+ Reply to Thread
Page 1 of 16 1 2 3 11 ... LastLast
Results 1 to 20 of 303

Thread: FFRK - Mote Dungeons     submit to reddit submit to twitter

  1. #1
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,895
    BG Level
    7
    FFXI Server
    Diabolos

    FFRK - Mote Dungeons

    Starting around the time of the Seifer/Rinoa FF8 event, Dena will be releasing Mote Dungeons every month that is related to one event during that month. These dungeons function just like Abyss Dungeons in that they come back EVERY month!

    So if you can't clear these dungeons, don't fret, just wait a month when you have better gear/hones/levels and then tackle it when it comes back with the new dungeon.

    Also be aware roughly around the 2nd Mote Dungeon, this will start having associated Lucky Banners while Abyss Dungeons switch to Full Price Abyss Banners.

    First Mote Dungeon - Ifrit (FF8) Arrival Date: July 26 2016
    Cid Mission - Complete "Fire Cavern" with a full party of FF8 characters.

    Fire Cavern (Mote Dungeon)
    Ifrit
    HP: ~336200
    Target Score:
    • Exploit Ifrit's weakness to ice attacks.
    • Reduce Ifrit's MAG.
    • Reduce Ifrit's ATK.

    Weak: Ice
    Absorbs: Fire
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Attack: Deal physical damage 2 times to one target.
    Attack: Deal physical damage 4 times to one target.
    Firaja: Deal very heavy magic fire damage to one target.
    Firaja: Deal moderate magic fire damage to all targets.
    Flame: Deal 1/4 of party’s current HP as damage to all targets.
    Flame: Deal 1/2 of party’s current HP as damage to one target.
    Hellfire: Deal heavy magic fire damage to all targets. (ignores RES)
    Meteor: Deal heavy magic non-elemental damage to all targets.
    Punch: Deal very heavy physical damage to one target (ignore DEF)

    Commentary

    This boss hits very hard. Highly recommend debuff stacking i.e. Full Break + Magic Breakdown + ATK/MAG break/breakdown (from Soul Breaks). Magic Blink is also great here.

    Ifrit has such high stats, that you’re not going to be dealing much damage unless you’re exploiting his ice weakness.

    2nd Mote Dungeon - Dahaka (FF13) Arrival Date: September 2016

    FF13 (Mote Dungeon)
    Dahaka
    HP: ~336200
    Target Score:
    • Reduce Dahaka's DEF.
    • Reduce Dahaka's MAG.
    • Reduce Dahaka's ATK.

    Weak: All Elements (Staggered Phase)
    Absorbs: Fire/Lightning (Fulminous Firestorm), Ice/Water (Bonechilling Breaker), All (Diluvial Plague [Weak])
    Resists: None
    Null: None
    Vulnerabilities: None

    Abilities

    ► Normal

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
    Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
    Fire/Blizzard/Thunder/Water: Deal fire/ice/lightning/water damage to one target.
    Faith: Temporarily increases MAG of one target.
    Doom: Doom one target.

    ► Fulminous Firestorm (Normal)

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
    Fire/Thunder: Deal fire/lightning damage to one target.
    Fira/Thundara: Deal fire/lightning damage to all targets.
    Faith: Temporarily increases MAG of one target.
    Doom: Doom one target.
    Haste: Grant Haste to one target.

    ► Bone-Chilling Breaker (Normal)

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
    Blizzard/Water: Deal ice/water damage to one target.
    Blizzara/Watera: Deal ice/water damage to all targets.
    Faith: Temporarily increases MAG of one target.
    Doom: Doom one target.
    Haste: Grant Haste to one target.

    ► Weak

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
    Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
    Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
    Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water damage to one target.
    Doom: Doom one target.

    ► Fulminous Firestorm (Weak)

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
    Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
    Firaga/Thundaga: Deal heavy fire/lightning damage to one target.
    Doom: Doom one target.
    Haste: Grant Haste to one target.

    ► Bone-Chilling Breaker (Weak)

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
    Diluvial Plague: Deal special non-elemental magic damage, Poisons and Slows all targets, and Dispel buffs; while granting self increase in ATK, DEF, MAG, RES, and removes any debuffs.
    Blizzaga/Waterga: Deal heavy ice/water damage to one target.
    Doom: Doom one target.
    Haste: Grant Haste to one target.

    ► Diluvial Plague (Weak)

    Attack: Deal physical damage to one target.
    Foul Utterance: Deal moderate special non-elemental magic damage to one target and Dispel buffs.
    Fulminous Firestorm: Deal heavy lightning magic damage to all targets.
    Bone-Chilling Breaker: Deal heavy ice magic damage to all targets.
    Aeroga: Deal heavy wind damage to one target.
    Faith: Temporarily increases MAG of one target.
    Doom: Doom one target.
    Haste: Grant Haste to one target.

    Commentary
    • When Dahaka uses Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague, he switches to Fulminous Firestorm / Bone-Chilling Breaker / Foul Utterance / Diluvial Plague state.

    Dahaka is much easier than Ifrit, he has a “fall” or “stagger” mechanic where there is a chance that Dahaka falls to the ground after receiving damage. During this time Dahaka is weak to all elements.

    If you have multihit elemental attacks like the commands from various characters’ SSBs, the fight is pretty much won for you. You just need to be lucky that Dahaka falls at the right time. Otherwise, abilities such as Saint Cross works well too.

    3rd Mote Dungeon - Magus Sisters (FF10) Arrival Date: October 2016

    Remiem Temple (Mote Dungeon)
    Magus Sisters
    HP: ~215512 (Cindy), ~65688 (Mindy), ~65688 (Sandy)
    Target Score:
    • Reduce Sandy's ATK.
    • Reduce Mindy's MAG.
    • Reduce Cindy's ATK.

    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Slow Abilities, Poison Abilities, Confuse Abilities, Sleep Abilities

    Abilities

    ► Cindy
    Camisade: Deal heavy special physical damage to one target.
    Attack: Deal moderate physical damage to one target.
    Curaja: Restore very large amounts of HP to one target.
    Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)
    Gravija: Deal special magic damage to all targets, proportional to their HP.
    Holy: Deal massive holy magic damage to one target.
    Raise: Remove KO from one target.

    ► Mindy

    Attack: Deal physical damage to one target.
    Fira/Blizzara/Thundara/Watera: Deal moderate fire/ice/lightning/water magic damage to one target.
    Flare: Deal massive non-elemental magic damage to one target.
    Drain: Deal dark magic damage to one target and absorb some HP
    Ultima: Deal heavy non-elemental magic damage to all targets.
    Passado: Deal special ranged physical damage three times to one target.
    Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)

    ► Sandy

    Attack: Deal moderate physical damage to one target.
    Razzia: Deal special heavy physical damage to one target.
    Razzia: Deal special heavy physical damage to all targets.
    Delta Attack: Deal special massive non-elemental magic attack to all targets (ignores RES)

    Commentary
    • Delta Attack will be used if all 3 sisters are alive and active.
    • Cindy will immediately revive any other sister that dies to full HP.

    The best way to defeat the sisters is to put them to Sleep and go crazy with magic attacks. Cindy’s HP is way more than the other two, and she is vulnerable to Poison so you may wish to exploit that. Never ever let Cindy be awake with the other sisters dead so she can’t revive them.

    4th Mote Dungeon - Red Soul (FF2) Arrival Date: November 2016

    FF2 (Mote Dungeon)
    Red Soul & 2x Ogre Mages
    HP: ~151800 (Red Soul), ~115860 each (Ogre Mage)
    Target Score:
    • Reduce Red Soul's RES.
    • Reduce Red Soul's MAG.
    • Reduce Red Soul's DEF.

    Weak: None
    Absorbs: Fire Abilities, Ice Abilities, Lightning Abilities, Poison Abilities, and Holy Abilities (Red Soul)
    Resists: None
    Null: None
    Vulnerabilities: Blind Abilities, Stun Abilities (Both), Stop Abilities (Red Soul), Slow Abilities, and Sleep Abilities (Ogre Mage)

    Abilities

    ► Red Soul (Normal)

    Attack: Deal physical damage to one target.
    Fire/Blizzard/Thunder 8: Deal fire/ice/lightning magic damage to all targets.
    Scourge 8: Deal moderate poison magic damage to all targets.
    Fire/Blizzard/Thunder 8: Deal heavy fire/ice/lightning magic damage to one target.

    ► Red Soul (Weak)

    Attack: Deal physical damage to one target.
    Fire/Blizzard/Thunder 8: Deal moderate fire/ice/lightning magic damage to all targets.
    Scourge 8: Deal moderate poison magic damage to all targets.
    Fire/Blizzard/Thunder 8: Deal very heavy fire/ice/lightning magic damage to one target.
    Fire Breath: Deal special fire magic damage to all targets.

    ► Ogre Mage (Normal)

    Attack: Deal physical damage to one target.
    Blizzard 5: Deal ice magic damage to all targets.
    Blind 4: Blind all targets.
    Sleep 4: Sleep all targets.
    Blink 3: Temporarily increase target’s evasion.
    Blizzard 5: Deal moderate ice magic damage to one target.

    ► Ogre Mage (Weak)

    Attack: Deal physical damage to one target.
    Blizzard 10: Deal moderate ice magic damage to all targets.
    Blind 4: Blind all targets.
    Sleep 4: Sleep all targets.
    Blink 3: Temporarily increase target’s evasion.
    Blizzard 10: Deal heavy moderate ice magic damage to one target.

    Commentary

    Ogre mages likes to open with Blink 3, making it hard to hit with physical attacks. Of course, abilities like Lifesiphon ignores evasion. Soul Breaks ignores evasion too, that goes without saying.

    The thing that will hurt you the most are their magic attacks.

    5th Mote Dungeon - Ahriman (FF3) Arrival Date: December 2016

    FF3 (Mote Dungeon)
    Ahriman
    HP: ~369820
    Target Score:
    • Reduce Ahriman's ATK.
    • Reduce Ahriman's MAG.
    • Exploit Ahriman's weakness to wind attacks.

    Weak: Wind
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Blind Abilities, Stun Abilities (Both), and Poison Abilities

    Abilities

    ► Normal

    Attack: Deal physical damage and sometimes Petrify one target.
    Attack: Deal physical damage two times and sometimes Petrify one target.
    Quake: Deal earth magic damage to all targets.
    Curaja: Restore a very large amount of HP to one target.
    Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
    Lunge: Deal special physical damage to one target (ignores DEF)
    Scratch: Deal special physiical damage to all targets.

    ► Weak / Very Weak

    Attack: Deal physical damage two times and sometimes Petrify one target.
    Quake: Deal earth magic damage to all targets.
    Curaja: Restore a very large amount of HP to one target.
    Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
    Lunge: Deal special physical damage to one target (ignores DEF)
    Scratch: Deal special physiical damage to all targets.
    Meteor: Deal moderate NE magic damage to all targets.

    Commentary

    Ahriman always begins his first two turns with his regular attack. If you get Petrified, reset and try again.

    Ahriman hits hard especially with his magic attacks. You’re going to need to have good mitigation to be able to survive his onslaught of spells.

    Although Ahriman is tanky, he is weak to wind so definitely take advantage of that. Ahriman is also vulnerable to poison (status ailment). Given his high HP, each tick will do a lot of damage (5778 per tick) and they really do add up.

    As long as you can keep his magic damage low, you shouldn’t have much problems. I highly recommend Gigas Armlet and other fire/ice/lightning resistance accessories.

  2. #2
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,895
    BG Level
    7
    FFXI Server
    Diabolos

    Reserved for more Dungeons

  3. #3
    Relic Weapons
    Join Date
    May 2014
    Posts
    385
    BG Level
    4
    FFXIV Character
    Bladen Ansgar
    FFXIV Server
    Excalibur
    FFXI Server
    Asura
    WoW Realm
    Exodar

    Do the CMs associated with the dungeon only last as long as the initial opening of the dungeon or do they return each time?

  4. #4
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Bladen Ansgar View Post
    Do the CMs associated with the dungeon only last as long as the initial opening of the dungeon or do they return each time?
    They return each month

  5. #5
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,895
    BG Level
    7
    FFXI Server
    Diabolos

    Bumping to remind everyone that Ifrit will be dropping this Tues followed the next day by Support Abyss. This fight is a whopping 255 difficulty fight (Ult+ is 160 difficulty for comparison), so it will be extremely tough for most people even with A teams, as well as near impossible to do the CM unless you are stacked hard with ice SBs and buffs.

    Ifrit is the only real hard one of the batch, after JP players complained about how hard it was, Dena toned down the later fights to roughly match Ult+/Ult++ levels of difficulty.

  6. #6
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    30,560
    BG Level
    10

    Good, I don't feel the pressure to bring a synergy team then.

    I think I'll stack up with Celes, Quistis, Irvine for my support/damage group, Yshtola and Rinoa for my mages, and just RW Shout. He has stupid defense, right? So only ice damage would really do anything meaning I need to stack up on breakdowns, ice damage-things, leaving Quistis/Rinoa to pull most of the dutiful work and Celes/Irvine to do most everything else.

    I'm depending on Fast Cast to basically up my DPS and Runic to absorb most of the spells, leaving Celes able to spam spellblades.

    This is going to be so painful.

  7. #7
    D. Ring
    Join Date
    Dec 2010
    Posts
    4,895
    BG Level
    7
    FFXI Server
    Diabolos

    Quote Originally Posted by kuronosan View Post
    Good, I don't feel the pressure to bring a synergy team then.

    I think I'll stack up with Celes, Quistis, Irvine for my support/damage group, Yshtola and Rinoa for my mages, and just RW Shout. He has stupid defense, right? So only ice damage would really do anything meaning I need to stack up on breakdowns, ice damage-things, leaving Quistis/Rinoa to pull most of the dutiful work and Celes/Irvine to do most everything else.

    I'm depending on Fast Cast to basically up my DPS and Runic to absorb most of the spells, leaving Celes able to spam spellblades.

    This is going to be so painful.
    Pretty much, you need Ice Magic/Attacks in order to do what would be considered normal DMG, his DEF/RES is off the charts since he is a level 255, so he's double the level of an Ult+ right there.

    I'm gonna be attempting this with Cait Sith (ATK/MAG SB), Arc (Magic Blink baby!), Edea (Hastega + Mag+), Quistis (Breakdowns + Ice Magic), Terra (Breakdowns + Ice Magic) myself.

    This video shows pretty much how tough Ifrit can be and its one of the two clear mission vids that was posted on KBP.


  8. #8
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    30,560
    BG Level
    10

    I have two R4 Blizzajas and an R5 aga. R4 Blizzaga Strike, R5 ara. R4 Breakdowns.Too bad I don't have a decent Dragoon to use Ice Jump with, but I'm pretty sure that's going to be a waste of a slot.

    Irvine FB/MBD Striker
    Quisty Blizzaja/MnBD Mako
    Rinoa Blizzaja/Blizzaga DC
    Celes Blizz aga/ara Strike DC
    Yshtola Curaja/PBD Mog

    RW will probably be Shout.

  9. #9

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,381
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Robertfb View Post
    Pretty much, you need Ice Magic/Attacks in order to do what would be considered normal DMG, his DEF/RES is off the charts since he is a level 255, so he's double the level of an Ult+ right there.

    I'm gonna be attempting this with Cait Sith (ATK/MAG SB), Arc (Magic Blink baby!), Edea (Hastega + Mag+), Quistis (Breakdowns + Ice Magic), Terra (Breakdowns + Ice Magic) myself.

    This video shows pretty much how tough Ifrit can be and its one of the two clear mission vids that was posted on KBP.

    Is that 10/10 Flare on Rinoa and 8/8 FB on Tyro?!

  10. #10
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    30,560
    BG Level
    10

    Yep

  11. #11
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    The tears starts tonight

  12. #12
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    I think I got this:
    Spoiler: show



    I dont see myself getting anywhere near close on a mission run though.

  13. #13
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    This is ifrit stats

    LVL 255
    HP 336,200
    ATK 854
    DEF 3848
    MAG 856
    RES 3848
    MND 679
    SPD 650

    People saying you won't deal much dmg without ice dmg. So Cecil might be in the way?

  14. #14
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Saint cross with enholy + double holy boosts still comes out to a bit higher multiplier than blizzara/aga strikes after weakness is considered. 6 uses might be too limiting though, in which case I'd probably just bring in a darkness mage with mm + r5 blizzaja and just give my shell to agrias.

    Blizzara strike would hit at 4.32 multiplier with +20% weapon damage, potentially subject to the damage cap
    Blizzaga strike at 5.04 after 20% weapon damage
    Saint cross at 3.4 * 1.9 = 6.46 and can potentially exceed 9999 with double boost gear + enholy.

  15. #15
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    Dunno much about maths since i have no relics to calculate

  16. #16
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    30,560
    BG Level
    10

  17. #17

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,381
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by kuronosan View Post
    Yep
    Damn.

  18. #18
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

    Join Date
    Dec 2005
    Posts
    7,648
    BG Level
    8

    This is as close as I could get to a serviceable party:

    Agrias - R4 Blizzara Strike x2 - Hallowed Blade SB - One Eyed General RM - 5* RS Sword with Darkest Cut.
    Irvine - R2(3?) Full Break|R4 MBD - Canister Shot - 20% Damage Bonus with Guns RM - Can 6* his gun
    Rinoa - R4 Blizzaja|R4 Shiva - Devotion - May use FFT Ice Rod for Sleet SB?
    Selphie - R5 Curaga|R2 Protectga - Trabia Light - No Clue what RM to use on her, Maybe Knight's Charge or Lionheart?
    Ysholta - R5 Curaja|R2 PBD - SSII - Mako Might
    RW: MG8

    Other options include Subbing Agrias for Lightning (No SBs) and upgrading a Ulysses for RS. Cid with Hyper Jump + Ice Jump.

  19. #19
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,802
    BG Level
    10

    So gonna be dead for ifrit lol



    Might change Celes RM for Mako might for instance Indomidable blade

    But doubt it

  20. #20
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    30,560
    BG Level
    10

    I might throw Battleforged on instead.

+ Reply to Thread
Page 1 of 16 1 2 3 11 ... LastLast

Similar Threads

  1. FFRK - Dungeon Update Discussion
    By Aerin in forum Square-Enix Titles
    Replies: 208
    Last Post: 2017-08-23, 07:31
  2. FFRK - Abyss Dungeon 04 - Summoning Magic Event & Strategies
    By Robertfb in forum Square-Enix Titles
    Replies: 48
    Last Post: 2016-06-21, 22:25
  3. FFRK - Abyss Dungeon 03 - White Magic Event and Strategies
    By Robertfb in forum Square-Enix Titles
    Replies: 81
    Last Post: 2016-05-25, 22:44
  4. FFRK - Abyss Dungeon - Combat Event & Strategies
    By Robertfb in forum Square-Enix Titles
    Replies: 58
    Last Post: 2016-04-28, 16:45