This is a special challenge dungeon where you take on various bosses from different realms, and ultimately the iconic Nemesis from FFX. The event is split into 5 phases, each phase featuring a 3-boss boss rush. In addition, you can also challenge Nemesis right away, but however at a disadvantage. Initially, only Core classes (and relics) get synergy bonus for Nemesis.
You unlock synergy bonuses for other realms by defeating the other bosses in the respective phases.
Upon successfully clearing each phase's bosses, you will unlock synergy bonus for the respective realms for the Nemesis fight.
Hall of Trials: 2, 8, 10
Hall of Dragons: 5, 11, 14
Hall of Steel: 6, 7, 13
Hall of Betrayal: 4, 12, Tactics
Hall of Guardians: 1, 3, 9
Event Start Date: March 25 (Hall of Trials & Beyond)
Event Bonus Battle: March 27 (Hall of Dragons), March 29 (Hall of Steel), March 31 (Hall of Betrayal), April 2 (Hall of Guardians)
Event End Date: April ???
All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/recordx/
https://www.reddit.com/r/FFRecordKee..._x_boss_guide/
Notable Rewards
6* Accessory
Old Characters Acquired
Squall
Lightning
Cloud
Hall of Trials
- Ifrit
HP: ~34,004 (Easy) | ~95,747 (Hard)
Target Score (Easy): Defeat Ifrit without being KO'd. Exploit Ifrit's weakness to ice attacks. Reduce Ifrit's MAG.
Target Score (Hard): Exploit Ifrit's weakness to ice attacks. Reduce Ifrit's MAG. Reduce Ifrit's ATK.
- Weak: Ice Abilities
- Absorbs: Fire Abilities
- Resists: None
- Vulnerabilities: Stun Abilities
- Biran & Yenke
HP: ~18,533 each (Easy) | ~69,744 (Hard)
Target Score (Easy): Defeat Biran & Yenke without being KO'd. Reduce Biran's or Yenke's MAG. Reduce Biran's or Yenke's ATK.
Target Score (Hard): Reduce Biran's or Yenke's MAG. Reduce Biran's or Yenke's ATK. Defeat Yenke first.
- Weak: None
- Absorbs: None
- Resists: None
- Vulnerabilities: Berserk Abilities (Biran), Stun Abilities (Both)
- Three Gigases
HP: ~19,204 each (Easy) | ~76,147 each (Hard)
Target Score (Easy): Defeat the Gigases without being KO'd. Exploit the Fire Gigas's weakness to ice attacks. Exploit the Ice Gigas's weakness to fire attacks.
Target Score (Hard): Exploit the Fire Gigas's weakness to ice attacks. Exploit the Ice Gigas's weakness to fire attacks. Exploit the Thunder Gigas's weakness to bio attacks.
- Weak: Ice Abilities (Fire Gigas), Fire Abilities (Ice Gigas), Bio Abilities (Thunder Gigas)
- Null: None
- Absorbs: Fire Abilities (Fire Gigas), Ice Abilities (Ice Gigas), Thunder Abilities (Thunder Gigas)
- Vulnerabilities: Poison Abilities (Thunder Gigas), Sap Abilities and Stun Abilities (All)
Commentary
Ifrit uses Attack on its first two turns and AOE Fire on its fourth turn and every 5 turns thereafter.
Biran uses Attack on his first two turns, Thunder on his third turn and every 10 turns thereafter, and Blizzard on his 8th turn and every 10 turns thereafter. Yenke uses Attack on his first two turns and Aqua Breath on his third turn and every five turns thereafter. Biran uses Mighty Guard as an interrupt when reduced to 50% or lower HP. Yenke uses White Wind as an interrupt when reduced to 50% or lower HP. Biran uses Berserk as an interrupt when Yenke is defeated. Yenke uses Haste as an interrupt when Biran is defeated.
The Fire Gigas uses Attack on its first two turns and Firaga on turns 3, 5, 10, 15, 18, 21, 24, 27, 30, and 33. The Ice Gigas uses Attack on its first two turns and Blizzaga on turns 4, 9, 14, 19, 22, 25, 28, 31, 34, and 37. The Thunder Gigas uses Attack on its first two turns and Lightning on turns 5, 10, 15, 18, 21, 24, 27, 30, 33, and 36.
Hall of Dragons
- Seeker & Dark Dragon
HP: ~18,362 (Seeker, Easy), ~23,472 (Dark Dragon, Easy) | ~?? (Seeker, Hard), ~?? (Dark Dragon, Hard)
Target Score (Easy): Defeat the bosses without being KO'd. Reduce Seeker's MAG. Reduce Dark Dragon's ATK.
Target Score (Hard): Don't use dark attacks against Seeker. Reduce Seeker's MAG. Reduce Dark Dragon's ATK.
- Weak: None
- Absorbs: None
- Resists: Dark Abilities (Seeker)
- Vulnerabilities: Sleep Abilities (Dark Dragon), Slow Abilities and Stun Abilities (Both)
- Isgebind
HP: ~35,563 (Easy) | ~?? (Hard)
Target Score (Easy): Defeat Isgebind without being KO'd. Reduce Isgebind's ATK. Afflict Isgebind with Poison.
Target Score (Hard): Reduce Isgebind's ATK. Reduce Isgebind's RES. Afflict Isgebind with Poison.
- Weak: None
- Absorbs: None
- Resists: None
- Vulnerabilities: Poison Abilities, Silence Abilities, and Stun Abilities
- Bahamut
HP: ~51,210 (Easy) | ~?? (Hard)
Target Score (Easy): Defeat Bahamut without being KO'd. Reduce Bahamut's ATK. Reduce Bahamut's MAG.
Target Score (Hard): Don't use earth attacks against Bahamut. Reduce Bahamut's MAG. Reduce Bahamut's RES.
- Weak: None
- Null: Earth Abilities
- Absorbs: None
- Vulnerabilities: Slow Abilities and Stun Abilities
Commentary
None
Hall of Machines
- Air Force
HP: ~34,004 (Air Force, Easy) | 10,881 each (Laser Cannon/Missile Launcher/Bit, Easy)
Target Score (Easy): Defeat Air Force without being KO'd. Exploit Air Force's weakness to thunder attacks. Reduce an enemy's ATK.
Target Score (Hard): Exploit Air Force's weakness to thunder attacks. Reduce an Enemy's ATK. Reduce an Enemy's MAG.
- Weak: Thunder Abilities and Water Abilities
- Absorbs: None
- Resists: None
- Vulnerabilities: Slow Abilities and Stun Abilities
- Proud Clad
HP: ~34,004 (Proud Clad, Easy), ~13,602 (Jammer Armor, Easy)
Target Score (Easy): Defeat Proud Clad without being KO'd. Reduce an Enemy's MAG. Reduce an Enemy's ATK.
Target Score (Hard): Reduce an Enemy's MAG. Reduce an Enemy's ATK. Use thunder attacks on Proud Clad after destroying Jammer Armor.
- Weak: Thunder Abilities (Proud Clad, Jammer defeated)
- Absorbs: None
- Resists: None
- Vulnerabilities: Blind Abilities (Proud Clad), Stun Abilities (Both)
- Alexander
HP: ~54,406 (Easy)
Target Score (Easy): Defeat Alexander without being KO'd. Reduce Alexander's ATK. Reduce Alexander's DEF.
Target Score (Hard): Reduce Alexander's ATK. Reduce Alexander's DEF. Reduce Alexander's RES.
- Weak: None
- Null: None
- Absorbs: None
- Vulnerabilities: Silence Abilities and Stun Abilities
Commentary
None
Hall of Betrayers
- Kain
HP: ~??
Target Score (Easy): Defeat Kain without being KO'd. Reduce Kain's ATK. Afflict Kain with Slow.
Target Score (Hard): Don't use wind attacks on Kain. Reduce Kain's ATK. Afflict Kain with Slow.
- Weak: None
- Absorbs: None
- Resists: Wind Abilities
- Vulnerabilities: Slow Abilities and Stun Abilities
- Argath
HP: ~??
Target Score (Easy): Defeat Argath without being KO'd. Reduce Argath's ATK. Reduce a Black Mage's MAG.
Target Score (Hard): Reduce Argath's ATK. Reduce a Black Mage's MAG. Afflict Argath with Slow.
- Weak: None
- Absorbs: None
- Resists: None
- Vulnerabilities: Poison Abilities, Slow Abilities, and Stun Abilities (All)
- Vossler
HP: ~???
Target Score (Easy): Defeat Vossler without being KO'd. Reduce Vossler's ATK. Reduce an Imperial Soldier's ATK.
Target Score (Hard): Reduce Vossler's ATK. Reduce an Imperial Soldier's ATK. Afflict an enemy with Slow.
- Weak: None
- Null: None
- Absorbs: None
- Vulnerabilities: Silence Abilities (Vossler), Slow Abilities and Stun Abilities (All)
Commentary
None
Hall of Guardians
- Titan
HP: ~34,596 (Easy) | ~129,727 (Hard)
Target Score (Easy): Defeat Titan without being KO'd. Reduce Titan's ATK. Reduce Titan's MAG.
Target Score (Hard): Reduce Titan's ATK. Reduce Titan's MAG. Do not use earth attacks against Titan.
- Weak: None
- Absorbs: None
- Null: Earth Abilities
- Vulnerabilities: Poison Abilities and Stun Abilities
- Gizamaluke
HP: ~35,449 (Easy) | ~115,262 (Hard)
Target Score (Easy): Defeat Gizamaluke without being KO'd. Reduce Gizamaluke's MAG. Reduce Gizamaluke's ATK.
Target Score (Hard): Reduce Gizamaluke's ATK. Reduce Gizamaluke's MAG. Exploit Gizamaluke's weakness to wind attacks.
- Weak: Wind Abilities and Thunder Abilities
- Null: Earth Abilities
- Resists: Ice Abilities
- Vulnerabilities: Stun Abilities
- Tiamat
HP: ~36,596 (Easy) | ~178,375 (Hard)
Target Score (Easy): Defeat Tiamat without being Ko'd. Reduce Tiamat's MAG. Reduce Tiamat's ATK.
Target Score (Hard): Reduce Tiamat's ATK. Reduce Tiamat's MAG. Afflict Tiamat with Slow.
- Weak: None
- Null: Fire Abilities, Ice Abilities, Thunder Abilities, and Earth Abilities
- Absorbs: None
- Vulnerabilities: Slow Abilities and Stun Abilities
Commentary
None