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  1. #1
    New Merits
    Join Date
    Oct 2011
    Posts
    214
    BG Level
    4
    FFXI Server
    Bahamut

    FFXIVAPP (Open Source API & Plugins)

    Just added the Widget "factory" plugin; basically dedicated for overlay based items.

    Current Widgets:
    DPS
    Enmity (with Target Name/HP%/HP)

    Resources:
    https://github.com/icehunter/ffxivapp-resources (needed for compiling plugins)
    https://github.com/icehunter/ffxivapp-event
    https://github.com/icehunter/ffxivapp-informer
    https://github.com/icehunter/ffxivapp-log
    https://github.com/icehunter/ffxivapp-widgets
    https://github.com/icehunter/ffxivapp-sample (in case the others weren't sample enough )

    DPS Widget has a StackPanel of each person in parser.
    Bar: display of % of total damage down to mob
    In the bar is current total damage on left, % of party total on right
    Below the bar is player name and DPS on right.

    Enmity Widget has target info and a stackpanel for each person with enmity.
    Target: Bar with % of hp left, text of that on right, actual HP on left.
    Enmity List: Player name and enmity level.

    Have fun~!

  2. #2
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    These currently don't display if you're playing fullscreen. Option to change from current target to focus target on Enmity/HP display?

    Nice work.

  3. #3
    New Merits
    Join Date
    Oct 2011
    Posts
    214
    BG Level
    4
    FFXI Server
    Bahamut

    :D you can change if needed; through a recompile; for fullscreen games; i don't think it's possible for WPF to overlay on top unless you run borderless fullscreen

  4. #4

    Quote Originally Posted by Icehunter View Post
    :D you can change if needed; through a recompile; for fullscreen games; i don't think it's possible for WPF to overlay on top unless you run borderless fullscreen
    You couldn't even try to be cute and try and wrap the game into wpf, wpf flat out won't go fullscreen either.

    Isn't my call, but I wouldn't bother. fullscreen windowed is better than fullscreen anyways.

  5. #5
    New Merits
    Join Date
    Oct 2011
    Posts
    214
    BG Level
    4
    FFXI Server
    Bahamut

    So the first plugin by a user has been made!

    DBM for Twintania: http://www.reddit.com/r/ffxivapp/com...ugin_released/

  6. #6
    Smells like Onions
    Join Date
    Sep 2013
    Posts
    6
    BG Level
    0

    Hi Ice,

    I just saw that and I'll take this opportunity to thank you for your work, the API is great.

    I made a plugin a few months ago but I didn't want to invest much time in it and the code was so messy I kept it "private". Also I lost compatibility fast with new releases of FFXIVAPP so I'm just keeping an old package for people interested.

    Here are some screenshots:
    img854.imageshack.us/img854/7391/13hd.png
    img197.imageshack.us/img197/316/u6hm.png
    img51.imageshack.us/img51/4081/facj.png
    img38.imageshack.us/img38/5814/vtsy.png
    img534.imageshack.us/img534/8324/15k5.png



    (can't paste URLs not enough posts)

  7. #7
    New Merits
    Join Date
    Oct 2011
    Posts
    214
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Vektrat View Post
    Hi Ice,

    I just saw that and I'll take this opportunity to thank you for your work, the API is great.

    I made a plugin a few months ago but I didn't want to invest much time in it and the code was so messy I kept it "private". Also I lost compatibility fast with new releases of FFXIVAPP so I'm just keeping an old package for people interested.

    Here are some screenshots:
    img854.imageshack.us/img854/7391/13hd.png
    img197.imageshack.us/img197/316/u6hm.png
    img51.imageshack.us/img51/4081/facj.png
    img38.imageshack.us/img38/5814/vtsy.png
    img534.imageshack.us/img534/8324/15k5.png



    (can't paste URLs not enough posts)
    I'd say by all means release or just grab the latest resources I can even help you bring it up to date. I redid some of the actor stuff because updating/adding new things meant really restructuring a lot but now it's very simple and if I add something to actorentity it doesn't break plugins anymore