Ultimate + Apocalypse Battles
Maduin
凶Maduin
HP: ???
Target Score:
- Defeat Maduin with 3 or more heroes not KO'ed.
Weak: None
Absorb: None
Resist: None
Null: None
Status Vulnerabilities: None
Notes: For one, we get an Ultimate fight we have not really seen since Ultimates were introduced.
Madiun was global's first Ultimate level fight, and while he has slightly higher stats now the base fight has not changed.
He has a focus on tri element magic (fire/ice/lightning) and around 50% HP he will seal all magic (both him and you) for a few turns. Be sure to heal up going into this since you will not be able to heal.
A dispel is suggested, but not required, as he can cast protect and regen on himself. Additionally, he can dispel you so a manual Shellga, at least, is suggested.
Blue Dragon +
凶Blue Dragon
HP: ???
Target Score:
- Defeat Blue Dragon with at least 3 characters not KO'ed.
Weak: Lightning
Absorbs: Water
Resists: None
Null: None
Vulnerabilities: None
Notes: Mostly a water and magic based fight. Nothing physical is of great concern, but certainly pack water resist and magic mitigation. He can also sap, so watch your Last Stand use if Relm is your healer.
At phase change transitions, Blue Dragon will use a potent AoE water magic attack that dispels your party...so be ready with a hastega. If you are relying on RW for haste, maybe hold off on using it until the first phase shift.
Cid Mission:
No innate lightning users in realm honestly, but Celes and Terra can provide lightning damage through their respective class abilities.
No real counters to worry about, so your support options are wide open between Setzer and Mog.
It is honestly a straightforward fight, so just cover your bases and you should be okay.
White Dragon (Apoc +)
滅White Dragon
HP: 500,000
Target Score:
- Defeat the White Dragon with 3 or more heroes not KO'ed.
Weak: None
Absorbs: Holy
Resist: None
Null: None
Vulnerabilities: None
Notes: I miss Pearl.
A decent powered 2 hit physical is the only thing you'll want protect for. Bring your magic mitigation* and holy resist. Thank you Yuna's Obi!
Affliction Break should be a consideration here, as the AoE Ultimate Saintly Beam will imperil-holy your party. We know from magicites that can add up quick.
White Dragon can counter physical hits at a decent clip with an AoE regular dispel. That makes mage teams a little weaker since they need more buffing without an element to exploit, but better overall since you won't be hit with all the dispels. Additionally, it does have a small chance for a regular dispel AoE, so having a backup hastega at least is recommended.
Jump Start: No known changes.
Demon (Apoc ++)
滅Demon
HP: 680,000
Target Score:
- Defeat Demon with 2 or more heroes not KO'ed.
Weak: Fire, Poison
Absorbs: Wind
Resist: None
Null: None
Vulnerabilities: None
Notes: Something new instead of facing Chadarnook...we take on the 3rd statue Demon.
This is a mostly magical fight, and bringing a protect is up to you. The lone AoE physical hit can lower Def/Res (but does not remove Wall) so facing a few of those quickly can cause some hurt. Additionally, if you are bringing a physical team, you'll want a dispel more so for protect removal than for removing haste.
A lot of Demon's magic hits ignore Res, so absolutely pack up on the offensive magical mitigation.
Here is the main trick for this fight: Stop mitigation. Demon will cast stop often enough on 1/2/3 characters depending on phase. If a Stop lands on anyone, Demon will follow up with an instant KO move on the afflicted unit. The KO is also auto-hit...so Stop resist is your accessory of the day. Affliction Break as well if you can slot it.
Astra isn't as good a choice here, because Sap happens often enough to eat the Astra and then you get Stopped and then immediately KO'ed. Don't be that guy.
If you have some realm gear for healers...Demon's stop can be negated at 600 Mnd. Mind Breakdown could be another option if you can slot it, but the other methods are vastly more effective.
For the flip side of the previous fight, physical teams will see less incoming counter damage here as Demon counters all attacks with a possible ST Firaga, but will counter Black/White Magic with an AoE fire element attack.