String Table Entry 00000 Rhapsodies of Vana'diel Even the slightest ripple can cause an
unstoppable cascade... 3
String Table Entry 00001 Chapter One: Creation and Rebirth 3
String Table Entry 00002 __Resonance Mission Orders:
A cryptic vision from the crystal has
played in your mind. A strange woman
bathed in light descended from the
mothercrystal in search of someone.
What is the land of which she spoke?
Perhaps someone in Selbina or Mhaura
could provide clues. 3
String Table Entry 00003 __Emissary from the Seas Mission Orders:
You have been encouraged to meet
with the town's leader. Make haste. 3
String Table Entry 00004 __Set Free Mission Orders:
The town's leader has informed you
that Gilgamesh is looking for a
particular adventurer and that he
wants some goods. Mhaura: three
mandragora dewdrops from pygmaioi.
Selbina: three clumps of bee pollen
from huge wasps. 3
String Table Entry 00005 __The Beginning Mission Orders:
Gilgamesh claims that he chanced
upon a young woman while sailing the
stormy western seas, and wants you
to meet her in Norg. Speak to his
crew when you are ready to leave, but
those with Gilgamesh's letter of
introduction should use it first. 3
String Table Entry 00006 __Flames of Prayer Mission Orders:
You have met Iroha, a priestess of
Reisen Shrine. She has somehow
descended from the future, and claims
that the world will be consumed if it
continues on its current path. Yet she
vanished without a trace--ask
Gilgamesh what to do next. 3
String Table Entry 00007 __The Path Untraveled Mission Orders:
Gilgamesh's daughter, Lion, may be
able to find something out. Complete
your home nation's missions up through
rank 2 first. If you already have, follow
the orb's guidance and seek her out
by the Crag of Holla, Dem, or Mea. 3
String Table Entry 00008 __At the Heavens' Door Mission Orders:
You have succeeded in meeting Lion
before the mother crystal. She, too,
has seen visions, but hers have
implored her to go to Qufim Island. 3
String Table Entry 00009 __The Lion's Roar Mission Orders:
A dark vortex has surfaced in Qufim
Island, with a strange beast emerging
from the depths. Vanquish it to
proceed in your journey. 3
String Table Entry 00010 __Eddies of Despair Mission Orders:
Brave the horrors of the vortex and
see what lies beyond. 3
String Table Entry 00011 __A Land After Time Mission Orders:
Beyond the vortex a strange world
unfurls--and it looks not unlike
Zi'Tah. The place may be what is
called Escha. Follow the crystal's call
to Holla, Dem, or Mea. 3
String Table Entry 00012 __Fate's Call Mission Orders:
Lion has seen another vision. The orb
you received must be filled with
sufficient light to stop the
encroaching darkness. Vanquish the
Shadow Lord before the reckoning
comes. If you have already done so,
report to Gilgamesh in Norg. 3
String Table Entry 00013 __What Lies Beyond Mission Orders:
The visions do not cease, with Iroha's
voice emanating from the orb. Head
to Norg. 3
String Table Entry 00014 __The Ties That Bind Mission Orders:
Ill tidings abound. Something is
causing sailors to take leave of their
senses, with a strange ringing
reminding you of what occurred in
Escha - Zi'Tah. See what is happening
in Sea Serpent Grotto. 3
String Table Entry 00015 __Impurity Mission Orders:
The great Siren is the cause of the
recent disturbances plaguing Norg, and
she claims that Iroha was not the only
one who came to the present time from
the future. The masked man
attacked Iroha, who faded into
nothingness. Chase after him. 3
String Table Entry 00016 __The Lost Avatar Mission Orders:
Siren and the masked man attempted
to conjure forth another vortex in
Yuhtunga Jungle in a bid to cause
Escha to spread further. Fight the
winged beast and stop her before it's
too late. 3
String Table Entry 00017 __Volto Oscuro Mission Orders:
Siren has regained her senses and
shared with you what the future
holds. Volto Oscuro's power is
immense, and it will stop at nothing
to fulfill its goals. Report what you
learned to Gilgamesh back in Norg. 3
String Table Entry 00018 __Ring My Bell Mission Orders:
Gilgamesh and his compatriot have
decided to search for a man from the
Far East by the name of Tenzen.
Explore Escha - Zi'Tah while they
look for clues. 3