Making a thread for dungeon updates. When a new DU comes out, I can just hide the previous one in a spoiler tag and add a link to where discussion of specific DU's begin. In any case, it's here if people decide to use it.
Dungeon Update 18 - ETA: 1/23
Realms in update: IX, V, VI
Mythril: 14
Max Stamina: 155 3/5
Unlocked Hero's: Gau
Memory Crystals:
- Viking: RM1 = +10% DMG w/ Hammers. RM2 = Attack becomes charge (1.8x dmg, 3 sec cast time)
- Fusoya: RM1/2 = Red Mage Spring 1/2
==== IX Dungeons ====
Ipsen's Castle
Boss: Taharka
Difficulty: 92/110
Victory Conditions: No KO, use Wind
Boss Notes:
- |Weak| Fire, Wind. |Resists| Ice. |Null| Earth
- Vulnerabilities: Silence, Sleep
- Uses both single target and AoE Blizzaga (hits for 2500 on Classic w/o any mitigation and 240 RES). Physical attacks as well.
Trash Notes:
- Malboro's can use Bad Breath (single target)
- Ahriman can instant KO
- Enemies appear solo in all rounds
Earth Shrine
Boss: Earth Guardian
Difficulty: 93/113
Victory Conditions: No KO, use Wind
Boss Notes:
- |Weak| Holy, Wind. |Resists| Dark. |Absorbs| Earth
- Vulnerabilities: Blind, Sleep
- Uses both physical and magic attacks, Magic hits for ~2800 damage with 240 RES and no mitigation on Classic.
Trash Notes:
- Malboro's can use Bad Breath (single target)
- Ahriman can instant KO
- Enemies appear solo in all rounds
==== V Dungeons ====
Death Valley
Boss: Antlion
Difficulty: 92/116
Victory Conditions: No KO, use Water
Boss Notes:
- |Weak| Water |Null| Earth
- Vulnerabilities: Sleep, Confuse, Berserk, Blind
- Uses only single target physical attacks
Trash Notes:
- Use only single target physical attacks
Pyramid
Boss: 2 Gargoyles
Difficulty: 93/121
Victory Conditions: No KO, use Stop
Boss Notes:
- |Absorb| Holy
- Vulnerabilities: Stop, Sleep, Blind
- Division: Fully Resurrect other Gargoyle
- Fusion: Self-KO and fully heal other Gargoyle
- Use of Stop/Sleep is highly recommended
Trash Notes:
- Trash comes in levels after the boss fight
The Elder Wood
Boss: Melusine
Difficulty: 95/128
Victory Conditions: No KO, use Sleep
Boss Notes:
- |Weak| Varies |Null| All except Fire/Ice/Lightning |Absorb| Varies
- Vulnerabilities: Paralyze, Sleep, Blind
- Uses a Wall Shift to change vulnerabilities during the fight
- Always starts in Fire weak state
- Also has a physical weak state
- Make it easy on yourself and just keep her locked with Sleep (which is required) and/or Paralyze
Trash Notes:
- None.
==== VI Dungeons ====
Cyan's Dreamscape 1
Boss: The Dream Stooges
Difficulty: 95/133
Victory Conditions: No KO
Boss Notes:
- Pink/Top Stooge: |Weak| Water, Ice |Absorb| Fire
- Dark/Lower Left Stooge: |Weak| Fire |Absorb| Ice, Wind |Vulnerabilities| Silence, Confuse
- Sleepy/Lower Right Stooge: |Absorb| Lightning Vulnerabilities: Blind, Stop
- All 3 are able to self-reflect
- Top one will cast silence/stop. Lower Right is a WHM type.
Trash Notes:
- None.
Cyan's Dreamscape 2
Boss: Wrexsoul with 2 Soul Savers
Difficulty: 98/141
Victory Conditions: No KO, use Ice
Boss Notes:
- |Weak (All)| Ice |Absorb (All)| Fire, Holy
- Wrexsoul Vulnerabilities: Blind
- Soul Saver Vulnerabilities: Blind, Berserk, Confuse, Instant KO
- Wrexsoul will occasionally possess a party member. This make him immune to damage until you attack the possessed party member, but you won't know which one it is.
- Soul Savers can self-reflect. They can also drain magic abilities from your characters
- If you kill both Soul Savers, Wrexsoul gains access to their attacks.
- You'll want a lot of Magic Damage mitigation no matter what.
Trash Notes:
- None.