Q: Are there 'bosses' that can only be fought as a group or will it be possible to completely solo the game with enough preparation?
A: Our intention is that solo players will be able to play the entire game by themselves, but solo completionists will be in for a challenging experience.
Q:
Death system
A: Right now we have a fairly standard death system where players lose their full inventory on death and respawn at their respite spawn point. There are no timers to get your inventory back and there are death markers to show where it is.
Q: Will environmental resources respawn or will they be only available the one time after having been foraged (trees cut down/herbs or plants picked/rocks or ores mined, etc)? Will there be ways to replenish resources such as farming/planting if they do not respawn?
A: Most resources don't respawn naturally. The main way to get additional resources is to venture into further realms.
Q:
Game size
A: Right now we're looking at between 6-10 players in a realm. Much like PC specs, it's a little early for us to share other specific details, as we're still experimenting with a bunch of things.
Q:
Hunger system
A: As it is right now, going hungry will give you certain debuffs but will not kill you. As for other systems, we're experimenting with a few options and will detail them once we've made a decision.