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Thread: New Damage Formula     submit to reddit submit to twitter

  1. #1
    Old Merits
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    New Damage Formula

    Put on your guess of the new Damage formula.

    I am interested in what the new pdif is capped at and is it still attack/mob's def.

    And how does critical add to it. Is it still adding 1.0 to the 2.4 cap like before or is it like range weapon now.

    In addition, is the WS formula still the same minus the treak in pdif?

    Anyone with a good guess or proven theory plz post. I am trying to rebuild my WS sets.

    Now that 1Dex = 1 accuracy, do you see yourself using more str/att gear with guillotine?

    In addition, what are Cross Reaper's second modifiers? Str + Mnd or INT? Thank you ^^

    PS: Does sword strap's 3% delay reduction act like desperate blows that stacks to haste, or does it reduce your TP per hit like DW and count seperately from haste? Anyone got it from ODS yet?

  2. #2
    Sea Torques
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    Re: New Damage Formula

    As far as I've heard it's for 2 handers:

    1 STR= 1 atk, 1 dex = 1 ACC
    pDIF caps out at 3 regardless of crit or no crit.
    Same otherwise, just increased fTP mods on a few WS and ATK.

    For 1 handers:

    pDIF now caps at 2. Caps at 3 still for crits.

  3. #3
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    Re: New Damage Formula

    Ah.. I see, thank you for the reply.

    So I guess critical rate isn't as sexy as before. Time for perdu sickle and algol instead of tred and subduer.

  4. #4
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    Re: New Damage Formula

    An Apoc owner said she tried to test out critical cap by SA regular hit, and she got 466. So if you SA you no longer cap at 3.0 pdif? Kinda confusing....

  5. #5
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    Re: New Damage Formula

    I just found this out by messing with math. I put down what she "supposed" to critical at with a 3.0 pdif, and I got 363 ((103 + (10 + 8 )) * 3). And 466 - 363 = 103 <--- and it's Apoc weapon based damage. Hmmm... so now our weapon based damage count in twice on critical hit? I am confused yet again...

  6. #6
    Relic Shield
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    Re: New Damage Formula

    Shouldn't Apocalypse's weapon rank be 11 and not 10? floor(103/9) = 11. Unless I'm mistaken and wrank caps at 10. That brings you to 366 for a crit, so they're getting an extra 100 dmg even for SA?

  7. #7
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    Re: New Damage Formula

    Can someone try this out? Go to West Ronaford and use a subduer or algol and SA a rabit. See if you come out with 388 damage. A 85 damage weapon critical hit caps out at 303 with 3.0 pdif, add that with the base weapon damage 85 you get 388. Try it out plz.

  8. #8
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    Re: New Damage Formula

    Quote Originally Posted by Ferien
    Shouldn't Apocalypse's weapon rank be 11 and not 10? floor(103/9) = 11. Unless I'm mistaken and wrank caps at 10. That brings you to 366 for a crit, so they're getting an extra 100 dmg even for SA?
    Yea, I noticed that. But come to think of it, why would subduer critical hit damage cap out at 303? I think maybe it's your weapon based damage / 10? That's how I came out with 10 floor.

    If it is 9, then 85/9= 9 floor. (85+9+8)x3 = 306. Unless I am mistaken it with something else, but I am pretty sure subduer critical cap at 303.

  9. #9
    Sea Torques
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    Re: New Damage Formula

    I can try this when I get home. But thats not for a few hours. Hopefully someone can chime in before hand though.

    Stupid work ; ;

  10. #10
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    Re: New Damage Formula

    The output hopefully will only be 388 or 406. If you get other number then it gets confusing.

    Make sure you /thf and Sneak Attack. I am thinking SA is now counted as a fix damage of 100 or perhaps it adds your weapon base damage.

  11. #11
    vino
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    Re: New Damage Formula

    Petrified with counterstance up while soloing a sand cockatrice.

    http://img402.imageshack.us/img402/7234/hmmfa8.jpg

    New damage formulas apply to mobs too!

  12. #12
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    Re: New Damage Formula

    lol, that's funny.

  13. #13
    Fake Numbers
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    Re: New Damage Formula

    I get 303 with or without sneak attack. Looks like it adds nothing if you're already at the cap.

  14. #14
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    Re: New Damage Formula

    That's odd... so it is 303, then why is that Apoc owns confirm that their critical cap at 366 pre update. So it should be /9 or /10?

    Unless the damage formula takes floor(weapon base damage/10) / 9 ? That will make 85 based damage weapon literally a 80 damage weapon, and /9 it becomes 8. Am I making sense?

    And what's with SA not giving bonus. So only bonus to relic users or it gives bonus damage when you are over 100 base damage on weapon.... confusing...

  15. #15
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    Re: New Damage Formula

    Apoc is 103 base damage, so (103 + fstr )* 3.0 ( capped pdif ).

    Weapon rank is 11 [ floor(103/9) ] so fStr will cap at 19 [ since cap is weaponrank+8 ] making 103+19*3.0 = 366 as expected.

  16. #16
    Relic Horn
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    Re: New Damage Formula

    Quote Originally Posted by vino
    Petrified with counterstance up while soloing a sand cockatrice.

    http://img402.imageshack.us/img402/7234/hmmfa8.jpg

    New damage formulas apply to mobs too!
    Salvage-going math dudes, does this happen to mean that LBC will be easier to tank now at all? Or will he still hit just as hard due to his DMG rating or whatever?

  17. #17
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    Re: New Damage Formula

    Quote Originally Posted by Lhexh
    Apoc is 103 base damage, so (103 + fstr )* 3.0 ( capped pdif ).

    Weapon rank is 11 [ floor(103/9) ] so fStr will cap at 19 [ since cap is weaponrank+8 ] making 103+19*3.0 = 366 as expected.
    Yes, but why does Subduer cap at 303 instead of 306.

  18. #18
    Relic Shield
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    Re: New Damage Formula

    Quote Originally Posted by Wizerd
    Salvage-going math dudes, does this happen to mean that LBC will be easier to tank now at all? Or will he still hit just as hard due to his DMG rating or whatever?
    Good question. My guess is it will probably result in taking 18% less damage straight off, since pdif is capped at 2.0 now instead of 2.4. Should only make a difference for MNK countertanks though, since most other tanks have enough defense to push LBC under the cratio cap anyway.

  19. #19

    Re: New Damage Formula

    Quote Originally Posted by Ferien
    Quote Originally Posted by Wizerd
    Salvage-going math dudes, does this happen to mean that LBC will be easier to tank now at all? Or will he still hit just as hard due to his DMG rating or whatever?
    Good question. My guess is it will probably result in taking 18% less damage straight off, since pdif is capped at 2.0 now instead of 2.4. Should only make a difference for MNK countertanks though, since most other tanks have enough defense to push LBC under the cratio cap anyway.
    Mob calculation has always been different, so we'll see.

  20. #20
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    Re: New Damage Formula

    Quote Originally Posted by Nameless
    Quote Originally Posted by Lhexh
    Apoc is 103 base damage, so (103 + fstr )* 3.0 ( capped pdif ).

    Weapon rank is 11 [ floor(103/9) ] so fStr will cap at 19 [ since cap is weaponrank+8 ] making 103+19*3.0 = 366 as expected.
    Yes, but why does Subduer cap at 303 instead of 306.
    Probably because the weaponrank is being calculated based on the non-latent damage. If the weaponrank is calculated based on 72 damage then its a weapon rank of 8 which makes for a 16 fstr cap.

    (85+16)*3.0 = 303

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