With the addition of Apoc ++, I am going to shift this back to true Bonus Battles that arrive with the 2nd banner.
The 99-140 difficulty fights should be easily done with an AOSB RW or are easily managed with a decent lvl.80 party.
Ultimate + Apocalypse Battles
Hecatoncheir
凶Hecatoncheir (w/Gaap)
HP: Hecatoncheir: 280,000 - Gaap: 25,000
Target Score:
- Exploit an enemy's weakness to dark element attacks.
Weak: Dark
Absorb: None
Resist: All except Dark.
Null: None
Status Vulnerabilities: Gaap: Sap. Dap. Hecaton is a Dapper Dan man.
Notes: Mind the Gaap(s).
You face 3 waves of 2 Gaaps to face Hecaton. But if you use anything other than dark element damage, an additional Gaap will spawn complicating your efforts.
Hecaton isn't much of a threat. The real issue here (as in previous iterations of this fight) is Gapp control.
The Gaaps can do a fire/ice/lightning magic attack, and Hecaton has an AoE earth hit. Both magic and physical are present, but the physical hits can be taunted.
Zombie Dragon +
凶Zombie Dragon x2
HP: 190,000 each
Target Score:
- Defeat Zombie Dragons with at least 3 characters not KO'ed.
Weak: Fire, Holy
Absorbs: None
Resists: None
Null: None
Vulnerabilities: None
Notes: You'll need mixed mitigation here. One dragon alone isn't too potent, but they have a habit of stacking attacks and their physical hit is a def ignoring strike.
The good news is that this is a straightforward fight. No shenanigans with status barrage or FF5 Gargoyle mechanics.
Their magic damage of choice is poison, so use all of your 2 accessories there.
Cid Mission: Being a straightforward fight, noone is really required. You'll likely want Arc or Aria for healing, but fire and holy are common elements available to the III cast.
Guardian (Apoc +)
滅Guardian
HP: 580,000
Target Score:
- Defeat the Guardian before it uses Counter Reflect.
Weak: None
Absorbs: None
Resist: None
Null: Earth
Vulnerabilities: None
Notes: 100% Physical here. Leave shell at home.
The lone gravity move is auto-hit, which is good because confuse resist should be your accessory du'jour. Affliction Break wouldn't hurt either.
Another straightforward fight. This is an Apoc fight though, so just manage your damage output vs healing acumen.
Jump Start Notes: No changes from the A+ version.
Cerberus (Apoc ++)
滅Cerberus
HP: 575,000
Target Score:
Weak: None
Absorbs: None
Resist: None
Null: None
Vulnerabilities: None
Notes: Not 100% magical, but Cerb does only possess one ST physical hit. You will absolutely want to angle your mitigation toward magic.
Waiting on the AI mine for this fight, but if its like previous III Cerberus fight expect multiple actions each turn with some decent damage output. He does have the tri-element fire/ice/lightning for magic damage...so Gigas Armlets are useable and recommended.