Originally Posted by
Okuza
What we do is pull the king into the starter room where a WHM+SMN+NIN tank him. The NIN manages his DD so as to not spawn satellite weapons too fast -- only want one up at a time. The others hang out at the entry to the big cave and pounce on weapons as they wake up and slay them. All the weapons are very easy to blink tank and slay with minimal support.
Once all the weapons are dead, everyone comes and kills the the king. Yes, as his HP goes down, he intimidates like crazy. Nothing you can do about that. Manage your TP feeding. If you put a bunch of low-damage THFs on him as DD, the resultant special spam will wipe you.
King has low accuracy. Evasion gear on NIN works great for tanking him. It's quite possible for a solo nin to DD him too fast and force weapons to spawn too quickly.
Our party: nin,whm,smn,nin,blm,whm.
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For your group to use this strat, I'd put pld/nin+smn+whm tanking king in starter. rdm+blm+blu on weapons -- make sure three all have sub/nin and they can just swarm the weapons and pass agro around. BLU is a fantastic job for this; his stuns fix your only minor worry, which is the staffs spellga.
Don't hesitate to slow things down on King if pld misses a blink and gets smacked around a little. BLU can toss stuns in to help there and blm can help smn & whm heal. Surviving to keep forward progress alive is better than racing to slay him. PLD won't have the evasion of NIN, but shield will make up for that. Your only real worry is refresh. Your rdm is gonna be overworked there.