Well folks, we've finally arrived at our final Abyss Dungeon! Normally with the past 11 Abyss Dungeons, these would stay up for about 2 weeks then leave until next month.
However, since this is the final addition, the Abyss Dungeons will stay open 24/7 once this comes out, so no longer need to worry about completing the dungeons within the 2 week window anymore.
Also make sure to work on completing all 12 before 6 months have passed, because sometime soon on JP, they're adding Magicite Dungeons and Main Story chapters that MAY require these.
Event Start Date: February 21
All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-12/
Notable Rewards
6 star Accessory
1x Soul of Hero
1x Memory Crystal
1x Memory Crystal II
1x Omega Drive Memory Crystal
Omega Drive
- 6 Star Combat ability
- 4 hit (0.27 per hit) Single Target Non-Elemental PHY with Modifier increasing with ATK.
Relics (SSB+ or Higher)
Unknown, we'll find out when the special Selection is known.
Battles
Omega Weapon (Nightmare)
HP: ~???
Target Score:
- Defeat Omega Weapon before he uses Nightmare Omega Drive.
- Do not use Black Magic.
- Do not use Summons.
Weak: None
Absorbs: None
Resists: Everything
Break Resistance: Null
Vulnerabilities: None
Abilities
Phase 1
Nightmare Quake: Deal special earth magic damage to all targets (ignores RES buffs)
Nightmare Tsunami: Deal special water magic damage to all targets (ignores RES buffs)
Nightmare Flare Star: Deal special fire magic damage to all targets (ignores RES buffs)
Grand Delta: Deal special heavy NE magic damage to all targets (ignores RES)
Vengeance: Removes all buffs including stat up.
Heartless Angel (Counter): Bring all targets’ HP to 1 (trigger: Black/White magic, Ninja attacks)
Phase 2
Nightmare Atomic Rays: Deal special fire magic damage to all targets (ignores RES buffs)
Nightmare Absolute Zero: Deal special ice magic damage to all targets (ignores RES buffs)
Nightmare Delta Attack: Deal special moderate NE magic damage to all targets (ignores RES)
Nightmare Wave Cannon: Deal special NE magic damage to all targets (ignores RES buffs)
Launcher: Deal special magic damage to all targets, proportional to their current HP.
Nightmare Omega Drive: Deal special massive ranged physical damage to all targets (ignores DEF)
Vengeance: Removes all buffs including stat up.
Absorption: Restore large amount of HP to the user.
Heartless Angel (Counter): Bring all targets’ HP to 1 (trigger: Black/White magic, Ninja attacks)
Phase 3
Nightmare Holy: Deal special heavy holy magic damage to one target (ignores RES buffs)
Nightmare Flare: Deal special very heavy NE magic damage to one target (ignores RES buffs)
Nightmare Meteor: Deal special very heavy NE magic damage to all targets (ignores RES buffs)
Nightmare Forsaken: Deal special massive NE magic damage to all targets (ignores RES)
Heartless Angel (Counter): Bring all targets’ HP to 1 (trigger: Black/White magic, Ninja attacks)
Mana Sphere (Red)
JP Text 01: Deal fixed damage to Omega Weapon
Self Destruct: Deal damage to one target equal to user’s remaining HP (able to exceed 9999)
Mana Sphere (Green)
JP Text 02: Restore large amount of HP to all party members.
JP Text 03: Restore large amount of HP to one target.
Commentary
Credits to Keytsang:
TO = Top Orb; BO = Bottom Orb
Extra Notes:
Most of his attacks ignore RES buffs. This means that native RES will reduce damage taken. Make sure you equip your characters with high RES armor!