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Thread: Drk Zerg Question     submit to reddit submit to twitter

  1. #1
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    Drk Zerg Question

    Was having an argument with someone about if Homan Body > Gloom Plate for zerg. Which is better just making sure, and if anyone knows a link to math that would prove Gloom/Turban > Homan/Chaos.

  2. #2
    Sea Torques
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    Re: Drk Zerg Question

    Quote Originally Posted by RKenshin
    Three options, all just involve using gear around which piece you use to enhance Souleater:

    1. Chaos Burg+1 + Homam Body + Homam Legs + Blitz Ring + Dusk+1
    2. Gloom Breatplate + Walahra Turban + Homam Legs + Homam Hands + Bloodbead Ring
    3. Sable Cuisses + Walahra Turban + Homam Body + Homam Hands + Bloodbead Ring

    All can accomplish 26% haste cap assuming you have the perfect gear available (Speed Belt, Homam Feet, etc). But what separates them is different bonuses you get in using them... HP, Acc, and a chance to TA.

    Comparison looks like this:
    1 vs 2 vs 3

    86 HP, 18 Acc, 2.5% TA vs 126 HP, 6 Acc vs 128 HP, 18 Acc, 2.5% TA

    Of the three, I'd rank it #3 > #1 > #2.

    2.5% TA over 50 hits will essentially add at least another two hits, which will result in more damage than an extra 40 HP would. Not to mention the lower accuracy.

    So yeah, assuming you have ideal gear in other places... Sable Cuisses > Chais Burg+1 > Gloom Breatplate.


    (assuming I didn't miss any gear pieces or miscalculate something, made this post in a rush)



    EDIT: Just to clarify, all the other gear minus what I listed is consistent between the three sets of gear I compared above. Which would look something like this:

    Main: RC
    Sub: Pole or Sword Strap
    Ammo: Bomblet or whatever!
    Neck: Peacock or HP
    Ear1: Brutal
    Ear2: Cassie
    Ring2: BQ Ring
    Back: Gigant
    Feet: Homam
    Listed in the same page in the Newbie forum section as this thread. It's the 4th to last post in this thread http://www.bluegartr.com/forum/viewt...p?f=31&t=30352. That same thread has a link to "tubbers" livejournal with some more info on DRK Zerg math (if im not mistaken).

  3. #3
    Nidhogg
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    Re: Drk Zerg Question

    Basically, to sum up, Gloom/Turban wins until you can cap haste without using the Turban (requires top-of-the-line items, like Dusk Gloves+1, Speed Belt etc). Then Homam/Chaos wins.

  4. #4
    Relic Horn
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    Re: Drk Zerg Question

    Edit: Meh, I didn't look at the OP's original 2 options.

  5. #5
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    Re: Drk Zerg Question

    so for those of us without dusk+1 getting 26% takes absoulte precedent ;;
    I wonder if it's possible to hit 26% without rune or apoc...
    *thinking out loud, no shit storm please*

  6. #6
    Relic Horn
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    Re: Drk Zerg Question

    Quote Originally Posted by goshtin
    so for those of us without dusk+1 getting 26% takes absoulte precedent ;;
    I wonder if it's possible to hit 26% without rune or apoc...
    *thinking out loud, no shit storm please*
    6 - Velo/Speed Belt
    4 - Dusk Gloves +1
    3 - Homam Legs
    3 - Homam Feet
    5 - Walahra Turban
    1 - Blitz Ring

    22% Total without DRG sub. You can drop the Blitz Ring and use the /DRG earring, but lol DRK/DRG.

  7. #7
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    Re: Drk Zerg Question

    It all depends on what weapon you are using and what SJ you can get away with. RK's post only applies to RC, if you are using a KC then you are better off using a different setup. Also, some events require you to use /nin or something more defensive. Your gear will reflect those changes.

  8. #8

    Re: Drk Zerg Question

    Quote Originally Posted by Raen Ryong
    Basically, to sum up, Gloom/Turban wins until you can cap haste without using the Turban (requires top-of-the-line items, like Dusk Gloves+1, Speed Belt etc). Then Homam/Chaos wins.
    Speed Belt is the only top-shelf item you need for 26%

    Turban, RC, Homam hands, Speed Belt, Homam feet

  9. #9

    Re: Drk Zerg Question

    Either Speed Belt or Dusk Gloves +1 with a Blitz Ring.

    Both ways you would only need one top-shelf item.

  10. #10

    Re: Drk Zerg Question

    You sacrifice a 2nd HP ring with Blitz, though

  11. #11
    Sea Torques
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    Re: Drk Zerg Question

    What about:

    Chopper - 9%
    Turban - 5%
    Homam/dusk hands - 3%
    Velocious/Speed Belt - 6%
    Homam/dusk+1 feet - 3%

    That is 26%. You can then use Sable Cuisses and still have Homam Body for the triple attack.

  12. #12
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    Re: Drk Zerg Question

    im using af1 head + crimson body, 52HP ftw. I dont think its that easy to miss, and shouldnt be worried about accurancy. Just do the setup with more HP and able to get u 25% equip haste. WHO ZERG w/o THF FIENT ANYWAY?!?!?!?

    as for triple attack, hmmm thats debatable

    my eq total up 15% haste only tho, 3% hand, 3% feet, 3% legs, 6% belt

    i got relic to make up the 10%

    as for those w/o relic, i think the best is still gloom + turban. 30 hp + 5 haste better it seems. or wat kilik said would be a better choice for all 3 if your a rune chopper drk

  13. #13
    Relic Horn
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    Re: Drk Zerg Question

    Quote Originally Posted by Arthars
    im using af1 head + crimson body, 52HP ftw. I dont think its that easy to miss, and shouldnt be worried about accurancy. Just do the setup with more HP and able to get u 25% equip haste. WHO ZERG w/o THF FIENT ANYWAY?!?!?!?

    as for triple attack, hmmm thats debatable

    my eq total up 15% haste only tho, 3% hand, 3% feet, 3% legs, 6% belt

    i got relic to make up the 10%

    as for those w/o relic, i think the best is still gloom + turban. 30 hp + 5 haste better it seems. or wat kilik said would be a better choice for all 3 if your a rune chopper drk
    You're gimping yourself slightly without that 26th % of haste.

  14. #14

    Re: Drk Zerg Question

    Quote Originally Posted by Arthars
    im using af1 head + crimson body, 52HP ftw. I dont think its that easy to miss, and shouldnt be worried about accurancy. Just do the setup with more HP and able to get u 25% equip haste. WHO ZERG w/o THF FIENT ANYWAY?!?!?!?

    as for triple attack, hmmm thats debatable

    my eq total up 15% haste only tho, 3% hand, 3% feet, 3% legs, 6% belt

    i got relic to make up the 10%

    as for those w/o relic, i think the best is still gloom + turban. 30 hp + 5 haste better it seems. or wat kilik said would be a better choice for all 3 if your a rune chopper drk
    Well, triple attack adds 2-4 swings on average to your zerg. 2-4 swings works out to a lot of potential damage, especially if you're using Apoc since it's an extra chance for a triple proc/crit/etc. Assuming you're using Apoc you'd need to gain about at least 20-40 HP just to match 2-4 extra swings that don't crit or triple proc. Homam Body is 30 HP in itself so I don't think you'd lose 20-40 HP in using any other gear set in its place.

    And yeah, you're actually a bit short of the 93.3% haste cap until you hit 26%.

    Using Gloom/Turban only has 2 more HP than Sable/Homam though, and it trades 2 HP for 2.5% TA and 12 Acc. 2 HP isn't nearly enough to make up for the acc and 2-4 more swings.

  15. #15
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    Re: Drk Zerg Question

    Quote Originally Posted by RKenshin
    Quote Originally Posted by Arthars
    im using af1 head + crimson body, 52HP ftw. I dont think its that easy to miss, and shouldnt be worried about accurancy. Just do the setup with more HP and able to get u 25% equip haste. WHO ZERG w/o THF FIENT ANYWAY?!?!?!?

    as for triple attack, hmmm thats debatable

    my eq total up 15% haste only tho, 3% hand, 3% feet, 3% legs, 6% belt

    i got relic to make up the 10%

    as for those w/o relic, i think the best is still gloom + turban. 30 hp + 5 haste better it seems. or wat kilik said would be a better choice for all 3 if your a rune chopper drk
    Well, triple attack adds 2-4 swings on average to your zerg. 2-4 swings works out to a lot of potential damage, especially if you're using Apoc since it's an extra chance for a triple proc/crit/etc. Assuming you're using Apoc you'd need to gain about at least 20-40 HP just to match 2-4 extra swings that don't crit or triple proc. Homam Body is 30 HP in itself so I don't think you'd lose 20-40 HP in using any other gear set in its place.

    And yeah, you're actually a bit short of the 93.3% haste cap until you hit 26%.

    Using Gloom/Turban only has 2 more HP than Sable/Homam though, and it trades 2 HP for 2.5% TA and 12 Acc. 2 HP isn't nearly enough to make up for the acc and 2-4 more swings.
    +15 acc is the big thing I think if you don't have feint up. I really enjoy my RC build with homam/sable.

  16. #16

    Re: Drk Zerg Question

    Without Feint it's not as fun. I'm all about the extra swings though, since we always have like 1-2 Feints. Which ends up putting me at 95% acc pretty easily.

    It's sexy on top of a little over 1800 HP before all food/buffs/etc.

  17. #17

    Re: Drk Zerg Question

    Quote Originally Posted by Kilik
    What about:

    Chopper - 9%
    Turban - 5%
    Homam/dusk hands - 3%
    Velocious/Speed Belt - 6%
    Homam/dusk+1 feet - 3%

    That is 26%. You can then use Sable Cuisses and still have Homam Body for the triple attack.
    Click the link in the second post of this thread.

  18. #18

    Re: Drk Zerg Question

    Question for RK or any DRK with an Apoc what in your opinion would be the ideal setup to reach max Dmg in a zerg fight. i was under the assumption that gloom was the way to go but it seems that u guys say different.

  19. #19

    Re: Drk Zerg Question

    Using what weapon? Apoc? RC?

    For Apoc, IMO the perfect setup would be:

    Main:Apoc
    Sub: Pole Strap
    Ammo: Fenrir's Stone or Rosenbogen+1 or Happy Egg (depending)
    Head: Walahra Turban
    Neck: Ritter Gorget
    Ear1: Cassie
    Ear2: Brutal
    Body: Homam
    Hands: Homam
    Ring1: BQ
    Ring2: Bloodbead
    Back: Gigant
    Waist: Speed
    Legs: Sable
    Feet: Homam

    As well as using dark seal + drain II just beforehand in dark magic gear.

  20. #20

    Re: Drk Zerg Question

    i use apoc, polestrap, turban, j.torque,cassie,brutal,gloom,dusk+1,BQ,Bloodbead,g igant,speed,homam,homam any advice?

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