str and attack gear. The same goes to guillotine i believe.

    This will perhaps start the era of meriting with GS, which I found it very good.

    Not sure how they are going to nerf Sam/war without also nerfing other 2h melees.
    They could have nerfed the fTP of SAM WSes

    And guillo isn't acc varies w/ tp. It's silence duration.

  19. #19
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    Re: Update Details 9/6/07

    CURSES!!

  20. #20

    Re: Update Details 9/6/07

    Quote Originally Posted by divisortheory
    - All random number calculations for damage amounts are not being calculated properly.

    - Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.
    removes the cap for everyone and makes crits worth something, but will it lower the damage of 2h?

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