Before this could be done but the 1 use limit didn't make it extremely impressive, the two charge QD added an expotential facotor into the number of times this could be done.
However, I just tested that random deal will reset both QD charges when it hits.
This makes the following situation viable:
CORx4+RDM+BLM
(this all assumes 100% hit rate by random deal, and thus is not entirely realistic, 70% with max loaded deck merits is)
QD= Quickdraw, RD=Random Deal, WC=Wild card
COR1 QDx2
COR2 QDx2
COr3 QDx2
COR4 QDx2
COR1 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR2 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR1 WC
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 1 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 2 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 2 WC
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 1 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 2 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 WC
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 1 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 2 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 WC
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 1 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 2 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 3 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
COR 4 RD
COR1 QDx2
COR2 QDx2
COR3 QDx2
COR4 QDx2
With 300dmg shots this would be a total of 60,000(potential) dmg that gives 0tp. 600dmg(HQ cors with ideal situations), would be 120,000dmg(potential).
If you decided you didn't need a rdm for warlock's and added a 5th corsair it'd raise the maximum number of shot's from 200 to 300+ (or 180k+)
The issue with this of course is the accuracy of the damage which limit's it's effectiveness against certain mobs.
However, this an ginormous amount of potential damage that with a lot of coordination could be done in 1-2minutes.
Pirates > Ninjas.